Player Matchup

Discordia
Discordia
Bullarum
Discordia
Level 27
God Stats
7W - 4L
1,744 SR
Queue Stats
30W - 23L
1,480 Elo+
Solo
Danzaburou
Danzaburou
ReachR
Danzaburou
Level 20
God Stats
2W - 4L
1,435 SR
Queue Stats
23W - 18L
1,503 Elo+
Party 1
Neith
Neith
STN Juzeira
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,417 Elo+
Party 2
Nemesis
Nemesis
Sacolovisck
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
ipawnnn
Aphrodite
Level 19
God Stats
6W - 4L
1,521 SR
Queue Stats
23W - 19L
1,479 Elo+
Party 1
Team Averages
Level 15
1,540 SR
1,476 Elo+

VS

Team Averages
Level 19
1,647 SR
1,515 Elo+
Terra
Terra
CASlayer
Terra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
RHINONUTS
Chaac
Level 17
God Stats
30W - 16L
1,720 SR
Queue Stats
91W - 78L
1,526 Elo+
Solo
Anubis
Anubis
SmiteThoughith
Anubis
Level 29
God Stats
6W - 2L
1,631 SR
Queue Stats
107W - 115L
1,511 Elo+
Solo
Tsukuyomi
Tsukuyomi
SquashyActor10
Tsukuyomi
Level 25
God Stats
12W - 9L
1,766 SR
Queue Stats
177W - 162L
1,528 Elo+
Solo
Neith
Neith
direbelief
Neith
Level 24
God Stats
20W - 20L
1,619 SR
Queue Stats
279W - 264L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bullarum
Discordia
15
4 / 0 / 3
9,457
525
10,329
7,700
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
ReachR
Danzaburou
12
4 / 7 / 1
7,975
443
7,288
14,726
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 7 / 1
6,986
388
2,306
9,786
1,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Sacolovisck
Nemesis
12
1 / 9 / 2
7,724
429
3,718
12,867
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
ipawnnn
Aphrodite
12
2 / 7 / 2
7,763
431
5,997
12,151
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
CASlayer
Terra
6
0 / 5 / 3
6,592
366
451
7,098
5,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
RHINONUTS
Chaac
16
3 / 4 / 5
9,906
550
8,317
9,753
7,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
7 / 1 / 8
9,896
550
11,648
13,460
6,385
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
SquashyActor10
Tsukuyomi
17
11 / 2 / 6
10,609
589
12,072
11,117
5,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
18
9 / 0 / 8
11,963
665
12,605
9,275
4,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
11
Kills
30
30
Deaths
12
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Discordia
Bullarum
Discordia
4
0
3
5.5
W
Terra
CASlayer
Terra
0
5
3
0.3
W
Chaac
RHINONUTS
Chaac
3
4
5
1.38
L
Danzaburou
ReachR
Danzaburou
4
7
1
0.64
L
0
7
1
0.07
L
Nemesis
Sacolovisck
Nemesis
1
9
2
0.22
W
7
1
8
11
W
Tsukuyomi
SquashyActor10
Tsukuyomi
11
2
6
7
W
Neith
9
0
8
13
L
Aphrodite
ipawnnn
Aphrodite
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,638
Damage
45,093
57,230
Taken
50,703
14,150
Mitigated
28,670
15,137
Healing
21,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Bullarum
Discordia
10,329
719
0
2,765
7,700
2,150
1,338
2,403
5,247
56,919
0
W
Terra
CASlayer
Terra
451
228
18
1,036
7,098
5,476
0
1,281
5,777
2,643
0
W
Chaac
RHINONUTS
Chaac
8,317
745
107
2,414
9,753
7,049
1,255
3,402
6,144
0
53,519
L
Danzaburou
ReachR
Danzaburou
7,288
2,361
0
2,385
14,726
3,348
1,433
2,368
12,142
0
37,379
L
2,306
1,234
0
1,126
9,786
1,951
0
1,794
7,992
0
23,896
L
Nemesis
Sacolovisck
Nemesis
3,718
725
0
1,512
12,867
3,483
763
2,863
9,918
0
23,420
W
11,648
786
0
8,449
13,460
6,385
0
5,950
7,371
64,523
0
W
Tsukuyomi
SquashyActor10
Tsukuyomi
12,072
2,488
0
4,151
11,117
5,244
574
2,150
8,895
0
68,305
W
Neith
12,605
5,857
0
5,442
9,275
4,516
7,281
3,042
6,190
0
87,693
L
Aphrodite
ipawnnn
Aphrodite
5,997
704
3,097
4,252
12,151
3,218
602
2,671
9,352
26,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,905
Gold Earned
48,966
302
Minions Killed
460
0
Camps Cleared
0
1,646,633
Distance Traveled
1,427,642
24
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,457
525
99
6
0
326,015
7
W
Terra
6,592
366
1
0
0
146,534
3
W
Chaac
9,906
550
106
6
0
258,140
0
L
Danzaburou
7,975
443
58
3
0
306,006
6
L
Neith
6,986
388
57
3
0
306,181
2
L
Nemesis
7,724
429
40
2
0
383,929
7
W
Anubis
9,896
550
98
5
0
327,110
1
W
Tsukuyomi
10,609
589
90
5
0
358,959
0
W
Neith
11,963
665
165
9
0
336,899
1
L
Aphrodite
7,763
431
48
3
0
324,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role