Player Matchup

Bellona
Bellona
Jarafuel
Bellona
Level 140
God Stats
22W - 16L
1,618 SR
Queue Stats
54W - 49L
1,499 Elo+
Solo
Mercury
Mercury
Tondeo
Mercury
Level 60
God Stats
1W - 1L
1,172 SR
Queue Stats
125W - 126L
1,431 Elo+
Solo
Geb
Geb
kiselGM
Geb
Level 126
God Stats
35W - 25L
1,560 SR
Queue Stats
450W - 442L
1,595 Elo+
Solo
Neith
Neith
klucze
Neith
Level 108
God Stats
99W - 110L
1,454 SR
Queue Stats
369W - 411L
1,484 Elo+
Solo
Nu Wa
Nu Wa
mannroth
Nu Wa
Level 88
God Stats
9W - 12L
1,421 SR
Queue Stats
45W - 62L
1,392 Elo+
Solo
Team Averages
Level 104
1,445 SR
1,480 Elo+

VS

Team Averages
Level 105
1,548 SR
1,490 Elo+
Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Arnfild
Bellona
Level 86
God Stats
10W - 4L
1,738 SR
Queue Stats
267W - 256L
1,505 Elo+
Solo
Rama
Rama
Khesag
Rama
Level 89
God Stats
6W - 7L
1,573 SR
Queue Stats
196W - 193L
1,500 Elo+
Solo
He Bo
He Bo
Lopsideed
He Bo
Level 81
God Stats
4W - 5L
1,428 SR
Queue Stats
335W - 321L
1,501 Elo+
Solo
Cliodhna
Cliodhna
Venzan
Cliodhna
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jarafuel
Bellona
15
1 / 2 / 1
8,591
537
8,217
14,320
10,313
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
Tondeo
Mercury
12
3 / 7 / 3
8,003
500
2,767
12,522
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
11
0 / 4 / 5
7,037
440
5,151
15,254
11,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
klucze
Neith
13
3 / 5 / 0
8,049
503
7,542
10,786
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Nu Wa
mannroth
Nu Wa
13
0 / 6 / 3
7,466
467
6,593
9,243
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
2 / 1 / 10
8,197
512
5,851
12,838
12,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Arnfild
Bellona
15
0 / 1 / 2
8,668
542
9,337
12,893
8,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rama
Khesag
Rama
16
5 / 1 / 4
9,166
573
11,200
12,594
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
Lopsideed
He Bo
15
10 / 1 / 3
9,309
582
13,789
6,378
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
Venzan
Cliodhna
12
7 / 3 / 4
8,500
531
5,881
8,379
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
7
Kills
24
24
Deaths
7
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
1
10
7
W
Bellona
Arnfild
Bellona
0
1
2
1
L
Bellona
Jarafuel
Bellona
1
2
1
0.75
W
Rama
Khesag
Rama
5
1
4
7
W
He Bo
Lopsideed
He Bo
10
1
3
11.5
L
Mercury
Tondeo
Mercury
3
7
3
0.64
W
Cliodhna
Venzan
Cliodhna
7
3
4
3
L
Geb
0
4
5
0.63
L
Neith
klucze
Neith
3
5
0
0.6
L
Nu Wa
mannroth
Nu Wa
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,270
Damage
46,058
62,125
Taken
53,082
32,599
Mitigated
31,162
18,548
Healing
18,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,851
494
0
4,647
12,838
12,321
28
4,595
8,243
22,081
0
W
Bellona
Arnfild
Bellona
9,337
2,980
0
5,045
12,893
8,379
0
1,598
11,295
0
55,503
L
Bellona
Jarafuel
Bellona
8,217
3,659
0
7,082
14,320
10,313
242
1,262
13,058
5,386
51,153
W
Rama
Khesag
Rama
11,200
8,448
0
5,639
12,594
4,306
1,853
1,560
11,034
0
74,777
W
He Bo
Lopsideed
He Bo
13,789
605
0
1,004
6,378
2,288
238
3,435
2,943
53,208
0
L
Mercury
Tondeo
Mercury
2,767
1,743
0
3,851
12,522
4,326
0
4,569
7,953
0
29,561
W
Cliodhna
Venzan
Cliodhna
5,881
460
0
2,405
8,379
3,868
211
1,649
6,730
0
43,021
L
Geb
5,151
529
0
3,601
15,254
11,569
140
7,369
7,885
19,391
0
L
Neith
klucze
Neith
7,542
3,159
0
3,495
10,786
3,375
0
1,054
9,732
0
45,180
L
Nu Wa
mannroth
Nu Wa
6,593
840
0
519
9,243
3,016
0
5,386
3,857
51,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,146
Gold Earned
43,840
387
Minions Killed
441
0
Camps Cleared
0
1,449,441
Distance Traveled
1,491,369
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,197
512
26
2
0
296,363
5
W
Bellona
8,668
542
128
8
0
315,997
5
L
Bellona
8,591
537
123
8
0
335,159
4
W
Rama
9,166
573
124
8
0
260,901
2
W
He Bo
9,309
582
87
5
0
314,701
6
L
Mercury
8,003
500
59
4
0
289,637
1
W
Cliodhna
8,500
531
76
5
0
303,407
0
L
Geb
7,037
440
20
1
0
314,985
6
L
Neith
8,049
503
89
6
0
229,829
3
L
Nu Wa
7,466
467
96
6
0
279,831
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role