Player Matchup

Gilgamesh
Gilgamesh
SungHan
Gilgamesh
Level 65
God Stats
1W - 3L
1,726 SR
Queue Stats
83W - 39L
1,717 Elo+
Solo
Sobek
Sobek
olegarino
Sobek
Level 25
God Stats
1W - 8L
1,269 SR
Queue Stats
54W - 55L
1,478 Elo+
Solo
Mulan
Mulan
ramynacho2626
Mulan
Level 11
God Stats
1W - 3L
1,221 SR
Queue Stats
4W - 14L
1,158 Elo+
Solo
Team Averages
Level 34
1,405 SR
1,451 Elo+

VS

Team Averages
Level 151
1,500 SR
1,500 Elo+
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
 
Cupid
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SungHan
Gilgamesh
9
1 / 10 / 1
7,391
616
7,510
19,634
11,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sobek
olegarino
Sobek
11
1 / 9 / 2
7,367
614
4,214
14,547
11,821
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 11 / 2
7,749
646
3,501
15,875
7,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
15 / 2 / 14
10,448
871
18,832
6,896
2,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
 
Cupid
14
8 / 1 / 20
9,656
805
15,738
7,047
2,766
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
 
Odin
14
7 / 0 / 22
9,586
799
8,927
8,361
8,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
86
3
Kills
30
30
Deaths
3
5
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
15
2
14
11
W
Cupid
 
Cupid
8
1
20
18
W
Odin
 
Odin
7
0
22
18
L
Gilgamesh
SungHan
Gilgamesh
1
10
1
0.15
L
Sobek
olegarino
Sobek
1
9
2
0.22
L
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,225
Damage
43,497
50,056
Taken
22,304
30,860
Mitigated
14,021
2,836
Healing
6,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
18,832
3,188
177
1,856
6,896
2,444
647
2,533
4,282
40,162
0
W
Cupid
 
Cupid
15,738
8,655
1,025
1,640
7,047
2,766
1,579
1,400
5,479
0
44,661
W
Odin
 
Odin
8,927
2,847
0
1,703
8,361
8,811
334
1,678
6,317
0
22,785
L
Gilgamesh
SungHan
Gilgamesh
7,510
1,970
0
1,353
19,634
11,620
0
6,668
12,966
3,383
19,373
L
Sobek
olegarino
Sobek
4,214
412
0
1,028
14,547
11,821
0
5,637
8,910
15,039
0
L
3,501
506
0
455
15,875
7,419
0
6,949
8,926
403
11,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,507
Gold Earned
29,690
74
Minions Killed
141
0
Camps Cleared
11
534,357
Distance Traveled
654,120
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,448
871
62
5
3
195,723
0
W
Cupid
9,656
805
57
5
4
203,084
6
W
Odin
9,586
799
22
2
4
255,313
1
L
Gilgamesh
7,391
616
33
3
0
180,353
2
L
Sobek
7,367
614
21
2
0
178,143
2
L
Mulan
7,749
646
20
2
0
175,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role