Player Matchup

Medusa
Medusa
CrispyRightToe
Medusa
Level 82
God Stats
58W - 49L
1,496 SR
Queue Stats
475W - 447L
1,598 Elo+
Party 2
Sun Wukong
Sun Wukong
Gigamel
Sun Wukong
Level 28
God Stats
7W - 6L
1,678 SR
Queue Stats
46W - 49L
1,498 Elo+
Party 2
Fenrir
Fenrir
IAMFUZZY
Fenrir
Level 101
God Stats
137W - 144L
1,561 SR
Queue Stats
612W - 555L
1,611 Elo+
Party 2
Kuzenbo
Kuzenbo
Onionmuffins101
Kuzenbo
Level 82
God Stats
45W - 45L
1,568 SR
Queue Stats
305W - 303L
1,584 Elo+
Party 2
Zhong Kui
Zhong Kui
Yourchoice555
Zhong Kui
Level 117
God Stats
29W - 17L
1,670 SR
Queue Stats
668W - 633L
1,598 Elo+
Party 2
Team Averages
Level 82
1,595 SR
1,578 Elo+

VS

Team Averages
Level 68
1,521 SR
1,570 Elo+
Apollo
Apollo
AspiringHero
Apollo
Level 142
God Stats
6W - 5L
1,517 SR
Queue Stats
377W - 334L
1,617 Elo+
Party 3
Ra
Ra
ChiiGodd
Ra
Level 26
God Stats
3W - 4L
1,330 SR
Queue Stats
235W - 206L
1,520 Elo+
Party 1
Fenrir
Fenrir
Skyfire241
Fenrir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
Sublicinal
Sun Wukong
Level 85
God Stats
5W - 3L
1,686 SR
Queue Stats
330W - 299L
1,595 Elo+
Party 1
Ganesha
Ganesha
itisjoe03
Ganesha
Level 40
God Stats
23W - 19L
1,571 SR
Queue Stats
115W - 102L
1,627 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
9,300
547
7,772
7,649
2,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Gigamel
Sun Wukong
14
2 / 3 / 2
8,529
502
7,274
14,205
6,670
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
IAMFUZZY
Fenrir
17
11 / 4 / 6
10,563
621
15,721
15,199
6,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 1 / 7
8,711
512
8,098
9,007
9,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Yourchoice555
Zhong Kui
18
7 / 0 / 6
10,488
617
10,387
10,003
7,694
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
1 / 3 / 0
9,219
542
6,358
10,447
3,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
2 / 7 / 0
9,455
556
6,399
12,466
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Skyfire241
Fenrir
11
1 / 8 / 2
7,269
428
5,810
11,905
4,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
Sublicinal
Sun Wukong
14
4 / 3 / 0
9,074
534
8,839
16,575
10,267
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ganesha
itisjoe03
Ganesha
10
0 / 6 / 1
6,321
372
3,438
14,192
11,009
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
27
Kills
8
8
Deaths
27
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
3
0
0.33
L
2
7
0
0.29
W
4
0
3
5.5
W
Sun Wukong
Gigamel
Sun Wukong
2
3
2
1
W
Fenrir
IAMFUZZY
Fenrir
11
4
6
3.5
W
3
1
7
6.5
L
Fenrir
Skyfire241
Fenrir
1
8
2
0.25
L
Sun Wukong
Sublicinal
Sun Wukong
4
3
0
1.33
W
Zhong Kui
Yourchoice555
Zhong Kui
7
0
6
10
L
Ganesha
itisjoe03
Ganesha
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,252
Damage
30,844
56,063
Taken
65,585
32,454
Mitigated
32,835
22,846
Healing
14,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
6,358
4,798
0
3,339
10,447
3,263
862
1,291
9,156
0
75,460
L
6,399
943
115
2,147
12,466
3,734
0
7,713
4,753
59,236
0
W
7,772
4,029
0
3,289
7,649
2,414
592
756
6,893
0
68,412
W
Sun Wukong
Gigamel
Sun Wukong
7,274
900
0
5,605
14,205
6,670
357
0
14,205
0
49,452
W
Fenrir
IAMFUZZY
Fenrir
15,721
5,416
0
4,880
15,199
6,228
21
2,088
13,045
0
76,650
W
8,098
2,549
0
2,007
9,007
9,448
0
2,491
6,484
36,254
0
L
Fenrir
Skyfire241
Fenrir
5,810
1,099
0
1,379
11,905
4,562
0
2,549
9,356
0
36,597
L
Sun Wukong
Sublicinal
Sun Wukong
8,839
2,092
0
6,040
16,575
10,267
0
2,040
14,535
0
61,160
W
Zhong Kui
Yourchoice555
Zhong Kui
10,387
1,536
0
7,065
10,003
7,694
0
4,176
5,550
76,058
0
L
Ganesha
itisjoe03
Ganesha
3,438
318
358
1,233
14,192
11,009
0
4,892
9,300
16,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,591
Gold Earned
41,338
506
Minions Killed
520
0
Camps Cleared
0
1,730,563
Distance Traveled
1,594,065
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,219
542
173
10
0
340,092
3
L
Ra
9,455
556
151
9
0
292,025
1
W
Medusa
9,300
547
134
8
0
358,466
4
W
Sun Wukong
8,529
502
81
5
0
321,729
4
W
Fenrir
10,563
621
113
7
0
354,899
2
W
Kuzenbo
8,711
512
35
2
0
354,789
7
L
Fenrir
7,269
428
63
4
0
318,133
6
L
Sun Wukong
9,074
534
128
8
0
326,987
4
W
Zhong Kui
10,488
617
143
8
0
340,680
3
L
Ganesha
6,321
372
5
0
0
316,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role