Player Matchup

Chaac
Chaac
Daggeny99
Chaac
Level 29
God Stats
43W - 39L
1,563 SR
Queue Stats
78W - 89L
1,439 Elo+
Party 2
Hun Batz
Hun Batz
LibraOctoviano
Hun Batz
Level 21
God Stats
1W - 2L
1,191 SR
Queue Stats
55W - 73L
1,306 Elo+
Solo
Ymir
Ymir
Promethius79
Ymir
Level 29
God Stats
10W - 8L
1,546 SR
Queue Stats
92W - 120L
1,370 Elo+
Party 2
Vulcan
Vulcan
grave6655
Vulcan
Level 37
God Stats
15W - 22L
1,376 SR
Queue Stats
193W - 197L
1,371 Elo+
Party 2
Izanami
Izanami
jackattack902
Izanami
Level 25
God Stats
2W - 6L
1,523 SR
Queue Stats
13W - 26L
1,211 Elo+
Party 2
Team Averages
Level 28
1,440 SR
1,339 Elo+

VS

Team Averages
Level 20
1,514 SR
1,325 Elo+
Terra
Terra
BitWriter67
Terra
Level 28
God Stats
1W - 1L
1,754 SR
Queue Stats
51W - 62L
1,430 Elo+
Solo
Thoth
Thoth
Darkounda03
Thoth
Level 28
God Stats
0W - 3L
1,161 SR
Queue Stats
21W - 43L
1,245 Elo+
Solo
Eset
Eset
GypsyDoII
Eset
Level 21
God Stats
0W - 1L
1,656 SR
Queue Stats
1W - 4L
1,350 Elo+
Party 1
Nox
Nox
MintytheBee
Nox
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,100 Elo+
Party 1
Cthulhu
Cthulhu
XIMIA7344
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Daggeny99
Chaac
17
17 / 0 / 0
11,719
617
19,263
14,994
10,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hun Batz
17
3 / 1 / 5
10,110
532
6,477
14,576
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
4 / 1 / 6
8,891
468
4,268
8,779
5,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
grave6655
Vulcan
15
4 / 0 / 10
9,857
519
16,842
5,698
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
11
2 / 2 / 1
8,115
427
3,921
6,961
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
7,102
374
3,330
23,089
15,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 5 / 0
6,731
354
3,707
12,333
2,919
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
11
2 / 9 / 0
7,157
377
6,996
13,871
3,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 7 / 0
6,538
344
2,098
9,720
4,234
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
XIMIA7344
Cthulhu
6
0 / 6 / 0
5,727
301
1,400
5,740
1,778
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
30
Kills
2
4
Deaths
31
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Chaac
Daggeny99
Chaac
17
0
0
17
L
0
5
0
0
L
Eset
2
9
0
0.22
W
Hun Batz
3
1
5
5.5
L
0
7
0
0
W
4
1
6
7
L
Cthulhu
XIMIA7344
Cthulhu
0
6
0
0
W
Vulcan
grave6655
Vulcan
4
0
10
9
W
Izanami
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,771
Damage
17,531
51,008
Taken
64,753
25,089
Mitigated
28,405
19,663
Healing
10,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,330
954
1,688
5,626
23,089
15,638
301
9,284
12,799
16,052
0
W
Chaac
Daggeny99
Chaac
19,263
3,915
0
10,217
14,994
10,247
4,160
5,849
9,109
0
68,714
L
3,707
428
0
1,108
12,333
2,919
284
3,163
8,983
34,277
0
L
Eset
6,996
1,474
0
1,696
13,871
3,836
552
4,871
8,686
39,077
0
W
Hun Batz
6,477
1,771
66
5,543
14,576
5,325
2,404
3,144
11,308
0
81,061
L
2,098
848
0
143
9,720
4,234
658
3,210
6,418
16,054
0
W
4,268
272
141
631
8,779
5,485
400
3,016
5,410
28,437
0
L
Cthulhu
XIMIA7344
Cthulhu
1,400
206
10
680
5,740
1,778
0
0
5,324
6,154
0
W
Vulcan
grave6655
Vulcan
16,842
4,039
1,202
565
5,698
2,034
1,040
2,998
2,522
65,773
0
W
Izanami
3,921
2,389
0
1,298
6,961
1,998
572
2,399
4,478
0
35,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,692
Gold Earned
33,255
464
Minions Killed
199
0
Camps Cleared
0
1,628,664
Distance Traveled
1,348,130
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,102
374
15
1
0
343,820
0
W
Chaac
11,719
617
130
7
0
358,417
1
L
Thoth
6,731
354
60
3
0
292,376
0
L
Eset
7,157
377
77
4
0
312,235
0
W
Hun Batz
10,110
532
116
6
0
386,502
0
L
Nox
6,538
344
36
2
0
257,170
0
W
Ymir
8,891
468
52
3
0
272,393
1
L
Cthulhu
5,727
301
11
1
0
142,529
2
W
Vulcan
9,857
519
95
5
0
379,660
3
W
Izanami
8,115
427
71
4
0
231,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role