Player Matchup

Horus
Horus
DeathTrek
Horus
Level 160
God Stats
3W - 2L
1,442 SR
Queue Stats
754W - 730L
1,501 Elo+
Party 1
Vamana
Vamana
HaloHero
Vamana
Level 127
God Stats
2W - 1L
1,309 SR
Queue Stats
392W - 360L
1,544 Elo+
Solo
Discordia
Discordia
Naphia
Discordia
Level 131
God Stats
10W - 12L
1,485 SR
Queue Stats
639W - 590L
1,511 Elo+
Party 1
Sol
Sol
Xshi666
Sol
Level 67
God Stats
82W - 69L
1,602 SR
Queue Stats
380W - 388L
1,526 Elo+
Solo
Awilix
Awilix
Zombabe23
Awilix
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 19L
1,578 Elo+
Party 1
Team Averages
Level 122
1,468 SR
1,532 Elo+

VS

Team Averages
Level 109
1,537 SR
1,516 Elo+
Nemesis
Nemesis
 
Nemesis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
CousinBooda
Chang'e
Level 145
God Stats
2W - 10L
1,527 SR
Queue Stats
365W - 342L
1,590 Elo+
Solo
Hachiman
Hachiman
RealRosanneBarr
Hachiman
Level 109
God Stats
7W - 8L
1,659 SR
Queue Stats
136W - 147L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DeathTrek
Horus
14
0 / 0 / 16
8,599
506
6,824
11,278
11,556
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vamana
HaloHero
Vamana
17
7 / 1 / 5
10,818
636
12,877
11,309
10,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
Naphia
Discordia
14
5 / 3 / 1
9,155
539
9,651
9,567
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
17
5 / 1 / 7
10,836
637
15,030
10,672
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Zombabe23
Awilix
16
4 / 2 / 4
9,487
558
4,867
11,743
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 3 / 2
8,438
496
7,601
13,352
5,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
 
Tsukuyomi
14
1 / 5 / 1
8,088
476
6,627
13,460
4,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
 
Sylvanus
11
1 / 6 / 4
6,880
405
6,100
16,397
14,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
CousinBooda
Chang'e
13
0 / 4 / 4
7,886
464
8,974
14,877
5,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
13
1 / 3 / 1
7,828
460
4,848
10,273
3,172
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
21
Kills
7
7
Deaths
21
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
3
2
1.67
L
Tsukuyomi
 
Tsukuyomi
1
5
1
0.3
L
Sylvanus
 
Sylvanus
1
6
4
0.5
L
Chang'e
CousinBooda
Chang'e
0
4
4
0.5
W
Horus
DeathTrek
Horus
0
0
16
8
W
Vamana
HaloHero
Vamana
7
1
5
9.5
W
Discordia
Naphia
Discordia
5
3
1
1.83
L
Hachiman
1
3
1
0.5
W
Sol
5
1
7
8.5
W
Awilix
Zombabe23
Awilix
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,249
Damage
34,150
54,569
Taken
68,359
35,255
Mitigated
32,920
21,968
Healing
20,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,601
2,813
0
3,054
13,352
5,532
0
4,895
8,224
0
43,853
L
Tsukuyomi
 
Tsukuyomi
6,627
1,385
353
2,866
13,460
4,216
0
1,740
11,652
0
53,275
L
Sylvanus
 
Sylvanus
6,100
992
1,728
4,815
16,397
14,970
0
6,527
9,756
19,176
6,760
L
Chang'e
CousinBooda
Chang'e
8,974
187
1,249
4,731
14,877
5,030
132
4,384
10,173
61,798
0
W
Horus
DeathTrek
Horus
6,824
2,563
1,338
3,447
11,278
11,556
0
3,555
7,723
0
23,772
W
Vamana
HaloHero
Vamana
12,877
6,830
0
5,073
11,309
10,697
0
1,818
9,491
0
70,973
W
Discordia
Naphia
Discordia
9,651
382
163
1,467
9,567
3,684
0
4,361
5,206
52,651
0
L
Hachiman
4,848
2,670
0
2,120
10,273
3,172
0
5,146
5,105
0
49,313
W
Sol
15,030
5,082
0
5,852
10,672
4,819
871
2,132
8,540
86,416
9,139
W
Awilix
Zombabe23
Awilix
4,867
1,874
0
4,628
11,743
4,499
0
2,947
8,796
0
63,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,895
Gold Earned
39,120
526
Minions Killed
459
0
Camps Cleared
0
1,760,305
Distance Traveled
1,683,703
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,438
496
85
5
0
389,422
2
L
Tsukuyomi
8,088
476
113
7
0
352,877
2
L
Sylvanus
6,880
405
52
3
0
296,788
5
L
Chang'e
7,886
464
114
7
0
333,657
5
W
Horus
8,599
506
30
2
0
363,840
5
W
Vamana
10,818
636
124
7
0
323,626
3
W
Discordia
9,155
539
93
5
0
342,225
10
L
Hachiman
7,828
460
95
6
0
310,959
4
W
Sol
10,836
637
163
10
0
323,929
6
W
Awilix
9,487
558
116
7
0
406,685
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role