Player Matchup

Bacchus
Bacchus
Dopewhale
Bacchus
Level 76
God Stats
38W - 36L
1,550 SR
Queue Stats
433W - 458L
1,474 Elo+
Solo
Ravana
Ravana
Megatriel
Ravana
Level 146
God Stats
20W - 16L
1,620 SR
Queue Stats
685W - 675L
1,492 Elo+
Solo
Anubis
Anubis
Victor Vai4390
Anubis
Level 117
God Stats
6W - 3L
1,695 SR
Queue Stats
331W - 309L
1,480 Elo+
Solo
Neith
Neith
flordastate123
Neith
Level 99
God Stats
7W - 3L
1,409 SR
Queue Stats
99W - 124L
1,471 Elo+
Solo
Gilgamesh
Gilgamesh
temp-220312
Gilgamesh
Level 126
God Stats
5W - 9L
1,299 SR
Queue Stats
344W - 363L
1,490 Elo+
Solo
Team Averages
Level 113
1,514 SR
1,481 Elo+

VS

Team Averages
Level 96
1,548 SR
1,500 Elo+
Cliodhna
Cliodhna
LOCNESS Spartan
Cliodhna
Level 105
God Stats
5W - 3L
1,558 SR
Queue Stats
326W - 337L
1,493 Elo+
Party 2
Skadi
Skadi
Lunarosel
Skadi
Level 88
God Stats
8W - 4L
1,757 SR
Queue Stats
24W - 15L
1,684 Elo+
Party 1
Fafnir
Fafnir
ToAru_Gamer420
Fafnir
Level 109
God Stats
1W - 8L
1,545 SR
Queue Stats
618W - 649L
1,477 Elo+
Solo
Tyr
Tyr
Xeon2442
Tyr
Level 55
God Stats
48W - 66L
1,436 SR
Queue Stats
143W - 163L
1,422 Elo+
Party 2
Tiamat
Tiamat
rvel0900
Tiamat
Level 124
God Stats
0W - 2L
1,443 SR
Queue Stats
227W - 208L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dopewhale
Bacchus
13
4 / 2 / 9
8,773
462
6,472
11,880
14,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
Megatriel
Ravana
16
7 / 1 / 8
9,926
522
14,620
10,561
5,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
10 / 5 / 7
10,514
553
15,816
12,280
5,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 1 / 7
10,376
546
11,373
7,989
3,059
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
temp-220312
Gilgamesh
16
2 / 2 / 6
9,717
511
9,316
15,088
11,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
16
7 / 8 / 2
10,047
529
11,022
15,359
6,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Skadi
Lunarosel
Skadi
14
3 / 7 / 1
9,038
476
5,246
10,726
2,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 5 / 6
7,743
408
2,749
15,296
13,225
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 2
7,980
420
7,060
21,035
10,144
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
rvel0900
Tiamat
11
1 / 8 / 4
7,730
407
8,348
15,750
11,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
26
30
Kills
11
11
Deaths
31
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dopewhale
Bacchus
4
2
9
4.25
L
Cliodhna
7
8
2
1
L
Skadi
Lunarosel
Skadi
3
7
1
0.5
W
Ravana
Megatriel
Ravana
7
1
8
11
L
0
5
6
0.6
W
10
5
7
2.7
L
0
3
2
0.33
W
7
1
7
10.5
L
Tiamat
rvel0900
Tiamat
1
8
4
0.38
W
Gilgamesh
temp-220312
Gilgamesh
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,597
Damage
34,425
57,798
Taken
78,166
40,113
Mitigated
44,914
21,595
Healing
19,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dopewhale
Bacchus
6,472
1,316
112
3,318
11,880
14,846
99
1,477
10,303
21,565
0
L
Cliodhna
11,022
457
0
1,674
15,359
6,732
502
5,056
10,303
0
59,414
L
Skadi
Lunarosel
Skadi
5,246
3,144
0
1,808
10,726
2,986
905
4,055
6,671
0
51,216
W
Ravana
Megatriel
Ravana
14,620
4,977
0
3,128
10,561
5,141
364
3,096
7,065
0
65,778
L
2,749
1,037
15
4,170
15,296
13,225
146
5,840
9,456
15,065
0
W
15,816
514
0
5,572
12,280
5,322
915
3,049
9,005
64,300
0
L
7,060
359
0
6,772
21,035
10,144
0
3,822
17,213
0
40,142
W
11,373
5,810
0
2,601
7,989
3,059
3,082
954
6,983
0
74,713
L
Tiamat
rvel0900
Tiamat
8,348
608
380
5,053
15,750
11,827
578
4,024
11,726
30,692
0
W
Gilgamesh
temp-220312
Gilgamesh
9,316
2,663
0
6,864
15,088
11,745
271
2,274
12,624
0
54,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,306
Gold Earned
42,538
445
Minions Killed
364
0
Camps Cleared
0
1,776,026
Distance Traveled
1,671,308
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,773
462
16
1
0
331,260
1
L
Cliodhna
10,047
529
111
6
0
354,159
1
L
Skadi
9,038
476
92
5
0
317,089
0
W
Ravana
9,926
522
105
6
0
424,682
2
L
Fafnir
7,743
408
29
2
0
352,572
5
W
Anubis
10,514
553
98
5
0
306,945
0
L
Tyr
7,980
420
82
4
0
351,076
1
W
Neith
10,376
546
134
7
0
341,753
3
L
Tiamat
7,730
407
50
3
0
296,412
1
W
Gilgamesh
9,717
511
92
5
0
371,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role