Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Darkspot110
Artemis
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 9L
1,523 Elo+
Solo
Skadi
Skadi
Likxun
Skadi
Level 16
God Stats
4W - 0L
1,766 SR
Queue Stats
19W - 10L
1,706 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sillestio
Tsukuyomi
Level 27
God Stats
13W - 6L
1,461 SR
Queue Stats
116W - 115L
1,515 Elo+
Party 1
Zeus
Zeus
Vampirya666
Zeus
Level 12
God Stats
10W - 10L
1,410 SR
Queue Stats
18W - 25L
1,498 Elo+
Party 1
Team Averages
Level 21
1,527 SR
1,548 Elo+

VS

Team Averages
Level 11
1,449 SR
1,513 Elo+
Artemis
Artemis
Alaik
Artemis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,674 Elo+
Solo
Guan Yu
Guan Yu
Drak3z669
Guan Yu
Level 7
God Stats
0W - 1L
1,717 SR
Queue Stats
14W - 23L
1,407 Elo+
Party 2
Ra
Ra
Idealistic
Ra
Level 16
God Stats
0W - 1L
1,290 SR
Queue Stats
72W - 67L
1,595 Elo+
Solo
Nemesis
Nemesis
SimoG7
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,673 Elo+
Party 2
Chang'e
Chang'e
Smorsion
Chang'e
Level 5
God Stats
2W - 4L
1,239 SR
Queue Stats
11W - 12L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
6 / 0 / 3
6,489
649
4,647
5,692
3,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
Darkspot110
Artemis
13
6 / 0 / 2
7,334
733
6,579
4,397
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
Likxun
Skadi
12
6 / 0 / 4
7,302
730
4,025
4,313
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
Sillestio
Tsukuyomi
12
3 / 1 / 6
6,673
667
3,551
6,359
2,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
3 / 1 / 6
5,837
584
4,383
3,814
751
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alaik
Artemis
7
0 / 4 / 0
4,671
467
2,358
4,408
920
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Guan Yu
Drak3z669
Guan Yu
7
0 / 4 / 2
4,577
458
2,880
6,920
4,228
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 4 / 0
5,025
503
1,481
5,625
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
SimoG7
Nemesis
7
2 / 6 / 0
4,875
488
1,712
7,131
2,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Smorsion
Chang'e
6
0 / 7 / 0
4,113
411
800
5,556
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
24
Kills
2
2
Deaths
25
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
3
7.5
L
Artemis
Alaik
Artemis
0
4
0
0
W
Artemis
Darkspot110
Artemis
6
0
2
7
L
Guan Yu
Drak3z669
Guan Yu
0
4
2
0.25
L
0
4
0
0
W
Skadi
Likxun
Skadi
6
0
4
8
W
Tsukuyomi
Sillestio
Tsukuyomi
3
1
6
6
L
Nemesis
SimoG7
Nemesis
2
6
0
0.33
L
Chang'e
Smorsion
Chang'e
0
7
0
0
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,185
Damage
9,231
24,575
Taken
29,640
9,649
Mitigated
9,997
9,174
Healing
4,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,647
957
63
2,983
5,692
3,548
481
492
5,200
0
22,077
L
Artemis
Alaik
Artemis
2,358
1,304
0
432
4,408
920
0
709
3,699
0
21,734
W
Artemis
Darkspot110
Artemis
6,579
2,347
0
1,476
4,397
1,708
884
1,191
3,206
0
45,101
L
Guan Yu
Drak3z669
Guan Yu
2,880
799
244
1,830
6,920
4,228
46
2,329
4,591
0
12,263
L
1,481
86
0
1,296
5,625
1,436
0
127
5,498
21,277
0
W
Skadi
Likxun
Skadi
4,025
1,767
39
1,878
4,313
1,217
0
462
3,851
0
49,487
W
Tsukuyomi
Sillestio
Tsukuyomi
3,551
977
0
1,986
6,359
2,425
25
0
6,359
0
38,993
L
Nemesis
SimoG7
Nemesis
1,712
686
0
349
7,131
2,377
0
890
6,241
0
11,575
L
Chang'e
Smorsion
Chang'e
800
150
144
308
5,556
1,036
0
328
5,228
7,014
0
W
4,383
883
95
654
3,814
751
84
383
3,431
19,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,635
Gold Earned
23,261
345
Minions Killed
165
0
Camps Cleared
0
1,028,773
Distance Traveled
977,497
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,489
649
40
4
0
229,139
5
L
Artemis
4,671
467
48
5
0
176,087
0
W
Artemis
7,334
733
96
10
0
186,267
0
L
Guan Yu
4,577
458
24
2
0
194,065
5
L
Ra
5,025
503
50
5
0
205,214
2
W
Skadi
7,302
730
92
9
0
212,625
1
W
Tsukuyomi
6,673
667
74
7
0
247,885
1
L
Nemesis
4,875
488
25
3
0
212,170
1
L
Chang'e
4,113
411
18
2
0
189,961
3
W
Zeus
5,837
584
43
4
0
152,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role