Player Matchup

Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Masters
AAveyy30
Nemesis
Masters
Level 153
God Stats
2W - 2L
1,532 SR
Queue Stats
265W - 246L
2,430 MMR
Solo
Achilles
Achilles
Diamond I
Gonclop
Achilles
Diamond I
Level 65
God Stats
3W - 4L
1,473 SR
Queue Stats
78W - 55L
2,495 MMR
Party 1
Janus
Janus
Diamond V
Jοhnson
Janus
Diamond V
Level 107
God Stats
4W - 4L
1,667 SR
Queue Stats
106W - 42L
2,517 MMR
Solo
Odin
Odin
Masters
Some-Stoner_0717
Odin
Masters
Level 158
God Stats
53W - 22L
1,767 SR
Queue Stats
210W - 191L
2,510 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,588 SR
2,290 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,679 SR
2,513 MMR
Sun Wukong
Sun Wukong
Diamond II
CobraChickn
Sun Wukong
Diamond II
Level 155
God Stats
5W - 4L
1,719 SR
Queue Stats
291W - 280L
2,511 MMR
Solo
Cthulhu
Cthulhu
Diamond II
Dax Meliodas
Cthulhu
Diamond II
Level 156
God Stats
3W - 4L
1,728 SR
Queue Stats
590W - 591L
2,424 MMR
Solo
Hun Batz
Hun Batz
Diamond II
Hahafett276
Hun Batz
Diamond II
Level 104
God Stats
2W - 3L
1,622 SR
Queue Stats
661W - 662L
2,493 MMR
Solo
Ullr
Ullr
Masters
Tauxsik
Ullr
Masters
Level 160
God Stats
161W - 155L
1,624 SR
Queue Stats
869W - 855L
2,580 MMR
Solo
Discordia
Discordia
Masters
nameh3r32-2
Discordia
Masters
Level 159
God Stats
2W - 2L
1,704 SR
Queue Stats
335W - 307L
2,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
1 / 4 / 9
10,599
589
8,077
15,341
5,992
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
AAveyy30
Nemesis
15
2 / 0 / 7
9,163
509
8,802
13,366
9,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Gonclop
Achilles
17
11 / 1 / 6
11,217
623
12,518
12,971
5,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Jοhnson
Janus
19
8 / 0 / 9
12,385
688
14,905
11,289
4,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 1 / 5
11,356
631
11,898
11,928
12,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
LokiTiamatArtioSet

VS

Bans
AthenaGebKhepriSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CobraChickn
Sun Wukong
16
1 / 4 / 2
9,478
527
10,200
19,985
14,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Dax Meliodas
Cthulhu
13
2 / 5 / 2
7,849
436
7,250
17,486
14,972
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
Hahafett276
Hun Batz
14
0 / 4 / 1
7,949
442
3,605
14,444
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Tauxsik
Ullr
13
2 / 7 / 0
8,066
448
7,878
12,455
2,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
nameh3r32-2
Discordia
14
1 / 5 / 1
8,511
473
8,690
9,200
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
25
Kills
6
6
Deaths
25
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
4
9
1.38
W
Nemesis
AAveyy30
Nemesis
2
0
7
5.5
L
Sun Wukong
CobraChickn
Sun Wukong
1
4
2
0.5
L
Cthulhu
Dax Meliodas
Cthulhu
2
5
2
0.6
W
Achilles
Gonclop
Achilles
11
1
6
14
L
Hun Batz
Hahafett276
Hun Batz
0
4
1
0.13
W
Janus
Jοhnson
Janus
8
0
9
12.5
W
3
1
5
5.5
L
Ullr
Tauxsik
Ullr
2
7
0
0.29
L
Discordia
nameh3r32-2
Discordia
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,200
Damage
37,623
64,895
Taken
73,570
38,056
Mitigated
39,957
26,669
Healing
16,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,077
3,496
0
6,677
15,341
5,992
2,712
2,065
13,228
0
88,643
W
Nemesis
AAveyy30
Nemesis
8,802
2,053
0
4,124
13,366
9,218
0
5,309
7,903
13,977
28,758
L
Sun Wukong
CobraChickn
Sun Wukong
10,200
2,732
0
8,532
19,985
14,953
51
5,159
13,513
0
67,559
L
Cthulhu
Dax Meliodas
Cthulhu
7,250
570
296
2,221
17,486
14,972
0
4,559
12,104
31,257
0
W
Achilles
Gonclop
Achilles
12,518
3,306
0
7,511
12,971
5,966
1,567
4,173
8,540
0
66,746
L
Hun Batz
Hahafett276
Hun Batz
3,605
459
0
3,524
14,444
4,755
17
5,579
8,365
0
53,244
W
Janus
Jοhnson
Janus
14,905
1,228
476
3,132
11,289
4,476
680
2,301
8,818
99,165
0
W
11,898
1,630
0
4,749
11,928
12,404
800
1,444
10,398
13,865
54,239
L
Ullr
Tauxsik
Ullr
7,878
2,172
0
500
12,455
2,879
0
1,359
10,767
0
52,121
L
Discordia
nameh3r32-2
Discordia
8,690
693
0
1,672
9,200
2,398
0
3,291
5,509
57,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,720
Gold Earned
41,853
647
Minions Killed
532
0
Camps Cleared
0
1,961,695
Distance Traveled
1,777,992
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,599
589
151
8
0
323,727
7
W
Nemesis
9,163
509
63
4
0
388,521
8
L
Sun Wukong
9,478
527
156
9
0
374,635
4
L
Cthulhu
7,849
436
46
3
0
363,755
2
W
Achilles
11,217
623
101
6
0
442,083
9
L
Hun Batz
7,949
442
105
6
0
400,381
1
W
Janus
12,385
688
183
10
0
434,863
1
W
Odin
11,356
631
149
8
0
372,501
4
L
Ullr
8,066
448
107
6
0
302,321
6
L
Discordia
8,511
473
118
7
0
336,900
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role