Player Matchup

Tiamat
Tiamat
Mrkillmiester
Tiamat
Level 111
God Stats
3W - 2L
1,574 SR
Queue Stats
175W - 145L
1,620 Elo+
Party 1
Kuzenbo
Kuzenbo
Sky3801
Kuzenbo
Level 93
God Stats
26W - 13L
1,791 SR
Queue Stats
56W - 45L
1,649 Elo+
Party 1
Hou Yi
Hou Yi
lokloklokllh
Hou Yi
Level 117
God Stats
5W - 3L
1,738 SR
Queue Stats
167W - 114L
1,727 Elo+
Party 1
Team Averages
Level 107
1,701 SR
1,665 Elo+

VS

Team Averages
Level 118
1,603 SR
1,676 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
SupersSTDZ
Zeus
Level 126
God Stats
4W - 3L
1,675 SR
Queue Stats
256W - 152L
1,767 Elo+
Party 2
Charybdis
Charybdis
XUOL
Charybdis
Level 117
God Stats
32W - 20L
1,634 SR
Queue Stats
280W - 169L
1,763 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
6,654
665
3,454
6,121
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kuzenbo
Sky3801
Kuzenbo
11
3 / 2 / 3
7,759
776
3,705
10,344
8,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
10
1 / 6 / 2
6,212
621
6,896
9,495
3,322
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
6 / 1 / 6
8,006
801
9,111
9,448
6,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 3 / 6
6,802
680
7,588
5,502
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
XUOL
Charybdis
12
4 / 2 / 6
7,493
749
5,433
4,415
1,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
12
12
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
6
9
L
2
4
3
0.88
L
Kuzenbo
Sky3801
Kuzenbo
3
2
3
2.25
W
2
3
6
1.67
W
Charybdis
XUOL
Charybdis
4
2
6
3.5
L
Hou Yi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,055
Damage
22,132
25,960
Taken
19,365
14,884
Mitigated
10,104
4,858
Healing
4,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,111
423
0
3,416
9,448
6,705
46
3,061
6,023
17,992
0
L
3,454
131
0
689
6,121
3,166
131
4,330
1,587
8,538
0
L
Kuzenbo
Sky3801
Kuzenbo
3,705
1,093
0
3,250
10,344
8,396
39
6,271
3,537
11,346
0
W
7,588
465
0
1,335
5,502
1,693
60
2,572
2,828
29,532
0
W
Charybdis
XUOL
Charybdis
5,433
2,425
0
224
4,415
1,706
256
1,428
2,957
0
21,312
L
Hou Yi
6,896
2,037
0
919
9,495
3,322
0
5,298
3,948
0
25,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,625
Gold Earned
22,301
78
Minions Killed
121
2
Camps Cleared
5
497,426
Distance Traveled
529,237
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,006
801
25
3
1
210,764
2
L
Tiamat
6,654
665
27
3
1
151,969
0
L
Kuzenbo
7,759
776
13
1
0
184,624
1
W
Zeus
6,802
680
54
5
2
160,013
2
W
Charybdis
7,493
749
42
4
2
158,460
0
L
Hou Yi
6,212
621
38
4
1
160,833
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role