Player Matchup

Medusa
Medusa
Gobi04
Medusa
Level 122
God Stats
1W - 1L
1,201 SR
Queue Stats
6W - 10L
1,814 Elo+
Party 1
Cthulhu
Cthulhu
Sondew
Cthulhu
Level 15
God Stats
2W - 6L
1,430 SR
Queue Stats
2W - 6L
1,161 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
the skullking12
Morgan Le Fay
Level 122
God Stats
0W - 5L
1,256 SR
Queue Stats
5W - 8L
1,161 Elo+
Party 1
Team Averages
Level 86
1,296 SR
1,379 Elo+

VS

Team Averages
Level 61
1,491 SR
1,393 Elo+
Amaterasu
Amaterasu
AyJesusScottyMan
Amaterasu
Level 17
God Stats
20W - 35L
1,322 SR
Queue Stats
20W - 35L
1,255 Elo+
Solo
Merlin
Merlin
LA7mach1
Merlin
Level 155
God Stats
4W - 1L
1,652 SR
Queue Stats
72W - 60L
1,425 Elo+
Party 2
Heimdallr
Heimdallr
bobjob
Heimdallr
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 43L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gobi04
Medusa
14
6 / 4 / 6
10,714
714
10,381
13,131
4,603
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Sondew
Cthulhu
14
3 / 6 / 6
10,217
681
11,379
17,546
12,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
the skullking12
Morgan Le Fay
13
5 / 11 / 4
10,658
711
11,266
16,565
5,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
15
10 / 3 / 7
11,738
783
14,285
19,238
14,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
LA7mach1
Merlin
15
5 / 6 / 8
11,148
743
14,037
13,878
5,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
bobjob
Heimdallr
14
5 / 6 / 9
10,860
724
11,879
11,523
4,386
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
44
14
Kills
20
21
Deaths
15
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
10
3
7
4.5
L
Medusa
Gobi04
Medusa
6
4
6
2.25
W
Merlin
LA7mach1
Merlin
5
6
8
1.5
L
Cthulhu
Sondew
Cthulhu
3
6
6
1
W
Heimdallr
bobjob
Heimdallr
5
6
9
1.58
L
Morgan Le Fay
the skullking12
Morgan Le Fay
5
11
4
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,026
Damage
40,201
47,242
Taken
44,639
22,956
Mitigated
24,190
7,874
Healing
12,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
14,285
7,561
422
10,345
19,238
14,588
508
7,412
11,323
0
40,991
L
Medusa
Gobi04
Medusa
10,381
4,232
402
1,311
13,131
4,603
0
4,655
8,158
0
27,804
W
Merlin
LA7mach1
Merlin
14,037
197
0
1,490
13,878
5,216
1,219
7,086
6,270
49,661
0
L
Cthulhu
Sondew
Cthulhu
11,379
1,185
708
1,998
17,546
12,463
0
3,079
14,160
19,066
0
W
Heimdallr
bobjob
Heimdallr
11,879
6,396
0
0
11,523
4,386
413
7,459
3,851
0
25,823
L
Morgan Le Fay
the skullking12
Morgan Le Fay
11,266
1,607
330
3,125
16,565
5,890
0
5,687
10,444
28,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,589
Gold Earned
33,746
104
Minions Killed
165
3
Camps Cleared
8
788,832
Distance Traveled
812,941
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,738
783
35
2
4
290,157
0
L
Medusa
10,714
714
41
3
1
261,896
1
W
Merlin
11,148
743
96
6
4
280,658
3
L
Cthulhu
10,217
681
36
2
1
277,322
1
W
Heimdallr
10,860
724
34
2
0
242,126
1
L
Morgan Le Fay
10,658
711
27
2
1
249,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role