Player Matchup

Cerberus
Cerberus
Demontian
Cerberus
Level 61
God Stats
7W - 4L
1,785 SR
Queue Stats
407W - 142L
1,745 Elo+
Party 1
Discordia
Discordia
Zaracksol
Discordia
Level 100
God Stats
19W - 6L
1,749 SR
Queue Stats
421W - 134L
1,750 Elo+
Party 1
Rama
Rama
underdog83
Rama
Level 108
God Stats
55W - 34L
1,682 SR
Queue Stats
340W - 167L
1,698 Elo+
Party 1
Team Averages
Level 90
1,739 SR
1,731 Elo+

VS

Team Averages
Level 117
1,574 SR
1,613 Elo+
Ullr
Ullr
KiDxHikari
Ullr
Level 118
God Stats
1W - 4L
1,506 SR
Queue Stats
17W - 22L
1,443 Elo+
Party 2
Baron Samedi
Baron Samedi
PENGUlN44
Baron Samedi
Level 95
God Stats
3W - 3L
1,559 SR
Queue Stats
84W - 78L
1,561 Elo+
Party 2
Gilgamesh
Gilgamesh
SauceDeAus
Gilgamesh
Level 138
God Stats
15W - 8L
1,656 SR
Queue Stats
222W - 130L
1,835 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Demontian
Cerberus
11
1 / 3 / 3
7,400
673
8,823
14,692
9,211
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Zaracksol
Discordia
10
0 / 6 / 3
6,791
617
4,584
7,071
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 6 / 1
8,422
766
10,968
10,649
3,406
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
7,968
724
5,935
6,933
2,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
PENGUlN44
Baron Samedi
13
5 / 1 / 7
8,899
809
11,916
10,707
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
SauceDeAus
Gilgamesh
13
7 / 2 / 5
8,936
812
10,049
14,471
8,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
15
15
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Demontian
Cerberus
1
3
3
0.83
L
3
1
5
5.5
L
Baron Samedi
PENGUlN44
Baron Samedi
5
1
7
8.5
L
Gilgamesh
SauceDeAus
Gilgamesh
7
2
5
4.75
W
Discordia
Zaracksol
Discordia
0
6
3
0.25
W
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,375
Damage
27,900
32,412
Taken
32,111
14,348
Mitigated
14,912
6,485
Healing
11,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Demontian
Cerberus
8,823
563
0
4,886
14,692
9,211
0
5,552
8,841
23,030
0
L
5,935
1,805
0
859
6,933
2,377
564
3,459
3,192
0
20,981
L
Baron Samedi
PENGUlN44
Baron Samedi
11,916
1,624
1,085
5,680
10,707
3,683
798
5,191
5,344
38,553
0
L
Gilgamesh
SauceDeAus
Gilgamesh
10,049
1,991
0
3,904
14,471
8,852
988
4,910
9,425
0
26,626
W
Discordia
Zaracksol
Discordia
4,584
283
60
963
7,071
1,731
0
1,426
5,326
14,772
0
W
10,968
8,390
0
576
10,649
3,406
0
5,161
5,188
0
28,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,613
Gold Earned
25,803
116
Minions Killed
131
4
Camps Cleared
5
558,977
Distance Traveled
615,271
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,400
673
35
3
0
211,845
1
L
Ullr
7,968
724
34
3
5
215,045
3
L
Baron Samedi
8,899
809
71
6
0
195,308
4
L
Gilgamesh
8,936
812
26
2
0
204,918
0
W
Discordia
6,791
617
30
3
1
162,832
3
W
Rama
8,422
766
51
5
3
184,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role