Player Matchup

Anubis
Anubis
Alex_7u769F
Anubis
Level 22
God Stats
5W - 3L
1,521 SR
Queue Stats
21W - 33L
1,297 Elo+
Solo
Charybdis
Charybdis
Dadude6018677
Charybdis
Level 17
God Stats
0W - 1L
1,688 SR
Queue Stats
5W - 11L
995 Elo+
Solo
Olorun
Olorun
Raaaaaasm
Olorun
Level 6
God Stats
1W - 2L
1,762 SR
Queue Stats
49W - 34L
1,600 Elo+
Solo
Fenrir
Fenrir
casprings4
Fenrir
Level 28
God Stats
48W - 31L
1,641 SR
Queue Stats
272W - 227L
1,573 Elo+
Solo
Neith
Neith
unsaid-cookie4
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,622 SR
1,393 Elo+

VS

Team Averages
Level 26
1,522 SR
1,449 Elo+
Bakasura
Bakasura
Mason5503
Bakasura
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 6L
1,500 Elo+
Solo
Vulcan
Vulcan
Mr DarkRaven1
Vulcan
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
158W - 172L
1,536 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ShoutingTag1323
Morgan Le Fay
Level 21
God Stats
3W - 2L
1,486 SR
Queue Stats
21W - 23L
1,361 Elo+
Solo
Bastet
Bastet
Stellaris2138
Bastet
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
313W - 295L
1,509 Elo+
Solo
Cthulhu
Cthulhu
カササン
Cthulhu
Level 29
God Stats
12W - 5L
1,626 SR
Queue Stats
83W - 71L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
1 / 8 / 7
9,389
447
4,611
14,031
5,762
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Dadude6018677
Charybdis
13
0 / 12 / 3
8,636
411
5,090
16,466
5,232
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
Raaaaaasm
Olorun
19
12 / 5 / 1
12,838
611
22,053
20,903
13,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
casprings4
Fenrir
20
21 / 3 / 0
13,500
643
28,135
19,739
9,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 3 / 1
6,564
313
789
2,419
655
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Mason5503
Bakasura
17
4 / 4 / 1
10,117
482
6,379
13,421
7,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
3 / 10 / 4
10,516
501
7,277
12,576
5,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
ShoutingTag1323
Morgan Le Fay
17
4 / 11 / 2
11,308
538
8,569
15,398
7,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
11 / 3 / 9
14,113
672
17,881
20,994
16,028
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
カササン
Cthulhu
16
7 / 6 / 5
11,298
538
5,962
21,382
22,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
50
34
Kills
29
31
Deaths
34
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
8
7
0.56
L
Charybdis
Dadude6018677
Charybdis
0
12
3
0.13
W
Bakasura
Mason5503
Bakasura
4
4
1
1.13
W
3
10
4
0.5
L
Olorun
Raaaaaasm
Olorun
12
5
1
2.5
W
Morgan Le Fay
ShoutingTag1323
Morgan Le Fay
4
11
2
0.45
W
11
3
9
5.17
L
Fenrir
casprings4
Fenrir
21
3
0
7
L
0
3
1
0.17
W
Cthulhu
カササン
Cthulhu
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,678
Damage
46,068
73,558
Taken
83,771
34,330
Mitigated
59,025
23,607
Healing
18,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,611
190
0
2,184
14,031
5,762
555
3,855
9,980
39,673
0
L
Charybdis
Dadude6018677
Charybdis
5,090
3,035
0
1,102
16,466
5,232
977
2,995
13,046
0
45,484
W
Bakasura
Mason5503
Bakasura
6,379
4,541
0
4,510
13,421
7,562
0
2,608
10,813
0
53,662
W
7,277
4,693
0
577
12,576
5,066
136
2,953
9,623
42,054
0
L
Olorun
Raaaaaasm
Olorun
22,053
12,937
153
9,402
20,903
13,132
4,391
5,499
14,946
88,375
8,008
W
Morgan Le Fay
ShoutingTag1323
Morgan Le Fay
8,569
1,019
0
1,638
15,398
7,408
2,292
2,952
12,446
66,500
2,744
W
17,881
6,411
0
9,210
20,994
16,028
1,216
8,760
12,234
0
104,243
L
Fenrir
casprings4
Fenrir
28,135
7,033
0
10,524
19,739
9,549
474
7,767
11,762
0
111,810
L
789
503
0
242
2,419
655
0
1,199
1,220
0
5,676
W
Cthulhu
カササン
Cthulhu
5,962
862
409
1,993
21,382
22,961
180
6,928
14,454
39,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,927
Gold Earned
57,352
503
Minions Killed
530
0
Camps Cleared
0
1,562,893
Distance Traveled
1,953,026
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,389
447
68
3
0
360,692
0
L
Charybdis
8,636
411
94
4
0
327,201
8
W
Bakasura
10,117
482
115
5
0
401,738
0
W
Vulcan
10,516
501
73
3
0
325,894
2
L
Olorun
12,838
611
169
8
0
342,299
0
W
Morgan Le Fay
11,308
538
117
6
0
321,252
0
W
Bastet
14,113
672
172
8
0
474,211
0
L
Fenrir
13,500
643
159
8
0
443,409
2
L
Neith
6,564
313
13
1
0
89,292
0
W
Cthulhu
11,298
538
53
3
0
429,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role