Player Matchup

Discordia
Discordia
 
Discordia
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
DonLon361
Odin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,271 Elo+
Party 3
Kukulkan
Kukulkan
Kangle316
Kukulkan
Level 25
God Stats
192W - 221L
1,500 SR
Queue Stats
214W - 254L
1,470 Elo+
Party 2
Jing Wei
Jing Wei
Zunhaalviik1
Jing Wei
Level 34
God Stats
25W - 15L
1,635 SR
Queue Stats
278W - 303L
1,472 Elo+
Solo
Agni
Agni
lightningfeak
Agni
Level 30
God Stats
0W - 2L
1,343 SR
Queue Stats
0W - 4L
1,279 Elo+
Party 3
Team Averages
Level 71
1,495 SR
1,398 Elo+

VS

Team Averages
Level 91
1,612 SR
1,615 Elo+
Kukulkan
Kukulkan
Hamstercool
Kukulkan
Level 107
God Stats
152W - 136L
1,594 SR
Queue Stats
1,049W - 1,174L
1,470 Elo+
Solo
Apollo
Apollo
ShamaLord
Apollo
Level 78
God Stats
4W - 4L
1,697 SR
Queue Stats
87W - 62L
1,619 Elo+
Party 1
Hun Batz
Hun Batz
TheBull16
Hun Batz
Level 108
God Stats
1W - 1L
1,552 SR
Queue Stats
95W - 61L
1,657 Elo+
Party 1
Geb
Geb
TheDanny919
Geb
Level 146
God Stats
4W - 2L
1,718 SR
Queue Stats
95W - 55L
1,667 Elo+
Party 1
Bellona
Bellona
Xyorichi
Bellona
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 11L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
2 / 3 / 4
9,851
896
11,264
8,661
2,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
15
3 / 3 / 2
9,917
902
5,947
9,220
9,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
Kangle316
Kukulkan
16
1 / 4 / 3
10,132
921
9,343
10,325
4,049
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Zunhaalviik1
Jing Wei
15
0 / 1 / 3
9,067
824
4,305
11,654
3,759
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 5 / 4
9,451
859
8,280
16,262
8,234
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

150

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hamstercool
Kukulkan
17
1 / 2 / 7
10,867
988
15,216
6,244
2,457
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
ShamaLord
Apollo
16
1 / 1 / 5
9,423
857
6,329
4,363
1,421
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
TheBull16
Hun Batz
18
8 / 0 / 8
12,247
1,113
20,175
9,045
3,736
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 0 / 11
12,083
1,098
8,853
11,142
13,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Xyorichi
Bellona
16
3 / 5 / 6
10,050
914
4,036
14,330
6,722
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
7
Kills
16
16
Deaths
8
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
3
4
1.33
L
Odin
3
3
2
1.33
W
Kukulkan
Hamstercool
Kukulkan
1
2
7
2.25
L
Kukulkan
Kangle316
Kukulkan
1
4
3
0.63
W
Apollo
ShamaLord
Apollo
1
1
5
3.5
W
Hun Batz
TheBull16
Hun Batz
8
0
8
12
W
3
0
11
8.5
W
Bellona
Xyorichi
Bellona
3
5
6
1.2
L
Jing Wei
Zunhaalviik1
Jing Wei
0
1
3
1.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,139
Damage
54,609
56,122
Taken
45,124
28,220
Mitigated
27,851
2,538
Healing
3,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
11,264
299
0
18
8,661
2,924
0
4,019
4,642
25,179
0
L
Odin
5,947
1,190
0
619
9,220
9,254
0
2,982
6,238
423
7,147
W
Kukulkan
Hamstercool
Kukulkan
15,216
996
0
4
6,244
2,457
0
3,909
2,201
56,736
0
L
Kukulkan
Kangle316
Kukulkan
9,343
674
0
301
10,325
4,049
0
4,758
5,567
53,333
0
W
Apollo
ShamaLord
Apollo
6,329
5,088
0
1,337
4,363
1,421
0
2,276
2,087
0
15,628
W
Hun Batz
TheBull16
Hun Batz
20,175
4,527
0
0
9,045
3,736
0
4,318
4,544
0
43,802
W
8,853
709
0
1,944
11,142
13,515
0
7,075
3,891
22,928
0
W
Bellona
Xyorichi
Bellona
4,036
685
0
30
14,330
6,722
0
11,525
2,499
0
9,923
L
Jing Wei
Zunhaalviik1
Jing Wei
4,305
2,543
0
291
11,654
3,759
0
5,600
6,054
0
14,866
L
8,280
427
207
1,102
16,262
8,234
0
6,710
9,552
22,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,418
Gold Earned
54,670
206
Minions Killed
228
3
Camps Cleared
12
1,012,288
Distance Traveled
1,009,777
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,851
896
24
2
0
219,705
1
L
Odin
9,917
902
8
1
1
159,333
0
W
Kukulkan
10,867
988
101
9
3
210,155
2
L
Kukulkan
10,132
921
123
11
0
207,668
0
W
Apollo
9,423
857
15
1
4
103,433
0
W
Hun Batz
12,247
1,113
60
5
4
252,037
0
W
Geb
12,083
1,098
26
2
1
246,071
3
W
Bellona
10,050
914
26
2
0
198,081
0
L
Jing Wei
9,067
824
18
2
2
253,330
1
L
Agni
9,451
859
33
3
0
172,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role