Player Matchup

Bellona
Bellona
 
Bellona
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
Sharpbacca
Khepri
Level 28
God Stats
26W - 18L
1,618 SR
Queue Stats
77W - 86L
1,489 Elo+
Party 3
Discordia
Discordia
Shnarg
Discordia
Level 26
God Stats
53W - 48L
1,523 SR
Queue Stats
63W - 64L
1,490 Elo+
Party 3
Artemis
Artemis
Zurotath
Artemis
Level 29
God Stats
3W - 2L
1,786 SR
Queue Stats
90W - 92L
1,512 Elo+
Party 3
Team Averages
Level 23
1,585 SR
1,498 Elo+

VS

Team Averages
Level 8
1,536 SR
1,462 Elo+
Fenrir
Fenrir
AnEnemyPenuin
Fenrir
Level 16
God Stats
3W - 3L
1,559 SR
Queue Stats
14W - 14L
1,535 Elo+
Party 2
Loki
Loki
JustChema
Loki
Level 7
God Stats
0W - 1L
1,373 SR
Queue Stats
1W - 2L
1,204 Elo+
Party 1
Kukulkan
Kukulkan
Papulurd
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,421 Elo+
Party 1
Bellona
Bellona
Racsiin
Bellona
Level 5
God Stats
1W - 1L
1,750 SR
Queue Stats
2W - 2L
1,421 Elo+
Party 1
Xbalanque
Xbalanque
TheWhiteRuineer
Xbalanque
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,728 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
8 / 0 / 0
8,509
709
6,337
6,772
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
 
Ne Zha
11
3 / 4 / 6
7,134
595
3,596
8,148
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
Sharpbacca
Khepri
10
1 / 0 / 10
6,730
561
2,692
5,284
4,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Shnarg
Discordia
11
3 / 2 / 6
7,041
587
4,612
5,615
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Zurotath
Artemis
12
11 / 3 / 3
8,176
681
10,753
8,429
3,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
5,126
427
1,915
9,556
3,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
9
2 / 7 / 4
6,209
517
3,205
7,819
2,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Papulurd
Kukulkan
9
4 / 5 / 1
5,956
496
4,989
6,641
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Racsiin
Bellona
11
0 / 3 / 0
5,779
482
2,427
6,132
4,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
TheWhiteRuineer
Xbalanque
10
1 / 6 / 4
6,027
502
4,390
8,542
1,998
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
26
Kills
7
9
Deaths
26
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
0
0
8
W
Ne Zha
 
Ne Zha
3
4
6
1.5
L
0
5
2
0.2
L
Loki
2
7
4
0.57
L
Kukulkan
Papulurd
Kukulkan
4
5
1
0.9
L
Bellona
Racsiin
Bellona
0
3
0
0
W
Khepri
Sharpbacca
Khepri
1
0
10
6
W
Discordia
Shnarg
Discordia
3
2
6
3
L
Xbalanque
TheWhiteRuineer
Xbalanque
1
6
4
0.5
W
Artemis
Zurotath
Artemis
11
3
3
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,990
Damage
16,926
34,248
Taken
38,690
17,655
Mitigated
14,912
13,664
Healing
3,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,337
1,761
0
4,879
6,772
5,473
26
1,153
5,565
12,698
38,658
W
Ne Zha
 
Ne Zha
3,596
765
0
2,774
8,148
3,208
0
550
7,564
0
52,734
L
1,915
451
0
674
9,556
3,751
0
1,568
7,988
0
7,900
L
Loki
3,205
756
0
337
7,819
2,168
0
1,049
6,743
0
22,012
L
Kukulkan
Papulurd
Kukulkan
4,989
522
0
250
6,641
2,094
0
2,787
3,615
20,381
0
L
Bellona
Racsiin
Bellona
2,427
506
0
974
6,132
4,901
0
802
5,328
6,222
24,602
W
Khepri
Sharpbacca
Khepri
2,692
571
0
2,254
5,284
4,288
240
787
4,417
12,950
0
W
Discordia
Shnarg
Discordia
4,612
104
0
652
5,615
1,577
330
963
4,602
29,597
0
L
Xbalanque
TheWhiteRuineer
Xbalanque
4,390
2,355
0
1,191
8,542
1,998
0
1,967
6,457
0
34,212
W
Artemis
Zurotath
Artemis
10,753
6,698
0
3,105
8,429
3,109
1,466
1,637
6,664
0
44,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,590
Gold Earned
29,097
344
Minions Killed
235
0
Camps Cleared
0
1,181,255
Distance Traveled
1,123,796
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,509
709
115
10
0
266,859
4
W
Ne Zha
7,134
595
80
7
0
249,041
3
L
Fenrir
5,126
427
15
1
0
208,523
2
L
Loki
6,209
517
41
3
0
233,798
1
L
Kukulkan
5,956
496
35
3
0
206,154
1
L
Bellona
5,779
482
81
7
0
258,407
0
W
Khepri
6,730
561
12
1
0
249,473
3
W
Discordia
7,041
587
57
5
0
218,689
0
L
Xbalanque
6,027
502
63
5
0
216,914
3
W
Artemis
8,176
681
80
7
0
197,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role