Player Matchup

Fenrir
Fenrir
Diamond V
Cdubbs1
Fenrir
Diamond V
Level 142
God Stats
19W - 24L
1,544 SR
Queue Stats
438W - 444L
2,154 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
KAUREN-9
Sylvanus
Diamond IV
Level 160
God Stats
18W - 21L
1,606 SR
Queue Stats
727W - 734L
2,131 MMR
Solo
Chronos
Chronos
Diamond IV
SolarrSoldier
Chronos
Diamond IV
Level 146
God Stats
4W - 10L
1,443 SR
Queue Stats
906W - 902L
2,132 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond III
TheGlizzydent
Cu Chulainn
Diamond III
Level 68
God Stats
2W - 1L
1,910 SR
Queue Stats
139W - 140L
2,122 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond IV
call um thick
Morgan Le Fay
Diamond IV
Level 58
God Stats
8W - 8L
1,614 SR
Queue Stats
331W - 302L
2,191 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 115
1,623 SR
2,146 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,747 SR
2,187 MMR
Sobek
Sobek
Diamond I
Casey2768
Sobek
Diamond I
Level 138
God Stats
7W - 5L
1,704 SR
Queue Stats
124W - 94L
2,425 MMR
Party 3
Awilix
Awilix
Diamond V
Clarisuhhh
Awilix
Diamond V
Level 123
God Stats
13W - 12L
1,993 SR
Queue Stats
26W - 24L
2,089 MMR
Party 2
Geb
Geb
Platinum I
Coldstone13
Geb
Platinum I
Level 48
God Stats
5W - 1L
1,811 SR
Queue Stats
44W - 32L
2,044 MMR
Party 2
Vamana
Vamana
Masters
Jashin Loves Me
Vamana
Masters
Level 160
God Stats
363W - 310L
1,678 SR
Queue Stats
830W - 818L
2,093 MMR
Solo
Tiamat
Tiamat
Diamond III
WelforntheRed
Tiamat
Diamond III
Level 156
God Stats
8W - 11L
1,549 SR
Queue Stats
147W - 128L
2,283 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cdubbs1
Fenrir
17
6 / 5 / 5
10,476
499
9,745
19,715
10,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
KAUREN-9
Sylvanus
15
3 / 4 / 6
9,665
460
12,790
16,872
18,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
16
5 / 4 / 4
10,499
500
10,735
18,938
8,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
TheGlizzydent
Cu Chulainn
10
0 / 3 / 0
7,682
366
3,380
8,654
5,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
call um thick
Morgan Le Fay
18
3 / 2 / 3
10,759
512
15,343
15,411
8,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
OdinGilgameshArtioSetAthena

VS

Bans
LokiKhepriNikeYmirSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Casey2768
Sobek
16
2 / 0 / 8
10,486
499
12,001
16,780
19,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
Clarisuhhh
Awilix
16
5 / 2 / 4
10,087
480
8,437
12,912
4,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
1 / 3 / 6
9,331
444
8,805
15,699
12,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 8 / 0
12,076
575
18,320
21,911
11,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 4 / 2
9,866
470
10,599
13,150
7,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
37
17
Kills
17
18
Deaths
17
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
Casey2768
Sobek
2
0
8
6
L
Fenrir
Cdubbs1
Fenrir
6
5
5
1.7
W
Awilix
Clarisuhhh
Awilix
5
2
4
3.5
W
1
3
6
1.33
W
6
8
0
0.75
L
Sylvanus
KAUREN-9
Sylvanus
3
4
6
1.5
L
Chronos
5
4
4
1.75
L
Cu Chulainn
TheGlizzydent
Cu Chulainn
0
3
0
0
W
3
4
2
1
L
Morgan Le Fay
call um thick
Morgan Le Fay
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,993
Damage
58,162
79,590
Taken
80,452
50,531
Mitigated
55,430
25,698
Healing
25,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Casey2768
Sobek
12,001
958
0
7,507
16,780
19,206
0
6,639
10,141
67,851
0
L
Fenrir
Cdubbs1
Fenrir
9,745
2,976
0
4,993
19,715
10,281
0
9,745
9,259
0
69,465
W
Awilix
Clarisuhhh
Awilix
8,437
3,403
0
4,929
12,912
4,483
101
6,723
6,189
0
48,066
W
8,805
1,001
0
2,603
15,699
12,668
0
8,758
6,941
32,621
0
W
18,320
9,795
0
6,648
21,911
11,692
266
11,854
10,057
0
101,258
L
Sylvanus
KAUREN-9
Sylvanus
12,790
3,072
2,069
6,627
16,872
18,304
438
7,382
9,003
43,921
11,319
L
Chronos
10,735
2,989
0
4,534
18,938
8,001
784
3,236
15,443
71,507
0
L
Cu Chulainn
TheGlizzydent
Cu Chulainn
3,380
909
0
2,864
8,654
5,562
0
3,111
4,681
0
29,866
W
10,599
1,094
148
3,275
13,150
7,381
357
3,868
9,282
73,019
0
L
Morgan Le Fay
call um thick
Morgan Le Fay
15,343
689
0
4,611
15,411
8,383
426
5,349
9,799
90,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,081
Gold Earned
51,846
577
Minions Killed
555
0
Camps Cleared
0
1,774,993
Distance Traveled
2,187,683
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,486
499
127
6
0
462,777
4
L
Fenrir
10,476
499
115
5
0
407,619
4
W
Awilix
10,087
480
95
5
0
485,014
4
W
Geb
9,331
444
43
2
0
410,046
8
W
Vamana
12,076
575
146
7
0
413,243
3
L
Sylvanus
9,665
460
91
4
0
367,337
2
L
Chronos
10,499
500
130
6
0
413,125
5
L
Cu Chulainn
7,682
366
73
3
0
180,965
3
W
Tiamat
9,866
470
144
7
0
416,603
4
L
Morgan Le Fay
10,759
512
168
8
0
405,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role