Player Matchup

Ullr
Ullr
 
Ullr
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MephistoSoze
Nu Wa
Level 13
God Stats
25W - 39L
1,334 SR
Queue Stats
71W - 130L
1,359 Elo+
Party 1
Jormungandr
Jormungandr
V4pingg4mer
Jormungandr
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 16L
1,359 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
WaffIesMcGee
Morgan Le Fay
Level 26
God Stats
7W - 14L
1,324 SR
Queue Stats
93W - 163L
1,290 Elo+
Party 1
Loki
Loki
bhutia2
Loki
Level 14
God Stats
4W - 5L
1,458 SR
Queue Stats
12W - 18L
1,315 Elo+
Solo
Team Averages
Level 19
1,423 SR
1,365 Elo+

VS

Team Averages
Level 11
1,519 SR
1,437 Elo+
Eset
Eset
IIVeeshanII
Eset
Level 6
God Stats
1W - 1L
1,773 SR
Queue Stats
6W - 6L
1,392 Elo+
Solo
Terra
Terra
KlitorSMoZg
Terra
Level 5
God Stats
3W - 2L
1,516 SR
Queue Stats
21W - 33L
1,419 Elo+
Party 2
Fenrir
Fenrir
Kostanyet
Fenrir
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 41L
1,376 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ProZelek97
Ah Muzen Cab
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
sayuri0522
Sun Wukong
Level 12
God Stats
6W - 9L
1,308 SR
Queue Stats
9W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
13 / 0 / 1
13,520
615
14,260
15,404
5,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 4 / 5
10,000
455
9,862
7,513
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
V4pingg4mer
Jormungandr
15
0 / 2 / 7
10,454
475
3,869
14,658
14,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
WaffIesMcGee
Morgan Le Fay
16
3 / 5 / 3
10,147
461
9,890
12,848
5,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
bhutia2
Loki
16
9 / 4 / 2
11,533
524
6,309
9,537
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 3
11,426
519
11,921
11,302
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 1
7,178
326
36
6,685
4,054
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
Kostanyet
Fenrir
14
2 / 6 / 3
9,160
416
4,299
16,317
5,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
ProZelek97
Ah Muzen Cab
12
0 / 10 / 4
7,830
356
6,039
13,096
3,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
sayuri0522
Sun Wukong
14
6 / 5 / 3
8,931
406
11,081
14,991
11,630
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
27
Kills
15
15
Deaths
29
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
13
0
1
13.5
L
7
5
3
1.7
L
0
3
1
0.17
L
Fenrir
Kostanyet
Fenrir
2
6
3
0.58
W
2
4
5
1.13
L
Ah Muzen Cab
ProZelek97
Ah Muzen Cab
0
10
4
0.2
W
Jormungandr
V4pingg4mer
Jormungandr
0
2
7
1.75
W
Morgan Le Fay
WaffIesMcGee
Morgan Le Fay
3
5
3
0.9
W
Loki
bhutia2
Loki
9
4
2
2.5
L
Sun Wukong
sayuri0522
Sun Wukong
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,190
Damage
33,376
59,960
Taken
62,391
31,962
Mitigated
28,800
10,016
Healing
11,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
14,260
5,524
0
4,569
15,404
5,563
968
5,922
9,340
0
116,472
L
11,921
822
0
660
11,302
4,378
813
2,032
9,270
78,792
0
L
36
0
39
954
6,685
4,054
160
2,261
4,424
6,887
0
L
Fenrir
Kostanyet
Fenrir
4,299
1,033
0
5,459
16,317
5,654
374
6,590
9,727
0
55,176
W
9,862
1,455
216
435
7,513
2,360
792
1,853
5,504
49,310
0
L
Ah Muzen Cab
ProZelek97
Ah Muzen Cab
6,039
2,831
0
1,754
13,096
3,084
0
6,480
6,616
0
35,486
W
Jormungandr
V4pingg4mer
Jormungandr
3,869
869
0
1,591
14,658
14,608
96
1,809
12,769
51,022
0
W
Morgan Le Fay
WaffIesMcGee
Morgan Le Fay
9,890
1,904
77
1,955
12,848
5,449
1,734
1,358
11,450
53,182
0
W
Loki
bhutia2
Loki
6,309
1,550
0
1,173
9,537
3,982
1,654
2,774
6,617
0
57,855
L
Sun Wukong
sayuri0522
Sun Wukong
11,081
1,784
0
3,023
14,991
11,630
613
8,833
6,158
0
34,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,654
Gold Earned
44,525
497
Minions Killed
378
0
Camps Cleared
0
1,927,001
Distance Traveled
1,830,805
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,520
615
146
7
0
402,496
3
L
Eset
11,426
519
152
7
0
375,718
6
L
Terra
7,178
326
18
1
0
378,099
0
L
Fenrir
9,160
416
97
4
0
352,331
0
W
Nu Wa
10,000
455
81
4
0
380,949
1
L
Ah Muzen Cab
7,830
356
60
3
0
328,242
2
W
Jormungandr
10,454
475
86
4
0
422,073
0
W
Morgan Le Fay
10,147
461
97
4
0
349,557
0
W
Loki
11,533
524
87
4
0
371,926
0
L
Sun Wukong
8,931
406
51
2
0
396,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role