Player Matchup

Horus
Horus
GodriKK_
Horus
Level 122
God Stats
1W - 1L
1,206 SR
Queue Stats
39W - 33L
1,486 Elo+
Party 2
Hun Batz
Hun Batz
Hontaroo
Hun Batz
Level 104
God Stats
1W - 2L
1,317 SR
Queue Stats
40W - 36L
1,496 Elo+
Party 2
Danzaburou
Danzaburou
MailMan1492
Danzaburou
Level 155
God Stats
19W - 13L
1,573 SR
Queue Stats
355W - 321L
1,495 Elo+
Party 1
Cabrakan
Cabrakan
MurdaManMalo
Cabrakan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 70L
1,423 Elo+
Party 1
Chronos
Chronos
iTZ_DeeJaY_K-oS
Chronos
Level 160
God Stats
2W - 1L
1,556 SR
Queue Stats
148W - 136L
1,505 Elo+
Party 1
Team Averages
Level 113
1,430 SR
1,481 Elo+

VS

Team Averages
Level 79
1,455 SR
1,484 Elo+
Chang'e
Chang'e
BroYonng
Chang'e
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 97L
1,426 Elo+
Solo
Geb
Geb
Dshay Drippy
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,402 Elo+
Party 3
Anhur
Anhur
Herringthefish
Anhur
Level 116
God Stats
1W - 0L
1,548 SR
Queue Stats
7W - 4L
1,551 Elo+
Party 3
Chronos
Chronos
YankeeDude5643
Chronos
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 57L
1,523 Elo+
Party 3
Achilles
Achilles
pocketballoon5
Achilles
Level 67
God Stats
3W - 4L
1,229 SR
Queue Stats
257W - 298L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GodriKK_
Horus
19
2 / 5 / 14
11,880
625
11,799
28,447
38,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Hontaroo
Hun Batz
19
5 / 11 / 12
12,584
662
26,402
22,334
8,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
MailMan1492
Danzaburou
20
8 / 4 / 5
13,273
699
30,795
23,839
11,891
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
MurdaManMalo
Cabrakan
20
3 / 9 / 9
12,719
669
7,664
38,947
44,101
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
3 / 3 / 12
13,034
686
21,253
24,309
10,710
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BroYonng
Chang'e
20
3 / 4 / 22
12,713
669
17,748
19,153
15,248
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
1 / 5 / 18
12,460
656
9,169
27,141
19,777
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
13 / 4 / 17
14,567
767
36,543
21,259
11,596
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
8 / 5 / 18
13,293
700
29,995
23,720
11,587
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
20
7 / 3 / 21
13,102
690
19,086
20,932
21,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
128
21
Kills
32
32
Deaths
21
52
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BroYonng
Chang'e
3
4
22
3.5
W
1
5
18
2
L
Horus
GodriKK_
Horus
2
5
14
1.8
W
13
4
17
5.38
L
Hun Batz
Hontaroo
Hun Batz
5
11
12
1
L
Danzaburou
MailMan1492
Danzaburou
8
4
5
2.63
L
Cabrakan
MurdaManMalo
Cabrakan
3
9
9
0.83
W
8
5
18
3.4
L
3
3
12
3
W
Achilles
7
3
21
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,913
Damage
112,541
137,876
Taken
112,205
114,113
Mitigated
79,967
64,160
Healing
55,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BroYonng
Chang'e
17,748
3,889
16,932
8,982
19,153
15,248
934
6,567
12,586
45,973
0
W
9,169
453
4,235
3,730
27,141
19,777
140
3,807
23,334
16,874
0
L
Horus
GodriKK_
Horus
11,799
5,192
13,212
11,399
28,447
38,518
577
10,298
17,724
0
21,876
W
36,543
18,588
449
4,272
21,259
11,596
1,385
5,293
15,966
0
64,985
L
Hun Batz
Hontaroo
Hun Batz
26,402
4,782
1,576
2,002
22,334
8,893
0
12,177
9,924
0
44,539
L
Danzaburou
MailMan1492
Danzaburou
30,795
9,782
3,854
8,682
23,839
11,891
2,781
9,963
13,455
0
51,189
L
Cabrakan
MurdaManMalo
Cabrakan
7,664
949
2,234
11,197
38,947
44,101
77
14,957
23,448
24,011
0
W
29,995
10,942
1,698
6,893
23,720
11,587
2,984
6,674
17,046
57,297
0
L
21,253
5,582
2,860
7,144
24,309
10,710
3,007
9,517
14,469
46,336
0
W
Achilles
19,086
1,917
3,468
4,513
20,932
21,759
900
6,576
14,356
0
33,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,490
Gold Earned
66,135
174
Minions Killed
212
0
Camps Cleared
0
1,552,648
Distance Traveled
1,653,487
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,713
669
54
3
0
331,692
0
W
Geb
12,460
656
19
1
0
339,690
0
L
Horus
11,880
625
17
1
0
338,023
0
W
Anhur
14,567
767
51
3
0
294,390
1
L
Hun Batz
12,584
662
35
2
0
266,698
0
L
Danzaburou
13,273
699
50
3
0
299,384
0
L
Cabrakan
12,719
669
27
1
0
300,699
0
W
Chronos
13,293
700
68
4
0
303,913
0
L
Chronos
13,034
686
45
2
0
347,844
1
W
Achilles
13,102
690
20
1
0
383,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role