Player Matchup

Odin
Odin
MistaWinna
Odin
Level 46
God Stats
24W - 8L
1,763 SR
Queue Stats
34W - 29L
1,502 Elo+
Party 1
Zeus
Zeus
Urmstr
Zeus
Level 32
God Stats
33W - 17L
1,663 SR
Queue Stats
34W - 27L
1,501 Elo+
Party 1
Susano
Susano
fazefy
Susano
Level 17
God Stats
2W - 1L
1,700 SR
Queue Stats
33W - 27L
1,497 Elo+
Party 1
Team Averages
Level 32
1,709 SR
1,500 Elo+

VS

Team Averages
Level 80
1,549 SR
1,500 Elo+
Sobek
Sobek
AustinJ0718
Sobek
Level 105
God Stats
15W - 7L
1,604 SR
Queue Stats
133W - 116L
1,494 Elo+
Party 2
Baron Samedi
Baron Samedi
Chewwwyy
Baron Samedi
Level 27
God Stats
18W - 20L
1,543 SR
Queue Stats
132W - 138L
1,484 Elo+
Party 2
Cliodhna
Cliodhna
RooneyRules1092
Cliodhna
Level 109
God Stats
0W - 4L
1,500 SR
Queue Stats
117W - 108L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 15
10,276
642
6,680
13,291
8,087
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
Urmstr
Zeus
17
17 / 3 / 4
13,259
829
26,825
6,636
2,600
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
fazefy
Susano
14
3 / 4 / 13
10,824
677
7,145
10,076
3,831
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
10,405
650
4,930
17,903
20,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Chewwwyy
Baron Samedi
13
2 / 7 / 3
9,952
622
5,396
13,990
5,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
13
4 / 10 / 3
10,413
651
6,825
15,977
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
21
Kills
8
8
Deaths
21
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Baron Samedi
Chewwwyy
Baron Samedi
2
7
3
0.5
W
1
1
15
8.5
L
Cliodhna
4
10
3
0.55
W
Zeus
Urmstr
Zeus
17
3
4
6.33
W
Susano
fazefy
Susano
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,650
Damage
17,151
30,003
Taken
47,870
14,518
Mitigated
31,663
5,053
Healing
7,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,930
226
0
3,767
17,903
20,339
112
10,289
7,614
14,266
0
L
Baron Samedi
Chewwwyy
Baron Samedi
5,396
393
460
1,233
13,990
5,753
192
9,998
3,992
31,855
0
W
6,680
1,949
0
3,774
13,291
8,087
774
4,113
9,178
637
22,308
L
Cliodhna
6,825
2,565
482
1,521
15,977
5,571
317
6,909
9,068
0
27,626
W
Zeus
Urmstr
Zeus
26,825
3,883
0
711
6,636
2,600
1,146
3,577
3,059
65,142
0
W
Susano
fazefy
Susano
7,145
1,095
0
568
10,076
3,831
492
3,458
6,513
0
30,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,359
Gold Earned
30,770
161
Minions Killed
131
7
Camps Cleared
7
863,204
Distance Traveled
800,304
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,405
650
18
1
0
283,480
2
L
Baron Samedi
9,952
622
70
4
1
253,779
2
W
Odin
10,276
642
34
2
3
291,869
2
L
Cliodhna
10,413
651
43
3
6
263,045
4
W
Zeus
13,259
829
71
4
3
260,955
4
W
Susano
10,824
677
56
4
1
310,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role