Player Matchup

Arachne
Arachne
BluEPillCosby
Arachne
Level 76
God Stats
8W - 5L
1,550 SR
Queue Stats
251W - 269L
1,467 Elo+
Party 3
Eset
Eset
CL4PT-CHEEX
Eset
Level 82
God Stats
0W - 1L
1,596 SR
Queue Stats
90W - 68L
1,502 Elo+
Party 3
Bakasura
Bakasura
GoIdExperience-
Bakasura
Level 46
God Stats
4W - 3L
1,678 SR
Queue Stats
88W - 51L
1,582 Elo+
Party 3
Tiamat
Tiamat
OGz Sicario
Tiamat
Level 49
God Stats
7W - 6L
1,523 SR
Queue Stats
150W - 99L
1,554 Elo+
Party 2
King Arthur
King Arthur
Vqyhi
King Arthur
Level 128
God Stats
7W - 5L
1,749 SR
Queue Stats
92W - 71L
1,569 Elo+
Party 2
Team Averages
Level 76
1,619 SR
1,535 Elo+

VS

Team Averages
Level 60
1,556 SR
1,547 Elo+
Ymir
Ymir
BornIceCold
Ymir
Level 12
God Stats
8W - 5L
1,677 SR
Queue Stats
14W - 17L
1,528 Elo+
Party 1
Heimdallr
Heimdallr
MrMatressMann
Heimdallr
Level 35
God Stats
13W - 17L
1,442 SR
Queue Stats
42W - 55L
1,452 Elo+
Solo
Nu Wa
Nu Wa
PersBunny
Nu Wa
Level 110
God Stats
8W - 6L
1,677 SR
Queue Stats
354W - 356L
1,547 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SsG Boss
Tsukuyomi
Level 128
God Stats
9W - 10L
1,501 SR
Queue Stats
605W - 596L
1,614 Elo+
Party 1
Bellona
Bellona
l KurQ l
Bellona
Level 17
God Stats
7W - 4L
1,481 SR
Queue Stats
80W - 70L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
5 / 8 / 2
8,950
448
7,886
19,920
5,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 3 / 3
9,246
462
3,351
9,478
8,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bakasura
16
7 / 7 / 5
10,441
522
11,675
19,806
7,422
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
15
0 / 5 / 3
9,514
476
4,120
14,013
5,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Vqyhi
King Arthur
18
3 / 5 / 1
10,822
541
13,025
23,344
17,280
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 8
9,568
478
5,047
12,732
12,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
MrMatressMann
Heimdallr
14
2 / 6 / 2
9,325
466
7,699
13,250
3,732
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
PersBunny
Nu Wa
18
8 / 4 / 7
11,124
556
17,300
12,566
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
SsG Boss
Tsukuyomi
20
12 / 0 / 6
12,505
625
19,474
11,421
4,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
l KurQ l
Bellona
17
3 / 3 / 5
10,351
518
12,207
16,616
20,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
17
Kills
28
28
Deaths
17
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Arachne
5
8
2
0.75
W
3
4
8
1.75
L
2
3
3
1.17
L
Bakasura
7
7
5
1.36
W
Heimdallr
MrMatressMann
Heimdallr
2
6
2
0.5
L
Tiamat
0
5
3
0.3
W
Nu Wa
PersBunny
Nu Wa
8
4
7
2.88
W
Tsukuyomi
SsG Boss
Tsukuyomi
12
0
6
15
L
King Arthur
Vqyhi
King Arthur
3
5
1
0.7
W
Bellona
l KurQ l
Bellona
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,057
Damage
61,727
86,561
Taken
66,585
44,181
Mitigated
46,179
20,019
Healing
14,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
7,886
5,087
0
3,686
19,920
5,272
0
4,890
14,882
0
42,485
W
5,047
704
0
739
12,732
12,184
1,256
2,096
10,319
20,491
0
L
3,351
299
0
1,153
9,478
8,368
298
2,190
7,155
32,513
0
L
Bakasura
11,675
9,985
0
5,229
19,806
7,422
893
3,988
15,664
0
62,234
W
Heimdallr
MrMatressMann
Heimdallr
7,699
3,365
0
3,835
13,250
3,732
540
1,880
11,121
0
61,607
L
Tiamat
4,120
158
0
3,142
14,013
5,839
0
4,053
9,786
56,877
0
W
Nu Wa
PersBunny
Nu Wa
17,300
4,269
0
838
12,566
4,613
2,455
2,912
9,252
67,915
0
W
Tsukuyomi
SsG Boss
Tsukuyomi
19,474
5,101
0
7,480
11,421
4,791
0
2,126
8,647
0
103,478
L
King Arthur
Vqyhi
King Arthur
13,025
526
0
6,809
23,344
17,280
0
9,040
13,994
14,162
67,260
W
Bellona
l KurQ l
Bellona
12,207
2,047
0
1,786
16,616
20,859
675
1,457
15,089
15,472
54,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,973
Gold Earned
52,873
503
Minions Killed
558
0
Camps Cleared
0
2,025,423
Distance Traveled
2,058,670
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,950
448
60
3
0
448,113
0
W
Ymir
9,568
478
33
2
0
392,295
0
L
Eset
9,246
462
59
3
0
405,003
2
L
Bakasura
10,441
522
113
6
0
410,635
1
W
Heimdallr
9,325
466
93
5
0
393,917
4
L
Tiamat
9,514
476
119
6
0
377,856
2
W
Nu Wa
11,124
556
118
6
0
343,544
2
W
Tsukuyomi
12,505
625
169
8
0
487,234
8
L
King Arthur
10,822
541
152
8
0
383,816
7
W
Bellona
10,351
518
145
7
0
441,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role