Player Matchup

Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
carodas
Sol
Level 106
God Stats
9W - 10L
1,670 SR
Queue Stats
215W - 207L
1,557 Elo+
Party 2
Cabrakan
Cabrakan
victor1928
Cabrakan
Level 153
God Stats
4W - 2L
1,581 SR
Queue Stats
211W - 239L
1,589 Elo+
Party 2
Team Averages
Level 140
1,584 SR
1,549 Elo+

VS

Team Averages
Level 87
1,367 SR
1,712 Elo+
Nu Wa
Nu Wa
BeanDad
Nu Wa
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,918 Elo+
Party 1
Mulan
Mulan
MurlokMayhem
Mulan
Level 100
God Stats
8W - 9L
1,415 SR
Queue Stats
494W - 349L
1,710 Elo+
Party 1
Danzaburou
Danzaburou
zijoker
Danzaburou
Level 124
God Stats
3W - 14L
1,185 SR
Queue Stats
245W - 286L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
9 / 1 / 7
11,731
782
16,569
11,603
4,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Sol
13
4 / 2 / 8
10,019
668
9,307
11,644
5,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
victor1928
Cabrakan
14
3 / 4 / 12
10,264
684
10,367
15,235
16,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BeanDad
Nu Wa
14
4 / 4 / 2
9,723
648
11,300
10,128
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 6 / 3
9,312
621
10,486
18,029
19,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
zijoker
Danzaburou
11
0 / 6 / 3
8,402
560
5,520
11,298
3,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
16
Kills
7
7
Deaths
16
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
1
7
12.5
L
Nu Wa
BeanDad
Nu Wa
4
4
2
1.25
L
3
6
3
0.75
W
Sol
4
2
8
4
W
Cabrakan
victor1928
Cabrakan
3
4
12
2.25
L
Danzaburou
zijoker
Danzaburou
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,243
Damage
27,306
38,482
Taken
39,455
26,284
Mitigated
25,828
11,334
Healing
8,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
16,569
7,810
0
2,730
11,603
4,916
1,507
3,209
7,883
0
56,671
L
Nu Wa
BeanDad
Nu Wa
11,300
1,340
127
2,628
10,128
3,150
519
4,730
5,398
49,817
0
L
10,486
1,988
290
4,246
18,029
19,013
392
9,292
8,737
0
15,195
W
Sol
9,307
2,545
0
5,814
11,644
5,043
1,407
2,966
8,221
50,529
4,966
W
Cabrakan
victor1928
Cabrakan
10,367
1,067
0
2,790
15,235
16,325
86
4,451
9,742
22,641
0
L
Danzaburou
zijoker
Danzaburou
5,520
1,593
0
1,478
11,298
3,665
841
5,160
6,138
0
23,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,014
Gold Earned
27,437
195
Minions Killed
160
9
Camps Cleared
5
821,958
Distance Traveled
740,887
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,731
782
93
6
3
294,394
4
L
Nu Wa
9,723
648
102
7
2
255,697
4
L
Mulan
9,312
621
14
1
3
257,058
1
W
Sol
10,019
668
79
5
3
271,235
2
W
Cabrakan
10,264
684
23
2
3
256,329
6
L
Danzaburou
8,402
560
44
3
0
228,132
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role