Player Matchup

Tiamat
Tiamat
Drovane
Tiamat
Level 83
God Stats
4W - 4L
1,678 SR
Queue Stats
314W - 297L
1,535 Elo+
Party 3
Da Ji
Da Ji
LipeDante
Da Ji
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,418 Elo+
Solo
Anubis
Anubis
TPendragoner
Anubis
Level 110
God Stats
6W - 2L
1,659 SR
Queue Stats
198W - 199L
1,526 Elo+
Party 3
Janus
Janus
TheBlackVegeta
Janus
Level 156
God Stats
1W - 4L
1,499 SR
Queue Stats
137W - 133L
1,548 Elo+
Party 1
Chaac
Chaac
TopsBℓooby
Chaac
Level 160
God Stats
1W - 2L
1,599 SR
Queue Stats
103W - 109L
1,566 Elo+
Party 1
Team Averages
Level 127
1,587 SR
1,519 Elo+

VS

Team Averages
Level 142
1,671 SR
1,586 Elo+
Chiron
Chiron
Dreamvillaiin
Chiron
Level 158
God Stats
2W - 0L
1,584 SR
Queue Stats
173W - 119L
1,657 Elo+
Party 2
Heimdallr
Heimdallr
GucciMendez
Heimdallr
Level 156
God Stats
1W - 0L
1,926 SR
Queue Stats
123W - 100L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
Might ShyG
Cthulhu
Level 156
God Stats
5W - 1L
1,567 SR
Queue Stats
114W - 115L
1,574 Elo+
Party 2
Ne Zha
Ne Zha
Puwnter84
Ne Zha
Level 129
God Stats
7W - 1L
1,776 SR
Queue Stats
289W - 302L
1,590 Elo+
Solo
Ymir
Ymir
iAndyy
Ymir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Drovane
Tiamat
18
6 / 5 / 6
10,876
906
10,824
11,514
6,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
LipeDante
Da Ji
13
1 / 8 / 4
8,480
707
6,007
13,848
4,492
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
15
3 / 9 / 8
9,604
800
8,481
12,154
4,761
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 6 / 11
9,021
752
6,522
10,438
2,475
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 3 / 9
10,467
872
14,985
19,129
24,546
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 4 / 11
11,790
983
17,787
11,409
4,531
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heimdallr
GucciMendez
Heimdallr
15
2 / 4 / 20
9,599
800
11,256
11,175
4,743
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Might ShyG
Cthulhu
18
4 / 3 / 18
11,046
921
10,988
16,553
17,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
Puwnter84
Ne Zha
18
12 / 3 / 12
11,313
943
17,008
11,425
6,135
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
iAndyy
Ymir
16
0 / 3 / 22
9,961
830
4,883
12,144
13,165
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
114
17
Kills
31
31
Deaths
17
38
Assists
83
Player
Kills
Deaths
Assists
KDA
W
13
4
11
4.63
L
Tiamat
Drovane
Tiamat
6
5
6
1.8
W
Heimdallr
GucciMendez
Heimdallr
2
4
20
3
L
Da Ji
LipeDante
Da Ji
1
8
4
0.38
W
Cthulhu
Might ShyG
Cthulhu
4
3
18
4.33
W
Ne Zha
Puwnter84
Ne Zha
12
3
12
6
L
Anubis
3
9
8
0.78
L
1
6
11
1.08
L
6
3
9
3.5
W
Ymir
iAndyy
Ymir
0
3
22
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,819
Damage
61,922
67,083
Taken
62,706
42,311
Mitigated
45,673
19,759
Healing
22,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,787
8,452
2,953
3,312
11,409
4,531
1,790
5,847
5,454
0
38,452
L
Tiamat
Drovane
Tiamat
10,824
679
216
2,948
11,514
6,037
651
3,119
8,395
26,344
0
W
Heimdallr
GucciMendez
Heimdallr
11,256
4,546
0
537
11,175
4,743
2,321
3,764
7,255
0
26,469
L
Da Ji
LipeDante
Da Ji
6,007
607
346
915
13,848
4,492
0
2,753
11,095
0
9,369
W
Cthulhu
Might ShyG
Cthulhu
10,988
221
1,390
5,668
16,553
17,099
237
6,626
9,693
26,033
0
W
Ne Zha
Puwnter84
Ne Zha
17,008
4,688
1,873
2,175
11,425
6,135
700
4,254
7,019
0
26,909
L
Anubis
8,481
0
0
1,965
12,154
4,761
0
3,892
8,262
15,485
0
L
6,522
342
788
995
10,438
2,475
517
2,171
8,267
19,512
0
L
14,985
2,526
992
10,594
19,129
24,546
416
3,936
15,193
0
31,336
W
Ymir
iAndyy
Ymir
4,883
594
2,268
2,141
12,144
13,165
188
4,528
7,446
11,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,448
Gold Earned
53,709
129
Minions Killed
140
0
Camps Cleared
0
1,057,376
Distance Traveled
1,154,629
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,790
983
41
3
0
222,906
1
L
Tiamat
10,876
906
39
3
0
246,249
1
W
Heimdallr
9,599
800
31
3
0
217,524
0
L
Da Ji
8,480
707
5
0
0
209,644
0
W
Cthulhu
11,046
921
35
3
0
254,382
0
W
Ne Zha
11,313
943
26
2
0
236,024
0
L
Anubis
9,604
800
25
2
0
149,001
0
L
Janus
9,021
752
42
4
0
210,379
2
L
Chaac
10,467
872
18
2
0
242,103
1
W
Ymir
9,961
830
7
1
0
223,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role