Player Matchup

Tyr
Tyr
Aslan547
Tyr
Level 25
God Stats
2W - 4L
1,193 SR
Queue Stats
27W - 28L
1,474 Elo+
Solo
Izanami
Izanami
DANGOYT
Izanami
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,665 Elo+
Solo
Olorun
Olorun
L1de5
Olorun
Level 28
God Stats
2W - 3L
1,421 SR
Queue Stats
8W - 12L
1,353 Elo+
Party 1
Loki
Loki
SWGomes
Loki
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,410 Elo+
Party 1
Ymir
Ymir
Vergaraa
Ymir
Level 40
God Stats
7W - 3L
1,623 SR
Queue Stats
62W - 64L
1,424 Elo+
Party 1
Team Averages
Level 25
1,447 SR
1,465 Elo+

VS

Team Averages
Level 15
1,449 SR
1,350 Elo+
Hachiman
Hachiman
Byakug4n
Hachiman
Level 21
God Stats
5W - 14L
1,388 SR
Queue Stats
20W - 27L
1,368 Elo+
Solo
Thor
Thor
STN Juzeira
Thor
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,330 Elo+
Party 2
Merlin
Merlin
Sacolovisck
Merlin
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,287 Elo+
Party 2
Janus
Janus
valenbreppe
Janus
Level 20
God Stats
13W - 12L
1,584 SR
Queue Stats
21W - 24L
1,415 Elo+
Solo
Nemesis
Nemesis
viniciuz_mendes
Nemesis
Level 26
God Stats
0W - 2L
1,273 SR
Queue Stats
67W - 85L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 0 / 0
6,677
742
5,711
5,532
2,211
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
DANGOYT
Izanami
9
4 / 0 / 0
5,752
639
3,148
5,173
1,381
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
L1de5
Olorun
9
2 / 1 / 1
5,283
587
2,500
4,079
1,224
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Loki
SWGomes
Loki
6
0 / 2 / 1
4,283
476
60
3,838
781
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
8
0 / 0 / 6
5,353
595
1,751
4,257
3,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Byakug4n
Hachiman
3
0 / 2 / 0
3,352
372
1,052
2,362
343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 4 / 1
3,965
441
748
3,999
1,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
7
1 / 6 / 0
4,310
479
2,006
4,219
736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 2 / 0
4,781
531
3,660
5,348
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 2 / 0
3,434
382
550
2,841
347
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
16
Kills
2
3
Deaths
16
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
10
0
0
10
L
Hachiman
Byakug4n
Hachiman
0
2
0
0
W
Izanami
DANGOYT
Izanami
4
0
0
4
W
Olorun
L1de5
Olorun
2
1
1
2.5
L
0
4
1
0.13
W
Loki
SWGomes
Loki
0
2
1
0.25
L
Merlin
1
6
0
0.17
W
Ymir
0
0
6
3
L
1
2
0
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,170
Damage
8,016
22,879
Taken
18,769
8,783
Mitigated
3,995
9,417
Healing
2,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,711
548
0
3,743
5,532
2,211
489
1,268
4,264
398
29,271
L
Hachiman
Byakug4n
Hachiman
1,052
838
0
271
2,362
343
0
427
1,935
0
5,051
W
Izanami
DANGOYT
Izanami
3,148
1,991
0
1,447
5,173
1,381
2,862
347
4,784
0
38,014
W
Olorun
L1de5
Olorun
2,500
1,046
0
1,998
4,079
1,224
772
2,513
1,232
20,736
0
L
748
145
0
291
3,999
1,170
0
795
3,204
0
8,434
W
Loki
SWGomes
Loki
60
0
0
750
3,838
781
0
365
3,431
0
13,460
L
Merlin
2,006
740
0
0
4,219
736
0
439
3,780
12,477
0
W
Ymir
1,751
732
0
1,479
4,257
3,186
345
715
3,502
9,132
0
L
3,660
42
0
2,050
5,348
1,399
0
2,295
3,053
22,994
0
L
550
27
0
200
2,841
347
0
357
2,484
0
3,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,348
Gold Earned
19,842
208
Minions Killed
107
0
Camps Cleared
0
820,270
Distance Traveled
653,574
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,677
742
50
6
0
198,118
4
L
Hachiman
3,352
372
7
1
0
74,688
0
W
Izanami
5,752
639
79
9
0
157,102
2
W
Olorun
5,283
587
36
4
0
146,230
0
L
Thor
3,965
441
25
3
0
162,396
1
W
Loki
4,283
476
28
3
0
157,570
1
L
Merlin
4,310
479
21
2
0
150,243
2
W
Ymir
5,353
595
15
2
0
161,250
4
L
Janus
4,781
531
47
5
0
163,830
2
L
Nemesis
3,434
382
7
1
0
102,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role