Player Matchup

Cliodhna
Cliodhna
G-StringKiller69
Cliodhna
Level 144
God Stats
5W - 3L
1,582 SR
Queue Stats
297W - 308L
1,333 Elo+
Solo
Bacchus
Bacchus
JOEYdesu
Bacchus
Level 69
God Stats
24W - 24L
1,579 SR
Queue Stats
89W - 104L
1,414 Elo+
Solo
Fenrir
Fenrir
Trae079
Fenrir
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
263W - 284L
1,412 Elo+
Solo
Merlin
Merlin
bourod
Merlin
Level 64
God Stats
3W - 1L
1,501 SR
Queue Stats
143W - 172L
1,373 Elo+
Party 1
Hou Yi
Hou Yi
victormm17
Hou Yi
Level 86
God Stats
10W - 9L
1,440 SR
Queue Stats
114W - 133L
1,365 Elo+
Party 1
Team Averages
Level 88
1,520 SR
1,379 Elo+

VS

Team Averages
Level 86
1,409 SR
1,423 Elo+
Sol
Sol
EXTREME LEMON8
Sol
Level 99
God Stats
1W - 3L
1,366 SR
Queue Stats
167W - 173L
1,482 Elo+
Solo
Sylvanus
Sylvanus
Gamr_Virgo
Sylvanus
Level 69
God Stats
25W - 38L
1,496 SR
Queue Stats
368W - 395L
1,402 Elo+
Solo
Rama
Rama
KillerBlack4360
Rama
Level 63
God Stats
1W - 2L
1,288 SR
Queue Stats
169W - 215L
1,410 Elo+
Solo
Tyr
Tyr
Obi_gyn_ken0b1
Tyr
Level 108
God Stats
63W - 58L
1,447 SR
Queue Stats
296W - 309L
1,396 Elo+
Solo
Loki
Loki
ZoReck99
Loki
Level 89
God Stats
12W - 10L
1,451 SR
Queue Stats
49W - 42L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 0 / 2
10,599
623
14,212
9,943
4,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
JOEYdesu
Bacchus
13
1 / 0 / 7
8,481
499
6,663
6,980
6,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Trae079
Fenrir
13
1 / 2 / 5
8,125
478
3,771
9,204
8,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
bourod
Merlin
14
1 / 1 / 2
8,760
515
4,224
8,063
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
victormm17
Hou Yi
14
5 / 1 / 4
8,652
509
10,852
8,282
2,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
7,931
467
5,630
9,471
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Gamr_Virgo
Sylvanus
10
0 / 5 / 0
6,492
382
5,170
13,657
8,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 4 / 0
7,315
430
2,353
8,963
2,731
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 4 / 0
8,501
500
9,906
12,690
10,442
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
13
0 / 4 / 2
7,393
435
2,443
11,323
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
21
Kills
4
4
Deaths
21
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
13
0
2
14
L
Sylvanus
Gamr_Virgo
Sylvanus
0
5
0
0
W
Bacchus
JOEYdesu
Bacchus
1
0
7
4.5
L
0
4
0
0
L
3
4
0
0.75
W
Fenrir
Trae079
Fenrir
1
2
5
1.75
L
Loki
0
4
2
0.25
W
Merlin
bourod
Merlin
1
1
2
2
W
Hou Yi
victormm17
Hou Yi
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,722
Damage
25,502
42,472
Taken
56,104
25,591
Mitigated
27,837
13,644
Healing
16,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,630
1,654
0
1,461
9,471
2,692
0
1,983
7,224
46,906
0
W
14,212
2,430
0
2,416
9,943
4,567
528
1,487
8,366
0
75,496
L
Sylvanus
Gamr_Virgo
Sylvanus
5,170
1,345
1,239
4,322
13,657
8,815
0
3,887
9,758
26,218
9,757
W
Bacchus
JOEYdesu
Bacchus
6,663
464
300
3,396
6,980
6,649
532
2,516
4,464
24,685
0
L
2,353
2,071
0
1,200
8,963
2,731
0
2,310
6,653
0
41,801
L
9,906
489
0
3,821
12,690
10,442
252
2,255
10,299
9,747
35,181
W
Fenrir
Trae079
Fenrir
3,771
854
0
3,117
9,204
8,896
55
2,125
6,975
126
26,191
L
Loki
2,443
112
0
4,278
11,323
3,157
0
357
10,918
0
44,775
W
Merlin
bourod
Merlin
4,224
169
0
2,021
8,063
2,622
188
3,574
4,309
50,713
0
W
Hou Yi
victormm17
Hou Yi
10,852
5,934
0
2,394
8,282
2,857
3,081
2,605
5,669
0
57,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,617
Gold Earned
37,632
431
Minions Killed
435
0
Camps Cleared
0
1,660,452
Distance Traveled
1,488,689
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,931
467
93
5
0
309,741
0
W
Cliodhna
10,599
623
113
7
0
411,900
1
L
Sylvanus
6,492
382
71
4
0
246,085
1
W
Bacchus
8,481
499
33
2
0
322,960
7
L
Rama
7,315
430
92
5
0
286,306
1
L
Tyr
8,501
500
92
5
0
307,912
1
W
Fenrir
8,125
478
49
3
0
341,798
3
L
Loki
7,393
435
87
5
0
338,645
6
W
Merlin
8,760
515
111
7
0
289,293
2
W
Hou Yi
8,652
509
125
7
0
294,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role