Player Matchup

Khepri
Khepri
DudeImFranklin
Khepri
Level 9
God Stats
6W - 1L
1,928 SR
Queue Stats
74W - 72L
1,568 Elo+
Party 2
Medusa
Medusa
Pigbenis305
Medusa
Level 95
God Stats
2W - 3L
1,500 SR
Queue Stats
77W - 68L
1,561 Elo+
Party 2
Thor
Thor
Raexys
Thor
Level 8
God Stats
1W - 2L
1,690 SR
Queue Stats
9W - 3L
1,429 Elo+
Party 3
Ra
Ra
RockSolidGaming
Ra
Level 6
God Stats
2W - 1L
1,519 SR
Queue Stats
7W - 3L
1,429 Elo+
Party 3
Sun Wukong
Sun Wukong
ZachSandwhich
Sun Wukong
Level 28
God Stats
4W - 0L
1,787 SR
Queue Stats
88W - 63L
1,482 Elo+
Party 3
Team Averages
Level 29
1,685 SR
1,494 Elo+

VS

Team Averages
Level 8
1,327 SR
1,428 Elo+
Fenrir
Fenrir
Gilga090
Fenrir
Level 6
God Stats
4W - 7L
1,201 SR
Queue Stats
21W - 24L
1,367 Elo+
Solo
Kukulkan
Kukulkan
ItzzBeav
Kukulkan
Level 5
God Stats
0W - 1L
1,371 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
TheWonkster
Chaac
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,412 Elo+
Party 1
Bacchus
Bacchus
getoffmenoob23
Bacchus
Level 12
God Stats
0W - 2L
1,386 SR
Queue Stats
1W - 3L
1,358 Elo+
Party 1
Hachiman
Hachiman
ymirk
Hachiman
Level 6
God Stats
0W - 1L
1,177 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,500
550
947
5,934
2,996
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
11
4 / 0 / 0
6,305
631
3,651
3,442
1,055
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Raexys
Thor
10
3 / 1 / 2
6,411
641
3,261
5,311
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 1 / 0
6,040
604
3,535
5,001
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ZachSandwhich
Sun Wukong
11
4 / 1 / 5
6,784
678
6,877
6,174
4,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gilga090
Fenrir
10
1 / 3 / 1
5,570
557
3,116
7,324
3,090
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kukulkan
ItzzBeav
Kukulkan
9
2 / 1 / 1
5,520
552
2,410
3,879
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
4,584
458
614
5,696
1,920
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
1 / 3 / 0
4,356
436
2,310
6,539
5,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
ymirk
Hachiman
6
0 / 5 / 1
4,445
445
1,876
4,839
1,200
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
14
Kills
4
4
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
Fenrir
Gilga090
Fenrir
1
3
1
0.5
L
Kukulkan
ItzzBeav
Kukulkan
2
1
1
2.5
W
Medusa
4
0
0
4
W
Thor
Raexys
Thor
3
1
2
4
W
3
1
0
3
L
0
2
1
0.25
W
Sun Wukong
ZachSandwhich
Sun Wukong
4
1
5
6.5
L
1
3
0
0.33
L
Hachiman
ymirk
Hachiman
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,271
Damage
10,326
25,862
Taken
28,277
12,082
Mitigated
13,166
7,031
Healing
5,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
947
121
740
1,602
5,934
2,996
792
594
5,318
12,094
0
L
Fenrir
Gilga090
Fenrir
3,116
560
0
2,502
7,324
3,090
0
755
6,467
0
33,066
L
Kukulkan
ItzzBeav
Kukulkan
2,410
422
0
0
3,879
1,135
767
1,168
2,589
22,397
0
W
Medusa
3,651
2,093
0
1,439
3,442
1,055
2,393
0
3,442
0
39,357
W
Thor
Raexys
Thor
3,261
886
0
823
5,311
2,030
0
537
4,772
0
31,674
W
3,535
629
101
1,487
5,001
1,505
552
1,478
3,367
28,608
0
L
614
120
0
381
5,696
1,920
0
649
5,047
0
14,339
W
Sun Wukong
ZachSandwhich
Sun Wukong
6,877
1,923
0
839
6,174
4,496
243
1,541
4,243
0
27,612
L
2,310
398
0
1,805
6,539
5,821
0
871
5,627
4,997
0
L
Hachiman
ymirk
Hachiman
1,876
1,520
0
422
4,839
1,200
0
752
4,065
0
10,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,040
Gold Earned
24,475
289
Minions Killed
199
0
Camps Cleared
0
913,372
Distance Traveled
897,970
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,500
550
25
3
0
168,258
0
L
Fenrir
5,570
557
66
7
0
195,981
0
L
Kukulkan
5,520
552
62
6
0
157,835
0
W
Medusa
6,305
631
73
7
0
175,800
0
W
Thor
6,411
641
69
7
0
192,783
0
W
Ra
6,040
604
59
6
0
196,200
0
L
Chaac
4,584
458
35
4
0
189,489
0
W
Sun Wukong
6,784
678
63
6
0
180,331
0
L
Bacchus
4,356
436
1
0
0
190,231
2
L
Hachiman
4,445
445
35
4
0
164,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role