Player Matchup

Bellona
Bellona
Dacardiae
Bellona
Level 29
God Stats
2W - 6L
1,170 SR
Queue Stats
80W - 101L
1,350 Elo+
Party 2
Mercury
Mercury
Dropdong7037
Mercury
Level 44
God Stats
18W - 20L
1,505 SR
Queue Stats
173W - 172L
1,353 Elo+
Solo
Ah Puch
Ah Puch
Owanshee
Ah Puch
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
224W - 255L
1,364 Elo+
Solo
Ares
Ares
fab_5000
Ares
Level 49
God Stats
25W - 28L
1,482 SR
Queue Stats
163W - 195L
1,310 Elo+
Party 2
Hachiman
Hachiman
ibaxKs
Hachiman
Level 32
God Stats
16W - 25L
1,259 SR
Queue Stats
84W - 121L
1,263 Elo+
Party 2
Team Averages
Level 49
1,383 SR
1,328 Elo+

VS

Team Averages
Level 95
1,431 SR
1,427 Elo+
Fenrir
Fenrir
DaneWolFe
Fenrir
Level 124
God Stats
0W - 3L
1,182 SR
Queue Stats
3W - 5L
1,366 Elo+
Solo
Gilgamesh
Gilgamesh
GrandpaBiv
Gilgamesh
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Insanus Regem
Xing Tian
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Janus
Janus
PARTYDIZZY
Janus
Level 104
God Stats
20W - 17L
1,507 SR
Queue Stats
86W - 101L
1,414 Elo+
Solo
Sol
Sol
Shazzorock
Sol
Level 84
God Stats
31W - 29L
1,464 SR
Queue Stats
600W - 696L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dacardiae
Bellona
15
4 / 4 / 4
10,020
501
9,295
13,661
13,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Dropdong7037
Mercury
19
7 / 4 / 10
11,183
559
12,186
14,876
6,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Owanshee
Ah Puch
18
4 / 2 / 6
10,691
535
9,250
11,931
4,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
14
2 / 3 / 9
9,350
468
10,548
18,257
14,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
ibaxKs
Hachiman
14
4 / 2 / 6
8,854
443
7,797
15,661
5,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaneWolFe
Fenrir
2
0 / 0 / 0
5,447
272
0
614
114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
GrandpaBiv
Gilgamesh
16
4 / 4 / 5
10,072
504
12,333
15,704
13,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
Insanus Regem
Xing Tian
15
5 / 4 / 3
10,111
506
9,049
21,142
25,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
15
2 / 5 / 3
9,757
488
7,357
10,627
3,703
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 8 / 1
8,061
403
18,204
17,194
5,915
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
21
Kills
14
15
Deaths
21
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
Dacardiae
Bellona
4
4
4
1.5
L
Fenrir
DaneWolFe
Fenrir
0
0
0
0
W
Mercury
Dropdong7037
Mercury
7
4
10
3
L
Gilgamesh
GrandpaBiv
Gilgamesh
4
4
5
1.63
L
Xing Tian
Insanus Regem
Xing Tian
5
4
3
1.63
W
Ah Puch
Owanshee
Ah Puch
4
2
6
3.5
L
Janus
2
5
3
0.7
L
3
8
1
0.44
W
Ares
2
3
9
2.17
W
Hachiman
ibaxKs
Hachiman
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,076
Damage
46,943
74,386
Taken
65,281
45,155
Mitigated
49,200
20,028
Healing
15,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Dacardiae
Bellona
9,295
3,177
0
1,944
13,661
13,275
782
3,367
10,294
0
42,728
L
Fenrir
DaneWolFe
Fenrir
0
0
0
0
614
114
0
0
614
0
1,943
W
Mercury
Dropdong7037
Mercury
12,186
6,088
0
3,430
14,876
6,566
0
6,584
8,292
0
89,964
L
Gilgamesh
GrandpaBiv
Gilgamesh
12,333
3,677
0
4,133
15,704
13,934
1,301
3,554
12,078
0
56,808
L
Xing Tian
Insanus Regem
Xing Tian
9,049
1,201
0
3,740
21,142
25,534
27
7,653
13,410
35,001
0
W
Ah Puch
Owanshee
Ah Puch
9,250
969
211
3,748
11,931
4,972
256
6,109
5,822
74,221
0
L
Janus
7,357
713
0
1,755
10,627
3,703
0
2,794
7,599
64,845
0
L
18,204
5,336
626
5,284
17,194
5,915
0
5,320
11,782
55,628
0
W
Ares
10,548
837
0
3,967
18,257
14,846
316
11,101
7,156
45,023
0
W
Hachiman
ibaxKs
Hachiman
7,797
4,883
0
6,728
15,661
5,496
818
7,887
7,774
0
59,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,098
Gold Earned
43,448
492
Minions Killed
380
0
Camps Cleared
0
1,816,134
Distance Traveled
1,309,848
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,020
501
80
4
0
385,242
0
L
Fenrir
5,447
272
4
0
0
15,698
0
W
Mercury
11,183
559
138
7
0
453,242
2
L
Gilgamesh
10,072
504
106
5
0
383,013
0
L
Xing Tian
10,111
506
42
2
0
358,993
2
W
Ah Puch
10,691
535
133
7
0
313,805
9
L
Janus
9,757
488
142
7
0
282,366
0
L
Sol
8,061
403
86
4
0
269,778
2
W
Ares
9,350
468
60
3
0
322,948
4
W
Hachiman
8,854
443
81
4
0
340,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role