Player Matchup

Guan Yu
Guan Yu
B1ackButterCup
Guan Yu
Level 18
God Stats
3W - 3L
1,799 SR
Queue Stats
103W - 75L
1,544 Elo+
Solo
Olorun
Olorun
II N0VAKIN II
Olorun
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 82L
1,586 Elo+
Solo
Thor
Thor
PlayBoyChaz
Thor
Level 23
God Stats
0W - 2L
1,285 SR
Queue Stats
10W - 25L
1,314 Elo+
Solo
Neith
Neith
RodFitzwell
Neith
Level 3
God Stats
5W - 4L
1,718 SR
Queue Stats
5W - 7L
1,717 Elo+
Party 1
Ymir
Ymir
Zaekoz
Ymir
Level 127
God Stats
2W - 2L
1,777 SR
Queue Stats
115W - 92L
1,576 Elo+
Party 1
Team Averages
Level 40
1,616 SR
1,548 Elo+

VS

Team Averages
Level 26
1,591 SR
1,625 Elo+
Ymir
Ymir
BtwImTrash
Ymir
Level 16
God Stats
2W - 2L
1,470 SR
Queue Stats
22W - 7L
1,665 Elo+
Party 2
Cabrakan
Cabrakan
Piva03
Cabrakan
Level 29
God Stats
14W - 9L
1,544 SR
Queue Stats
109W - 104L
1,366 Elo+
Solo
Jing Wei
Jing Wei
SweatyUllr
Jing Wei
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
303W - 176L
1,682 Elo+
Solo
Gilgamesh
Gilgamesh
TheQuickNasty
Gilgamesh
Level 43
God Stats
10W - 4L
1,943 SR
Queue Stats
61W - 20L
1,726 Elo+
Party 2
Ra
Ra
bmpnl56
Ra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 3
10,666
533
15,405
19,727
16,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
10 / 1 / 6
11,659
583
14,539
18,837
16,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 4 / 2
7,049
352
3,986
7,122
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
1 / 7 / 7
7,917
396
9,441
11,558
4,268
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Zaekoz
Ymir
13
2 / 7 / 5
8,833
442
8,454
23,480
24,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 12
11,192
560
14,188
16,167
8,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
Piva03
Cabrakan
13
4 / 7 / 8
8,962
448
6,852
15,518
19,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
SweatyUllr
Jing Wei
18
10 / 3 / 6
11,871
594
25,679
20,514
7,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
TheQuickNasty
Gilgamesh
15
2 / 3 / 5
9,746
487
7,089
11,015
9,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 7 / 4
9,110
456
12,449
12,777
4,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
58
21
Kills
23
23
Deaths
21
23
Assists
35
Player
Kills
Deaths
Assists
KDA
L
7
4
3
2.13
W
5
1
12
11
L
10
1
6
13
W
Cabrakan
Piva03
Cabrakan
4
7
8
1.14
L
1
4
2
0.5
L
1
7
7
0.64
W
Jing Wei
SweatyUllr
Jing Wei
10
3
6
4.33
W
Gilgamesh
TheQuickNasty
Gilgamesh
2
3
5
1.5
L
Ymir
Zaekoz
Ymir
2
7
5
0.64
W
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,825
Damage
66,257
80,724
Taken
75,991
64,720
Mitigated
49,600
23,716
Healing
24,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,405
1,575
1,026
4,077
19,727
16,749
0
8,030
11,055
763
62,602
W
14,188
3,160
0
5,135
16,167
8,532
0
5,160
11,007
102,680
0
L
14,539
6,435
1,324
12,510
18,837
16,104
1,678
6,081
12,299
83,043
0
W
Cabrakan
Piva03
Cabrakan
6,852
1,280
0
716
15,518
19,995
306
3,122
12,396
26,401
0
L
3,986
1,046
0
527
7,122
2,611
117
3,873
3,122
0
12,234
L
9,441
4,133
0
1,409
11,558
4,268
1,099
4,845
6,555
0
44,406
W
Jing Wei
SweatyUllr
Jing Wei
25,679
22,066
0
10,588
20,514
7,602
482
6,359
14,155
0
94,539
W
Gilgamesh
TheQuickNasty
Gilgamesh
7,089
2,195
0
1,701
11,015
9,069
134
4,410
6,605
0
37,383
L
Ymir
Zaekoz
Ymir
8,454
1,673
0
2,843
23,480
24,988
331
9,663
13,542
26,764
0
W
12,449
1,410
2,353
4,051
12,777
4,402
482
4,985
7,792
51,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,124
Gold Earned
50,881
388
Minions Killed
496
0
Camps Cleared
0
1,524,239
Distance Traveled
1,727,174
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,666
533
104
5
0
368,924
2
W
Ymir
11,192
560
159
8
0
395,041
1
L
Olorun
11,659
583
147
7
0
337,318
8
W
Cabrakan
8,962
448
36
2
0
325,584
2
L
Thor
7,049
352
21
1
0
176,164
0
L
Neith
7,917
396
93
5
0
297,345
1
W
Jing Wei
11,871
594
137
7
0
339,073
0
W
Gilgamesh
9,746
487
81
4
0
347,123
7
L
Ymir
8,833
442
23
1
0
344,488
2
W
Ra
9,110
456
83
4
0
320,353
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role