Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
EFRA97CO
Cthulhu
Level 63
God Stats
20W - 22L
1,619 SR
Queue Stats
36W - 36L
1,539 Elo+
Party 3
Izanami
Izanami
JiicIv03
Izanami
Level 53
God Stats
9W - 14L
1,567 SR
Queue Stats
18W - 20L
1,486 Elo+
Party 3
Aphrodite
Aphrodite
RULAG
Aphrodite
Level 138
God Stats
11W - 10L
1,627 SR
Queue Stats
125W - 118L
1,507 Elo+
Party 3
Cliodhna
Cliodhna
Stallionzsparta
Cliodhna
Level 157
God Stats
5W - 3L
1,538 SR
Queue Stats
51W - 74L
1,435 Elo+
Party 3
Team Averages
Level 110
1,570 SR
1,493 Elo+

VS

Team Averages
Level 113
1,595 SR
1,499 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Darkstar647
Zeus
Level 117
God Stats
76W - 54L
1,673 SR
Queue Stats
113W - 108L
1,579 Elo+
Party 1
Sylvanus
Sylvanus
Rawldy
Sylvanus
Level 64
God Stats
8W - 7L
1,590 SR
Queue Stats
126W - 137L
1,437 Elo+
Party 1
Odin
Odin
SqualidMonkey2
Odin
Level 136
God Stats
3W - 0L
1,587 SR
Queue Stats
68W - 57L
1,531 Elo+
Party 2
Gilgamesh
Gilgamesh
popocatep1999
Gilgamesh
Level 120
God Stats
3W - 2L
1,626 SR
Queue Stats
134W - 172L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 7 / 2
6,015
602
5,620
11,001
4,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
EFRA97CO
Cthulhu
13
1 / 2 / 3
6,993
699
5,884
11,594
10,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
JiicIv03
Izanami
13
1 / 3 / 1
6,772
677
4,122
8,782
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
RULAG
Aphrodite
12
0 / 2 / 2
5,969
597
4,096
9,008
7,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cliodhna
13
2 / 2 / 1
7,404
740
7,813
6,279
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 0 / 8
7,852
785
8,267
5,120
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
9 / 1 / 3
9,216
922
15,313
5,420
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
Rawldy
Sylvanus
13
2 / 2 / 7
7,621
762
4,462
8,052
6,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
0 / 0 / 11
7,059
706
5,500
10,272
5,243
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
popocatep1999
Gilgamesh
13
3 / 1 / 8
7,358
736
6,609
10,458
6,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
4
Kills
16
16
Deaths
4
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
7
2
0.14
W
Sol
 
Sol
2
0
8
6
W
9
1
3
10.5
L
Cthulhu
EFRA97CO
Cthulhu
1
2
3
1.25
L
Izanami
JiicIv03
Izanami
1
3
1
0.5
L
Aphrodite
RULAG
Aphrodite
0
2
2
0.5
W
Sylvanus
Rawldy
Sylvanus
2
2
7
2.75
W
0
0
11
5.5
L
Cliodhna
2
2
1
1.25
W
Gilgamesh
popocatep1999
Gilgamesh
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,535
Damage
40,151
46,664
Taken
39,322
26,978
Mitigated
22,019
15,201
Healing
10,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,620
1,087
275
378
11,001
4,591
300
6,801
3,982
0
17,546
W
Sol
 
Sol
8,267
2,066
0
2,993
5,120
2,220
230
1,172
3,902
31,692
2,518
W
15,313
1,745
0
309
5,420
1,880
52
606
4,694
33,729
0
L
Cthulhu
EFRA97CO
Cthulhu
5,884
287
951
1,762
11,594
10,085
0
6,877
4,483
14,223
0
L
Izanami
JiicIv03
Izanami
4,122
2,356
375
1,181
8,782
3,032
293
5,982
2,616
0
27,059
L
Aphrodite
RULAG
Aphrodite
4,096
326
4,959
4,197
9,008
7,210
0
4,491
4,425
15,688
0
W
Sylvanus
Rawldy
Sylvanus
4,462
931
1,127
1,242
8,052
6,355
0
2,131
5,749
9,753
0
W
5,500
1,121
0
2,833
10,272
5,243
192
2,628
7,465
0
23,562
L
Cliodhna
7,813
605
0
1,123
6,279
2,060
0
2,719
3,468
0
24,151
W
Gilgamesh
popocatep1999
Gilgamesh
6,609
1,234
515
1,755
10,458
6,321
259
2,949
7,289
0
13,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,153
Gold Earned
39,106
206
Minions Killed
208
7
Camps Cleared
8
945,165
Distance Traveled
972,548
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,015
602
30
3
2
159,275
0
W
Sol
7,852
785
77
8
4
197,954
1
W
Zeus
9,216
922
57
6
0
191,040
5
L
Cthulhu
6,993
699
20
2
1
194,612
0
L
Izanami
6,772
677
72
7
0
185,951
1
L
Aphrodite
5,969
597
36
4
1
189,286
2
W
Sylvanus
7,621
762
17
2
0
172,430
0
W
Odin
7,059
706
43
4
3
201,456
1
L
Cliodhna
7,404
740
48
5
3
216,041
5
W
Gilgamesh
7,358
736
14
1
1
209,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role