Player Matchup

Tiamat
Tiamat
Alexcapcom
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,376 Elo+
Party 1
Cthulhu
Cthulhu
DarkBigotes
Cthulhu
Level 12
God Stats
0W - 5L
1,500 SR
Queue Stats
9W - 13L
1,336 Elo+
Party 1
Neith
Neith
KeinProblems
Neith
Level 8
God Stats
0W - 1L
1,788 SR
Queue Stats
10W - 12L
1,444 Elo+
Party 1
Team Averages
Level 30
1,596 SR
1,385 Elo+

VS

Team Averages
Level 69
1,596 SR
1,465 Elo+
Eset
Eset
Ak1raKurosawa
Eset
Level 7
God Stats
5W - 5L
1,524 SR
Queue Stats
126W - 175L
1,377 Elo+
Solo
Cerberus
Cerberus
Tomi14092000
Cerberus
Level 44
God Stats
6W - 1L
1,503 SR
Queue Stats
13W - 7L
1,460 Elo+
Party 2
Ullr
Ullr
gabrilts
Ullr
Level 156
God Stats
15W - 6L
1,760 SR
Queue Stats
106W - 79L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alexcapcom
Tiamat
13
3 / 9 / 3
9,608
686
7,398
14,652
7,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
DarkBigotes
Cthulhu
12
2 / 9 / 4
8,920
637
8,087
25,000
21,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 10 / 3
9,800
700
10,575
17,846
8,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 17
10,581
756
11,307
9,303
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Tomi14092000
Cerberus
13
1 / 1 / 22
10,843
775
4,813
14,585
11,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
18
25 / 3 / 3
13,599
971
35,918
17,477
7,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
70
8
Kills
28
28
Deaths
8
10
Assists
42
Player
Kills
Deaths
Assists
KDA
W
2
4
17
2.63
L
Tiamat
Alexcapcom
Tiamat
3
9
3
0.5
L
Cthulhu
DarkBigotes
Cthulhu
2
9
4
0.44
L
3
10
3
0.45
W
Cerberus
Tomi14092000
Cerberus
1
1
22
12
W
Ullr
25
3
3
8.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,060
Damage
52,038
57,498
Taken
41,365
37,460
Mitigated
21,899
7,326
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,307
727
780
441
9,303
3,152
242
4,788
3,808
38,113
0
L
Tiamat
Alexcapcom
Tiamat
7,398
1,023
0
1,498
14,652
7,258
0
4,579
10,073
26,207
0
L
Cthulhu
DarkBigotes
Cthulhu
8,087
727
447
2,021
25,000
21,772
0
7,130
17,870
16,203
0
L
10,575
3,615
224
3,136
17,846
8,430
0
4,578
13,268
0
31,169
W
Cerberus
Tomi14092000
Cerberus
4,813
455
0
2,287
14,585
11,277
199
2,786
10,636
17,366
0
W
Ullr
35,918
19,186
0
6,719
17,477
7,470
1,736
7,442
9,013
0
78,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,328
Gold Earned
35,023
118
Minions Killed
211
1
Camps Cleared
11
642,727
Distance Traveled
781,377
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,581
756
54
4
5
273,222
5
L
Tiamat
9,608
686
36
3
0
223,455
1
L
Cthulhu
8,920
637
26
2
0
224,113
3
L
Neith
9,800
700
56
4
1
195,159
0
W
Cerberus
10,843
775
52
4
1
255,186
2
W
Ullr
13,599
971
105
8
5
252,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role