Player Matchup

Arachne
Arachne
BlessBand
Arachne
Level 29
God Stats
3W - 5L
1,314 SR
Queue Stats
71W - 93L
1,348 Elo+
Solo
Ymir
Ymir
Dedtox
Ymir
Level 16
God Stats
19W - 11L
1,589 SR
Queue Stats
30W - 29L
1,473 Elo+
Solo
Cerberus
Cerberus
Drowspraw
Cerberus
Level 23
God Stats
9W - 5L
1,605 SR
Queue Stats
65W - 45L
1,606 Elo+
Solo
Kukulkan
Kukulkan
WiseyC
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,556 Elo+
Solo
Artemis
Artemis
herponn
Artemis
Level 22
God Stats
3W - 4L
1,427 SR
Queue Stats
54W - 43L
1,666 Elo+
Solo
Team Averages
Level 19
1,487 SR
1,530 Elo+

VS

Team Averages
Level 21
1,663 SR
1,540 Elo+
Nox
Nox
 
Nox
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Anthony0942
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,508 Elo+
Solo
Cliodhna
Cliodhna
TuborgKırmızı
Cliodhna
Level 27
God Stats
1W - 4L
1,783 SR
Queue Stats
22W - 26L
1,516 Elo+
Solo
Chaac
Chaac
allwarhuman
Chaac
Level 25
God Stats
14W - 12L
1,733 SR
Queue Stats
67W - 61L
1,634 Elo+
Solo
Danzaburou
Danzaburou
habolib
Danzaburou
Level 21
God Stats
11W - 6L
1,800 SR
Queue Stats
70W - 79L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BlessBand
Arachne
9
2 / 0 / 1
5,596
560
1,181
5,022
1,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Dedtox
Ymir
7
1 / 1 / 8
5,639
564
3,204
6,027
3,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Drowspraw
Cerberus
12
4 / 0 / 1
6,888
689
4,611
5,417
3,666
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
WiseyC
Kukulkan
9
0 / 4 / 0
5,622
562
1,996
3,955
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
herponn
Artemis
12
7 / 0 / 1
7,480
748
6,176
4,886
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
2 / 0 / 2
5,550
555
1,955
2,626
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
4,998
500
501
4,118
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 2
5,361
536
3,088
5,309
1,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 4 / 2
4,845
485
3,255
8,745
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
habolib
Danzaburou
8
2 / 6 / 1
4,949
495
4,733
7,119
1,410
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
14
Kills
5
5
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
0
2
3
L
0
2
0
0
W
Arachne
BlessBand
Arachne
2
0
1
2.5
W
Ymir
Dedtox
Ymir
1
1
8
5
W
Cerberus
Drowspraw
Cerberus
4
0
1
4.5
L
1
2
2
1
W
Kukulkan
WiseyC
Kukulkan
0
4
0
0
L
0
4
2
0.25
L
Danzaburou
habolib
Danzaburou
2
6
1
0.42
W
Artemis
herponn
Artemis
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,168
Damage
13,532
25,307
Taken
27,917
11,529
Mitigated
8,011
9,548
Healing
7,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,955
88
0
695
2,626
838
0
1,214
1,298
21,664
0
L
501
73
0
935
4,118
2,250
0
2,286
1,832
19,674
0
W
Arachne
BlessBand
Arachne
1,181
802
0
531
5,022
1,412
0
0
5,022
0
29,237
W
Ymir
Dedtox
Ymir
3,204
728
0
2,126
6,027
3,820
47
469
5,558
7,290
0
W
Cerberus
Drowspraw
Cerberus
4,611
287
0
3,640
5,417
3,666
0
631
4,786
42,751
0
L
3,088
707
0
1,028
5,309
1,646
0
1,618
3,651
0
30,920
W
Kukulkan
WiseyC
Kukulkan
1,996
133
0
0
3,955
1,192
462
1,003
2,952
22,585
0
L
3,255
455
41
3,120
8,745
1,867
0
2,544
6,201
0
22,011
L
Danzaburou
habolib
Danzaburou
4,733
2,647
0
1,506
7,119
1,410
0
1,923
5,124
0
18,881
W
Artemis
herponn
Artemis
6,176
3,484
0
3,251
4,886
1,439
517
353
4,533
0
46,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,225
Gold Earned
25,703
343
Minions Killed
246
0
Camps Cleared
0
956,172
Distance Traveled
990,334
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,550
555
52
5
0
218,570
4
L
Ra
4,998
500
52
5
0
158,797
4
W
Arachne
5,596
560
62
6
0
228,823
1
W
Ymir
5,639
564
10
1
0
194,296
4
W
Cerberus
6,888
689
109
11
0
205,583
1
L
Cliodhna
5,361
536
63
6
0
224,211
3
W
Kukulkan
5,622
562
64
6
0
154,997
2
L
Chaac
4,845
485
44
4
0
205,256
2
L
Danzaburou
4,949
495
35
4
0
183,500
1
W
Artemis
7,480
748
98
10
0
172,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role