Player Matchup

Chaac
Chaac
Gold II
ChronosBeyond
Chaac
Gold II
Level 146
God Stats
11W - 6L
1,684 SR
Queue Stats
117W - 115L
1,634 MMR
Solo
Sobek
Sobek
Platinum II
courtekj
Sobek
Platinum II
Level 148
God Stats
19W - 23L
1,553 SR
Queue Stats
347W - 376L
1,775 MMR
Party 1
Zeus
Zeus
Diamond IV
manu100890
Zeus
Diamond IV
Level 156
God Stats
15W - 11L
1,566 SR
Queue Stats
501W - 553L
1,973 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,601 SR
1,794 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 106
1,685 SR
1,636 MMR
Cerberus
Cerberus
Gold II
F0rsaken nate
Cerberus
Gold II
Level 87
God Stats
37W - 33L
1,628 SR
Queue Stats
284W - 281L
1,531 MMR
Party 2
Da Ji
Da Ji
Gold II
Itsprizmo
Da Ji
Gold II
Level 105
God Stats
3W - 3L
1,768 SR
Queue Stats
347W - 358L
1,576 MMR
Party 2
Sol
Sol
Gold III
LOTGBIRD
Sol
Gold III
Level 125
God Stats
105W - 93L
1,659 SR
Queue Stats
175W - 215L
1,801 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 8
14,096
705
24,073
23,182
27,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
courtekj
Sobek
17
1 / 3 / 13
13,853
693
9,506
22,160
35,000
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
7 / 4 / 4
13,480
674
18,642
16,425
4,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
PersephoneGilgameshMorgan Le FayOdinTiamat

VS

Bans
SkadiAthenaMedusaCthulhuHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
F0rsaken nate
Cerberus
16
5 / 3 / 3
12,505
625
13,883
25,394
27,031
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
Itsprizmo
Da Ji
15
2 / 8 / 5
11,451
573
10,718
20,287
7,630
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 5 / 3
11,367
568
23,444
16,666
5,167
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
16
Kills
8
8
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
1
8
12
L
Cerberus
F0rsaken nate
Cerberus
5
3
3
2.17
L
Da Ji
Itsprizmo
Da Ji
2
8
5
0.56
L
1
5
3
0.5
W
Sobek
courtekj
Sobek
1
3
13
2.5
W
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,221
Damage
48,045
61,767
Taken
62,347
67,719
Mitigated
39,828
29,006
Healing
13,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,073
5,739
0
13,982
23,182
27,868
2,442
15,631
7,551
0
63,927
L
Cerberus
F0rsaken nate
Cerberus
13,883
940
0
6,355
25,394
27,031
0
14,771
9,901
27,402
0
L
Da Ji
Itsprizmo
Da Ji
10,718
3,076
0
2,693
20,287
7,630
0
7,269
12,838
0
32,756
L
23,444
7,281
0
4,352
16,666
5,167
616
5,727
10,759
79,334
0
W
Sobek
courtekj
Sobek
9,506
432
0
9,713
22,160
35,000
329
14,063
8,097
28,756
0
W
18,642
899
151
5,160
16,425
4,851
60
7,954
8,471
79,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,429
Gold Earned
35,323
217
Minions Killed
214
11
Camps Cleared
7
1,181,558
Distance Traveled
985,206
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,096
705
70
4
2
432,338
4
L
Cerberus
12,505
625
36
2
2
356,772
2
L
Da Ji
11,451
573
45
2
3
307,278
7
L
Sol
11,367
568
133
7
2
321,156
0
W
Sobek
13,853
693
25
1
1
395,553
3
W
Zeus
13,480
674
122
6
8
353,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role