Player Matchup

Pele
Pele
AP0C_FreighTrain
Pele
Level 158
God Stats
4W - 2L
1,716 SR
Queue Stats
396W - 395L
1,521 Elo+
Party 3
Chaac
Chaac
OkFuji
Chaac
Level 109
God Stats
1W - 2L
1,610 SR
Queue Stats
448W - 446L
1,533 Elo+
Party 3
Olorun
Olorun
Purple Wreck
Olorun
Level 69
God Stats
0W - 3L
1,575 SR
Queue Stats
23W - 19L
1,568 Elo+
Party 1
Sol
Sol
Sum hung boi
Sol
Level 101
God Stats
32W - 30L
1,526 SR
Queue Stats
535W - 510L
1,518 Elo+
Party 1
Nemesis
Nemesis
elite_polar
Nemesis
Level 69
God Stats
11W - 6L
1,602 SR
Queue Stats
48W - 61L
1,432 Elo+
Party 3
Team Averages
Level 101
1,606 SR
1,514 Elo+

VS

Team Averages
Level 126
1,591 SR
1,518 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ALuckyLegend11
Cerberus
Level 158
God Stats
8W - 10L
1,527 SR
Queue Stats
197W - 202L
1,562 Elo+
Solo
Nemesis
Nemesis
Kiosk-Vv
Nemesis
Level 102
God Stats
2W - 3L
1,639 SR
Queue Stats
132W - 111L
1,492 Elo+
Solo
Skadi
Skadi
eggchan00
Skadi
Level 118
God Stats
64W - 37L
1,628 SR
Queue Stats
586W - 584L
1,573 Elo+
Party 2
Baron Samedi
Baron Samedi
shumboi
Baron Samedi
Level 125
God Stats
13W - 6L
1,662 SR
Queue Stats
705W - 694L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
9,152
538
5,378
16,198
8,444
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chaac
OkFuji
Chaac
12
2 / 4 / 4
7,190
423
5,750
13,787
11,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
15
3 / 4 / 5
9,137
537
9,811
11,005
3,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 6 / 4
9,099
535
11,692
12,636
3,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
elite_polar
Nemesis
13
3 / 6 / 3
8,185
481
5,279
11,417
4,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
3 / 2 / 4
9,858
580
12,448
13,107
9,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
12
0 / 4 / 10
7,894
464
7,024
18,416
15,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Kiosk-Vv
Nemesis
16
4 / 2 / 7
9,863
580
7,956
11,722
5,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Skadi
eggchan00
Skadi
17
7 / 3 / 5
10,155
597
11,473
8,656
3,952
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
shumboi
Baron Samedi
15
8 / 2 / 2
9,600
565
8,699
9,661
4,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
12
Kills
22
22
Deaths
13
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
4
2.5
W
Cerberus
0
4
10
1.25
L
1
2
0
0.5
W
Nemesis
Kiosk-Vv
Nemesis
4
2
7
3.75
L
Chaac
OkFuji
Chaac
2
4
4
1
L
Olorun
3
4
5
1.38
L
3
6
4
0.83
W
Skadi
eggchan00
Skadi
7
3
5
3.17
L
Nemesis
elite_polar
Nemesis
3
6
3
0.75
W
Baron Samedi
shumboi
Baron Samedi
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,910
Damage
47,600
65,043
Taken
61,562
31,914
Mitigated
38,435
25,095
Healing
23,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
12,448
3,380
912
5,268
13,107
9,518
921
2,687
10,420
54,107
11,492
W
Cerberus
7,024
746
0
5,609
18,416
15,355
120
6,561
11,855
26,888
0
L
5,378
775
0
8,523
16,198
8,444
92
8,208
7,990
0
66,876
W
Nemesis
Kiosk-Vv
Nemesis
7,956
3,313
0
4,900
11,722
5,362
774
2,255
9,467
0
74,687
L
Chaac
OkFuji
Chaac
5,750
1,634
0
4,080
13,787
11,265
0
5,830
7,838
0
27,486
L
Olorun
9,811
4,800
62
4,746
11,005
3,727
854
2,864
8,113
56,181
9,402
L
11,692
3,361
0
5,292
12,636
3,949
0
6,863
5,398
46,398
4,184
W
Skadi
eggchan00
Skadi
11,473
6,980
0
1,613
8,656
3,952
3,929
3,252
5,404
0
68,768
L
Nemesis
elite_polar
Nemesis
5,279
2,329
0
2,392
11,417
4,529
0
2,419
8,840
0
50,398
W
Baron Samedi
shumboi
Baron Samedi
8,699
541
2,160
3,207
9,661
4,248
820
4,688
4,973
51,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,763
Gold Earned
47,370
512
Minions Killed
549
0
Camps Cleared
0
1,468,647
Distance Traveled
1,510,336
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,858
580
135
8
0
259,436
3
W
Cerberus
7,894
464
54
3
0
285,971
5
L
Pele
9,152
538
172
10
0
316,089
3
W
Nemesis
9,863
580
117
7
0
382,478
3
L
Chaac
7,190
423
43
3
0
296,033
0
L
Olorun
9,137
537
125
7
0
273,843
3
L
Sol
9,099
535
93
5
0
277,713
8
W
Skadi
10,155
597
126
7
0
289,618
2
L
Nemesis
8,185
481
79
5
0
304,969
1
W
Baron Samedi
9,600
565
117
7
0
292,833
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role