Player Matchup

Merlin
Merlin
rivergearmex
Merlin
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 17L
1,380 Elo+
Party 2
Ares
Ares
sastrael
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,483 Elo+
Solo
Neith
Neith
weirduwu
Neith
Level 12
God Stats
0W - 3L
1,356 SR
Queue Stats
9W - 18L
1,331 Elo+
Party 2
Team Averages
Level 36
1,452 SR
1,398 Elo+

VS

Team Averages
Level 62
1,601 SR
1,454 Elo+
Neith
Neith
GlobalKnockout
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 31L
1,226 Elo+
Solo
Chang'e
Chang'e
Ozlottis
Chang'e
Level 159
God Stats
7W - 2L
1,736 SR
Queue Stats
516W - 466L
1,546 Elo+
Party 1
Sun Wukong
Sun Wukong
PewdsNews
Sun Wukong
Level 19
God Stats
32W - 17L
1,567 SR
Queue Stats
53W - 28L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 5 / 1
9,105
650
10,110
12,350
4,317
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
11
2 / 12 / 2
9,338
667
7,424
19,771
14,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
weirduwu
Neith
13
2 / 5 / 3
9,234
660
4,805
11,729
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 10
10,746
768
10,694
11,703
4,507
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Ozlottis
Chang'e
16
10 / 1 / 11
11,757
840
20,643
13,483
5,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
PewdsNews
Sun Wukong
13
4 / 2 / 14
10,378
741
7,132
14,836
12,063
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
6
Kills
22
22
Deaths
6
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
W
Chang'e
Ozlottis
Chang'e
10
1
11
15.5
W
Sun Wukong
PewdsNews
Sun Wukong
4
2
14
5.5
L
Merlin
2
5
1
0.5
L
Ares
2
12
2
0.25
L
Neith
weirduwu
Neith
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,339
Damage
38,469
43,850
Taken
40,022
23,537
Mitigated
21,708
724
Healing
20,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,694
5,716
320
2,628
11,703
4,507
1,433
5,396
6,307
0
32,866
W
Chang'e
Ozlottis
Chang'e
20,643
1,946
4,664
9,151
13,483
5,138
1,661
6,425
7,058
54,110
0
W
Sun Wukong
PewdsNews
Sun Wukong
7,132
1,532
0
3,287
14,836
12,063
389
6,048
8,548
0
20,069
L
Merlin
10,110
851
0
250
12,350
4,317
0
6,280
5,772
40,896
0
L
Ares
7,424
131
0
0
19,771
14,639
0
7,186
12,123
15,581
0
L
Neith
weirduwu
Neith
4,805
1,198
0
474
11,729
4,581
0
6,356
5,033
0
23,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,677
Gold Earned
32,881
122
Minions Killed
161
4
Camps Cleared
7
644,197
Distance Traveled
756,814
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,746
768
37
3
2
227,911
0
W
Chang'e
11,757
840
98
7
5
287,305
2
W
Sun Wukong
10,378
741
26
2
0
241,598
2
L
Merlin
9,105
650
64
5
2
234,992
3
L
Ares
9,338
667
6
0
1
205,715
0
L
Neith
9,234
660
52
4
1
203,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role