Player Matchup

Kukulkan
Kukulkan
JarlSkearz
Kukulkan
Level 23
God Stats
0W - 2L
1,471 SR
Queue Stats
20W - 16L
1,517 Elo+
Solo
Terra
Terra
Lazerous666
Terra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Neith
Neith
VladzMidz
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
alex0x
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
axelbryan
Chaac
Level 154
God Stats
0W - 1L
1,368 SR
Queue Stats
8W - 11L
1,528 Elo+
Party 1
Team Averages
Level 37
1,468 SR
1,509 Elo+

VS

Team Averages
Level 19
1,573 SR
1,409 Elo+
Merlin
Merlin
Cremmburlao
Merlin
Level 22
God Stats
3W - 0L
1,819 SR
Queue Stats
65W - 63L
1,436 Elo+
Solo
Ares
Ares
KotaShmokin
Ares
Level 25
God Stats
3W - 1L
1,212 SR
Queue Stats
74W - 66L
1,502 Elo+
Solo
Ra
Ra
LokiLowkeyNotOp
Ra
Level 18
God Stats
5W - 2L
1,822 SR
Queue Stats
37W - 25L
1,432 Elo+
Solo
Thor
Thor
Zivelion
Thor
Level 18
God Stats
4W - 8L
1,310 SR
Queue Stats
75W - 71L
1,326 Elo+
Solo
Neith
Neith
agaviria
Neith
Level 13
God Stats
13W - 4L
1,703 SR
Queue Stats
24W - 29L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JarlSkearz
Kukulkan
12
5 / 3 / 0
7,756
597
6,263
6,098
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 5 / 1
4,865
374
1,535
11,657
7,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
VladzMidz
Neith
8
1 / 5 / 0
5,353
412
2,055
4,990
1,403
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
alex0x
Thor
9
1 / 4 / 2
5,924
456
3,349
6,940
2,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
axelbryan
Chaac
10
1 / 4 / 1
6,146
473
5,967
10,261
8,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
4 / 0 / 2
8,051
619
7,531
5,846
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 0 / 6
7,059
543
4,354
8,594
6,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 5 / 5
7,671
590
6,002
6,892
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
13
6 / 2 / 3
8,066
620
3,489
7,064
3,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
agaviria
Neith
11
4 / 1 / 6
7,005
539
5,654
4,151
1,427
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
8
Kills
21
21
Deaths
8
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
0
2
5
L
Kukulkan
JarlSkearz
Kukulkan
5
3
0
1.67
W
4
0
6
7
L
0
5
1
0.1
W
3
5
5
1.1
L
Neith
VladzMidz
Neith
1
5
0
0.2
W
Thor
6
2
3
3.75
W
Neith
agaviria
Neith
4
1
6
7
L
Thor
alex0x
Thor
1
4
2
0.5
L
Chaac
axelbryan
Chaac
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,169
Damage
27,030
39,946
Taken
32,547
21,065
Mitigated
15,359
9,177
Healing
8,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,531
606
0
2,106
5,846
1,812
100
0
5,275
43,822
0
L
Kukulkan
JarlSkearz
Kukulkan
6,263
245
0
1,835
6,098
1,994
94
3,362
2,476
44,391
0
W
4,354
826
0
660
8,594
6,516
484
1,829
6,726
19,157
0
L
1,535
514
125
1,961
11,657
7,233
0
2,785
8,868
10,079
0
W
6,002
432
106
2,345
6,892
2,368
834
3,742
2,892
36,466
0
L
Neith
VladzMidz
Neith
2,055
1,154
0
433
4,990
1,403
0
2,712
2,210
0
16,350
W
Thor
3,489
1,234
0
1,647
7,064
3,236
0
108
6,704
0
45,118
W
Neith
agaviria
Neith
5,654
3,930
0
1,592
4,151
1,427
1,837
1,724
2,369
0
31,271
L
Thor
alex0x
Thor
3,349
1,157
0
930
6,940
2,384
0
3,055
3,643
0
23,466
L
Chaac
axelbryan
Chaac
5,967
781
0
3,893
10,261
8,051
66
5,061
4,862
0
24,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,044
Gold Earned
37,852
263
Minions Killed
343
0
Camps Cleared
0
1,169,763
Distance Traveled
1,211,213
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,051
619
94
7
0
245,671
1
L
Kukulkan
7,756
597
104
8
0
260,517
4
W
Ares
7,059
543
25
2
0
256,221
3
L
Terra
4,865
374
14
1
0
187,134
2
W
Ra
7,671
590
70
5
0
250,475
2
L
Neith
5,353
412
40
3
0
234,452
0
W
Thor
8,066
620
90
7
0
247,467
2
W
Neith
7,005
539
64
5
0
211,379
0
L
Thor
5,924
456
49
4
0
252,656
0
L
Chaac
6,146
473
56
4
0
235,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role