Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FiTaLElite
Bellona
Level 66
God Stats
8W - 3L
1,567 SR
Queue Stats
14W - 7L
1,457 Elo+
Solo
Apollo
Apollo
GandalfBily
Apollo
Level 112
God Stats
5W - 3L
1,649 SR
Queue Stats
242W - 243L
1,502 Elo+
Party 1
Merlin
Merlin
kubasvodka
Merlin
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
221W - 230L
1,491 Elo+
Party 1
Team Averages
Level 108
1,543 SR
1,490 Elo+

VS

Team Averages
Level 107
1,465 SR
1,470 Elo+
Osiris
Osiris
 
Osiris
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Qwisel2012
Sylvanus
Level 108
God Stats
3W - 9L
1,325 SR
Queue Stats
240W - 252L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 0 / 9
5,821
582
2,760
5,321
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
 
Thor
10
2 / 1 / 1
5,414
541
1,820
5,988
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
FiTaLElite
Bellona
8
1 / 4 / 1
4,987
499
3,639
6,188
2,510
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
10
5 / 3 / 3
5,956
596
4,224
6,277
1,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
kubasvodka
Merlin
11
6 / 0 / 2
6,720
672
5,080
4,454
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 3 / 1
5,625
563
4,493
6,654
3,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
 
Thor
8
3 / 3 / 0
5,076
508
4,219
7,784
2,065
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
 
Merlin
8
0 / 5 / 0
4,773
477
2,088
4,843
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
 
Izanami
2
0 / 1 / 0
3,514
351
504
976
175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Qwisel2012
Sylvanus
10
3 / 3 / 0
5,866
587
3,530
6,796
3,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
15
Kills
8
8
Deaths
15
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
9
5.5
W
Thor
 
Thor
2
1
1
2.5
L
Osiris
 
Osiris
2
3
1
0.83
L
Thor
 
Thor
3
3
0
1
L
Merlin
 
Merlin
0
5
0
0
L
Izanami
 
Izanami
0
1
0
0
W
Bellona
FiTaLElite
Bellona
1
4
1
0.38
W
Apollo
5
3
3
2.17
L
Sylvanus
Qwisel2012
Sylvanus
3
3
0
1
W
Merlin
kubasvodka
Merlin
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,523
Damage
14,834
28,228
Taken
27,053
12,301
Mitigated
9,881
9,364
Healing
5,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,760
951
986
2,425
5,321
4,607
18
1,678
3,643
16,846
6,187
W
Thor
 
Thor
1,820
238
297
2,043
5,988
1,785
39
620
5,368
0
24,711
L
Osiris
 
Osiris
4,493
1,516
0
2,145
6,654
3,355
235
1,740
4,914
0
26,109
L
Thor
 
Thor
4,219
583
0
1,000
7,784
2,065
0
2,260
5,524
0
19,283
L
Merlin
 
Merlin
2,088
0
0
523
4,843
1,214
0
1,889
2,954
23,155
0
L
Izanami
 
Izanami
504
360
0
250
976
175
0
155
821
0
3,613
W
Bellona
FiTaLElite
Bellona
3,639
1,007
0
1,235
6,188
2,510
0
0
6,188
0
18,876
W
Apollo
4,224
2,836
0
988
6,277
1,647
0
2,055
4,222
0
26,233
L
Sylvanus
Qwisel2012
Sylvanus
3,530
1,103
0
2,031
6,796
3,072
0
1,676
5,120
23,372
6,704
W
Merlin
kubasvodka
Merlin
5,080
746
0
1,390
4,454
1,752
0
902
3,552
41,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,898
Gold Earned
24,854
285
Minions Killed
209
0
Camps Cleared
0
975,873
Distance Traveled
693,782
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,821
582
45
5
0
187,505
1
W
Thor
5,414
541
59
6
0
196,877
1
L
Osiris
5,625
563
58
6
0
161,830
2
L
Thor
5,076
508
36
4
0
173,253
0
L
Merlin
4,773
477
51
5
0
167,963
1
L
Izanami
3,514
351
7
1
0
35,957
0
W
Bellona
4,987
499
41
4
0
183,863
2
W
Apollo
5,956
596
60
6
0
205,024
3
L
Sylvanus
5,866
587
57
6
0
154,779
4
W
Merlin
6,720
672
80
8
0
202,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role