Player Matchup

Eset
Eset
Sh4RPSh00T3R002
Eset
Level 29
God Stats
21W - 25L
1,525 SR
Queue Stats
360W - 252L
1,567 Elo+
Solo
Xbalanque
Xbalanque
TheBullyMonstew
Xbalanque
Level 28
God Stats
3W - 2L
1,481 SR
Queue Stats
57W - 45L
1,531 Elo+
Solo
Sobek
Sobek
Zegrams
Sobek
Level 28
God Stats
2W - 0L
1,511 SR
Queue Stats
18W - 7L
1,719 Elo+
Solo
Loki
Loki
mtndewqueen01
Loki
Level 6
God Stats
9W - 7L
1,500 SR
Queue Stats
33W - 39L
1,722 Elo+
Solo
Sun Wukong
Sun Wukong
totemORoom
Sun Wukong
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 23L
1,722 Elo+
Solo
Team Averages
Level 19
1,503 SR
1,652 Elo+

VS

Team Averages
Level 25
1,604 SR
1,563 Elo+
Hera
Hera
A Travesty5324
Hera
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,644 Elo+
Solo
Loki
Loki
BadBoyBeerus
Loki
Level 24
God Stats
0W - 1L
1,511 SR
Queue Stats
21W - 21L
1,366 Elo+
Solo
Kuzenbo
Kuzenbo
II N0VAKIN II
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 82L
1,581 Elo+
Solo
Apollo
Apollo
OneTankyBoi
Apollo
Level 29
God Stats
4W - 5L
1,627 SR
Queue Stats
79W - 71L
1,611 Elo+
Solo
Gilgamesh
Gilgamesh
Wiebkeishere
Gilgamesh
Level 30
God Stats
3W - 1L
1,882 SR
Queue Stats
107W - 89L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 4 / 6
11,571
609
18,894
15,880
5,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
TheBullyMonstew
Xbalanque
16
1 / 6 / 10
9,412
495
6,406
10,727
3,092
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Zegrams
Sobek
13
1 / 6 / 10
8,727
459
6,985
17,594
15,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
11 / 3 / 9
11,484
604
18,209
18,428
6,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
totemORoom
Sun Wukong
19
7 / 0 / 4
11,994
631
10,474
12,682
9,136
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 1
10,516
553
9,706
15,223
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 9 / 1
8,285
436
5,677
15,663
6,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Kuzenbo
15
0 / 3 / 1
8,691
457
8,401
17,216
12,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
13
8 / 5 / 0
8,883
468
12,347
13,129
3,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
Wiebkeishere
Gilgamesh
12
1 / 6 / 8
8,291
436
8,882
17,290
12,013
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
31
Kills
18
19
Deaths
31
39
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
8
1
0.56
L
5
9
1
0.61
L
Kuzenbo
0
3
1
0.17
L
Apollo
8
5
0
1.6
W
11
4
6
3.5
W
Xbalanque
TheBullyMonstew
Xbalanque
1
6
10
1
L
Gilgamesh
Wiebkeishere
Gilgamesh
1
6
8
0.83
W
Sobek
Zegrams
Sobek
1
6
10
1
W
11
3
9
5.17
W
Sun Wukong
totemORoom
Sun Wukong
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,968
Damage
45,013
75,311
Taken
78,521
41,104
Mitigated
39,280
21,900
Healing
14,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,706
3,684
104
1,919
15,223
3,782
0
4,712
10,511
57,386
0
L
5,677
1,226
0
1,393
15,663
6,750
826
6,291
9,372
0
30,096
L
Kuzenbo
8,401
1,590
0
5,954
17,216
12,972
0
3,000
14,216
61,117
0
L
Apollo
12,347
7,363
0
3,501
13,129
3,763
1,395
3,724
9,405
0
67,276
W
18,894
2,179
174
6,160
15,880
5,952
1,138
4,089
11,601
86,419
0
W
Xbalanque
TheBullyMonstew
Xbalanque
6,406
2,162
0
1,914
10,727
3,092
3,051
497
10,230
0
56,020
L
Gilgamesh
Wiebkeishere
Gilgamesh
8,882
2,737
291
1,183
17,290
12,013
76
8,216
9,074
0
22,534
W
Sobek
Zegrams
Sobek
6,985
282
0
2,653
17,594
15,948
210
3,199
14,331
26,422
0
W
18,209
5,291
0
7,128
18,428
6,976
0
5,172
13,071
0
83,059
W
Sun Wukong
totemORoom
Sun Wukong
10,474
1,975
0
3,871
12,682
9,136
0
4,711
7,971
0
95,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,188
Gold Earned
44,666
597
Minions Killed
412
0
Camps Cleared
0
1,883,753
Distance Traveled
1,632,244
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,516
553
106
6
0
298,233
4
L
Loki
8,285
436
56
3
0
341,417
0
L
Kuzenbo
8,691
457
103
5
0
334,885
4
L
Apollo
8,883
468
120
6
0
298,037
0
W
Eset
11,571
609
142
7
0
334,734
3
W
Xbalanque
9,412
495
100
5
0
341,874
4
L
Gilgamesh
8,291
436
27
1
0
359,672
3
W
Sobek
8,727
459
37
2
0
388,311
8
W
Loki
11,484
604
117
6
0
417,539
1
W
Sun Wukong
11,994
631
201
11
0
401,295
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role