Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
Its AUSSIIE
Cu Chulainn
Bronze III
Level 80
God Stats
0W - 1L
1,649 SR
Queue Stats
3W - 6L
1,404 MMR
Party 1
Sylvanus
Sylvanus
Silver II
Shawn TeamWITT
Sylvanus
Silver II
Level 101
God Stats
0W - 3L
1,471 SR
Queue Stats
5W - 10L
1,326 MMR
Party 1
Cupid
Cupid
Bronze IV
Slumpmasterflex
Cupid
Bronze IV
Level 95
God Stats
0W - 1L
1,422 SR
Queue Stats
5W - 5L
1,312 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 92
1,514 SR
1,347 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,690 SR
1,496 MMR
Neith
Neith
Silver I
CowboysKing1996
Neith
Silver I
Level 108
God Stats
15W - 10L
1,554 SR
Queue Stats
59W - 63L
1,523 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
FunkMasterRL
Kuzenbo
Gold IV
Level 128
God Stats
10W - 2L
1,834 SR
Queue Stats
135W - 131L
1,351 MMR
Solo
Hel
Hel
Silver I
TeflonCon
Hel
Silver I
Level 115
God Stats
4W - 3L
1,684 SR
Queue Stats
88W - 86L
1,613 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Its AUSSIIE
Cu Chulainn
10
0 / 5 / 1
6,568
547
5,361
12,874
9,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
10
1 / 5 / 1
6,833
569
12,848
13,716
12,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 3 / 1
6,988
582
7,284
8,250
2,934
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
Ah PuchGebGilgameshCthulhuAchilles

VS

Bans
ChaacCabrakanMorgan Le FayCerberusZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 4
9,077
756
13,665
10,397
4,483
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
FunkMasterRL
Kuzenbo
12
1 / 0 / 12
9,046
754
6,596
15,377
21,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
4 / 1 / 9
8,720
727
8,820
12,141
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
13
13
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
8
1
4
10
W
Kuzenbo
FunkMasterRL
Kuzenbo
1
0
12
7
L
Cu Chulainn
Its AUSSIIE
Cu Chulainn
0
5
1
0.1
L
Sylvanus
1
5
1
0.3
L
1
3
1
0.5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,493
Damage
29,081
34,840
Taken
37,915
25,031
Mitigated
31,279
6,385
Healing
19,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,665
7,356
0
2,844
10,397
4,483
2,501
4,323
6,074
0
43,894
W
Kuzenbo
FunkMasterRL
Kuzenbo
6,596
3,067
0
1,147
15,377
21,177
274
4,211
11,166
15,034
0
L
Cu Chulainn
Its AUSSIIE
Cu Chulainn
5,361
517
332
982
12,874
9,310
0
5,937
6,937
4,319
15,210
L
Sylvanus
12,848
4,789
1,239
2,116
13,716
12,787
38
6,335
7,381
26,069
4,643
L
7,284
4,135
483
1,233
8,250
2,934
0
3,233
5,017
0
22,375
W
8,820
134
8,313
7,108
12,141
5,619
726
4,009
8,132
37,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,389
Gold Earned
26,843
115
Minions Killed
155
0
Camps Cleared
10
544,343
Distance Traveled
689,836
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,077
756
71
6
7
221,200
1
W
Kuzenbo
9,046
754
9
1
2
231,783
0
L
Cu Chulainn
6,568
547
31
3
0
190,786
4
L
Sylvanus
6,833
569
33
3
0
158,595
0
L
Cupid
6,988
582
51
4
0
194,962
2
W
Hel
8,720
727
75
6
1
236,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role