Player Matchup

Ah Puch
Ah Puch
BTTY Pando
Ah Puch
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,421 Elo+
Party 2
Serqet
Serqet
Ballesteros06
Serqet
Level 51
God Stats
4W - 4L
1,469 SR
Queue Stats
268W - 264L
1,396 Elo+
Party 2
Nu Wa
Nu Wa
Mangekiosh
Nu Wa
Level 102
God Stats
9W - 7L
1,681 SR
Queue Stats
261W - 218L
1,508 Elo+
Party 2
Khepri
Khepri
Munincat
Khepri
Level 87
God Stats
4W - 3L
1,525 SR
Queue Stats
154W - 163L
1,423 Elo+
Party 2
Tyr
Tyr
SYov
Tyr
Level 143
God Stats
3W - 4L
1,359 SR
Queue Stats
138W - 114L
1,508 Elo+
Party 2
Team Averages
Level 81
1,507 SR
1,451 Elo+

VS

Team Averages
Level 84
1,417 SR
1,392 Elo+
Scylla
Scylla
Jakeneon
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,502 Elo+
Solo
Pele
Pele
Pike_Trickfoot
Pele
Level 111
God Stats
1W - 3L
1,410 SR
Queue Stats
197W - 205L
1,457 Elo+
Solo
Thoth
Thoth
Spifferskate994
Thoth
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,415 Elo+
Party 1
Gilgamesh
Gilgamesh
ggMuddy
Gilgamesh
Level 136
God Stats
0W - 2L
1,175 SR
Queue Stats
361W - 348L
1,436 Elo+
Party 1
Ares
Ares
wounded-slow
Ares
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BTTY Pando
Ah Puch
15
1 / 3 / 11
9,165
705
6,971
7,451
3,696
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 8 / 10
8,831
679
3,545
9,067
4,055
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
19
6 / 3 / 9
10,941
842
17,132
7,779
3,324
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Munincat
Khepri
16
1 / 3 / 10
9,623
740
3,651
13,278
18,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
SYov
Tyr
19
9 / 5 / 7
10,982
845
11,301
15,512
16,832
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jakeneon
Scylla
15
5 / 4 / 8
8,925
687
7,707
8,050
2,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 3 / 10
8,702
669
6,475
9,461
3,270
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 3 / 10
9,398
723
8,321
8,149
2,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
ggMuddy
Gilgamesh
13
3 / 5 / 11
8,386
645
10,622
13,539
11,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 3 / 11
8,894
684
3,793
8,954
7,348
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
69
18
Kills
19
22
Deaths
18
47
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BTTY Pando
Ah Puch
1
3
11
2.17
W
1
8
10
0.75
L
Scylla
Jakeneon
Scylla
5
4
8
2.25
W
Nu Wa
6
3
9
3.5
W
Khepri
Munincat
Khepri
1
3
10
2
L
5
3
10
3.33
W
Tyr
SYov
Tyr
9
5
7
2.5
L
4
3
10
3
L
Gilgamesh
ggMuddy
Gilgamesh
3
5
11
1.7
L
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,600
Damage
36,918
53,087
Taken
48,153
46,018
Mitigated
26,808
14,015
Healing
12,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BTTY Pando
Ah Puch
6,971
1,106
0
2,261
7,451
3,696
1,370
2,254
5,152
19,876
0
W
3,545
0
580
188
9,067
4,055
2,136
4,831
4,058
0
3,588
L
Scylla
Jakeneon
Scylla
7,707
97
1,036
1,559
8,050
2,622
0
3,773
3,876
18,612
0
W
Nu Wa
17,132
4,642
663
2,261
7,779
3,324
2,114
2,060
5,633
35,404
0
W
Khepri
Munincat
Khepri
3,651
110
2,465
2,665
13,278
18,111
307
5,211
7,875
17,412
0
L
6,475
1,257
742
1,893
9,461
3,270
0
5,924
3,126
0
14,464
W
Tyr
SYov
Tyr
11,301
937
222
2,710
15,512
16,832
374
5,465
9,831
407
21,633
L
8,321
437
787
1,907
8,149
2,473
0
4,644
2,911
27,783
0
L
Gilgamesh
ggMuddy
Gilgamesh
10,622
1,352
1,814
2,947
13,539
11,095
0
5,938
6,276
0
14,357
L
3,793
348
0
20
8,954
7,348
0
6,702
1,430
12,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,542
Gold Earned
44,305
117
Minions Killed
139
0
Camps Cleared
0
1,138,056
Distance Traveled
1,085,987
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,165
705
34
3
0
233,752
1
W
Serqet
8,831
679
4
0
0
201,080
0
L
Scylla
8,925
687
25
2
0
211,946
1
W
Nu Wa
10,941
842
46
4
0
205,802
0
W
Khepri
9,623
740
17
1
0
239,228
0
L
Pele
8,702
669
26
2
0
219,533
3
W
Tyr
10,982
845
16
1
0
258,194
1
L
Thoth
9,398
723
60
5
0
230,138
0
L
Gilgamesh
8,386
645
10
1
0
188,376
1
L
Ares
8,894
684
18
1
0
235,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role