Player Matchup

Loki
Loki
Masters
 
Loki
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Diamond I
 
Olorun
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Masters
 
Athena
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Masters
CarryMeOrTroll
Hou Yi
Masters
Level 86
God Stats
14W - 13L
1,615 SR
Queue Stats
237W - 247L
2,745 MMR
Solo
Tyr
Tyr
Masters
Horrify
Tyr
Masters
Level 160
God Stats
26W - 21L
1,583 SR
Queue Stats
822W - 793L
2,605 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 144
1,540 SR
1,970 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 129
1,514 SR
2,406 MMR
Tsukuyomi
Tsukuyomi
Masters
 
Tsukuyomi
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Masters
AaronJudge
Thor
Masters
Level 106
God Stats
0W - 1L
1,279 SR
Queue Stats
28W - 18L
2,659 MMR
Party 2
Vamana
Vamana
Masters
AcTLiKе
Vamana
Masters
Level 128
God Stats
0W - 1L
1,470 SR
Queue Stats
254W - 227L
2,595 MMR
Party 2
Serqet
Serqet
Masters
BigMacBoy
Serqet
Masters
Level 102
God Stats
2W - 2L
1,653 SR
Queue Stats
154W - 118L
2,735 MMR
Party 1
Tiamat
Tiamat
Diamond I
Jwr1ght
Tiamat
Diamond I
Level 160
God Stats
1W - 1L
1,670 SR
Queue Stats
137W - 111L
2,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
10 / 1 / 2
8,504
654
8,749
8,107
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Olorun
 
Olorun
14
2 / 2 / 9
8,072
621
9,303
8,852
5,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
 
Athena
11
0 / 0 / 10
6,721
517
4,471
9,682
7,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 2 / 1
7,439
572
3,433
7,073
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
13
4 / 3 / 2
7,954
612
6,675
13,497
9,587
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
GilgameshArtioOdinGebUllr

VS

Bans
SetSylvanusCupidCthulhuRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
1 / 6 / 2
6,204
477
5,779
9,020
2,362
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 5 / 2
6,933
533
5,258
9,932
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
AcTLiKе
Vamana
13
3 / 3 / 1
7,604
585
6,184
9,178
7,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
BigMacBoy
Serqet
9
1 / 0 / 3
5,485
422
3,886
8,874
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
Jwr1ght
Tiamat
11
1 / 5 / 0
6,445
496
5,612
8,810
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
19
Kills
8
8
Deaths
19
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
10
1
2
11
W
Olorun
 
Olorun
2
2
9
3.25
W
Athena
 
Athena
0
0
10
5
L
Tsukuyomi
 
Tsukuyomi
1
6
2
0.33
L
2
5
2
0.6
L
Vamana
AcTLiKе
Vamana
3
3
1
1.17
L
Serqet
BigMacBoy
Serqet
1
0
3
2.5
W
3
2
1
1.75
W
Tyr
4
3
2
1.67
L
Tiamat
Jwr1ght
Tiamat
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,631
Damage
26,719
47,211
Taken
45,814
26,918
Mitigated
20,207
19,974
Healing
12,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,749
3,007
0
3,728
8,107
2,652
180
1,783
6,256
0
49,039
W
Olorun
 
Olorun
9,303
4,746
221
4,046
8,852
5,426
634
2,662
5,891
60,851
5,586
W
Athena
 
Athena
4,471
1,428
1,650
2,084
9,682
7,360
0
974
8,556
21,258
0
L
Tsukuyomi
 
Tsukuyomi
5,779
1,692
0
644
9,020
2,362
0
1,860
7,160
0
36,642
L
5,258
2,197
0
2,106
9,932
3,048
0
3,067
6,865
0
37,651
L
Vamana
AcTLiKе
Vamana
6,184
1,839
0
3,879
9,178
7,338
0
1,237
7,941
6,040
40,116
L
Serqet
BigMacBoy
Serqet
3,886
683
0
4,509
8,874
2,889
0
3,805
5,069
540
17,791
W
3,433
1,709
0
2,105
7,073
1,893
0
67
7,006
0
50,361
W
Tyr
6,675
797
0
6,140
13,497
9,587
0
1,545
11,904
6,659
42,318
L
Tiamat
Jwr1ght
Tiamat
5,612
688
0
1,636
8,810
4,570
0
3,566
5,244
39,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,690
Gold Earned
32,671
480
Minions Killed
377
0
Camps Cleared
0
1,331,408
Distance Traveled
1,312,725
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,504
654
97
7
0
300,635
5
W
Olorun
8,072
621
141
11
0
236,971
3
W
Athena
6,721
517
33
3
0
266,131
5
L
Tsukuyomi
6,204
477
69
5
0
271,196
5
L
Thor
6,933
533
78
6
0
254,622
4
L
Vamana
7,604
585
103
8
0
269,255
2
L
Serqet
5,485
422
31
2
0
287,199
3
W
Hou Yi
7,439
572
106
8
0
257,059
7
W
Tyr
7,954
612
103
8
0
270,612
6
L
Tiamat
6,445
496
96
7
0
230,453
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role