Player Matchup

Sylvanus
Sylvanus
BonPouel
Sylvanus
Level 104
God Stats
0W - 4L
1,530 SR
Queue Stats
33W - 49L
1,469 Elo+
Party 1
Ne Zha
Ne Zha
Eltezy
Ne Zha
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,605 Elo+
Party 1
Neith
Neith
GettheMemoo
Neith
Level 126
God Stats
0W - 5L
1,602 SR
Queue Stats
59W - 65L
1,572 Elo+
Party 1
Chaac
Chaac
Morino01
Chaac
Level 121
God Stats
8W - 5L
1,637 SR
Queue Stats
45W - 61L
1,493 Elo+
Party 1
Janus
Janus
VasekNova
Janus
Level 108
God Stats
9W - 5L
1,500 SR
Queue Stats
104W - 102L
1,401 Elo+
Party 1
Team Averages
Level 112
1,554 SR
1,508 Elo+

VS

Team Averages
Level 111
1,528 SR
1,554 Elo+
Cupid
Cupid
 
Cupid
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
 
Bacchus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
Ibericus
Set
Level 124
God Stats
2W - 1L
1,292 SR
Queue Stats
148W - 118L
1,622 Elo+
Solo
Cu Chulainn
Cu Chulainn
PineapplePatrol
Cu Chulainn
Level 103
God Stats
6W - 3L
1,650 SR
Queue Stats
451W - 393L
1,570 Elo+
Party 2
Sol
Sol
lukepob21
Sol
Level 67
God Stats
213W - 147L
1,697 SR
Queue Stats
408W - 387L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BonPouel
Sylvanus
8
0 / 4 / 4
5,830
448
4,140
11,017
5,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
Eltezy
Ne Zha
11
2 / 7 / 3
6,724
517
6,710
12,493
3,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 2
6,832
526
5,705
8,001
2,100
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Morino01
Chaac
12
3 / 5 / 1
7,516
578
8,073
12,105
8,281
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
VasekNova
Janus
12
2 / 4 / 1
6,880
529
5,392
6,761
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
4 / 3 / 5
7,769
598
6,579
8,241
2,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
12
1 / 0 / 12
7,023
540
5,812
11,617
11,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 5
7,211
555
4,616
9,243
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
PineapplePatrol
Cu Chulainn
13
7 / 2 / 1
7,935
610
8,023
8,160
8,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
10 / 1 / 3
8,583
660
12,667
10,596
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
8
Kills
23
23
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
3
5
2.17
W
Bacchus
 
Bacchus
1
0
12
7
L
Sylvanus
BonPouel
Sylvanus
0
4
4
0.5
L
Ne Zha
Eltezy
Ne Zha
2
7
3
0.5
L
1
3
2
0.67
W
1
2
5
1.75
L
Chaac
Morino01
Chaac
3
5
1
0.7
W
Cu Chulainn
PineapplePatrol
Cu Chulainn
7
2
1
3.75
L
Janus
VasekNova
Janus
2
4
1
0.63
W
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,020
Damage
37,697
50,377
Taken
47,857
22,223
Mitigated
28,589
11,649
Healing
22,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
6,579
3,336
747
1,976
8,241
2,418
966
1,271
6,970
0
52,234
W
Bacchus
 
Bacchus
5,812
619
684
4,515
11,617
11,124
0
4,191
7,334
17,874
0
L
Sylvanus
BonPouel
Sylvanus
4,140
1,191
1,992
2,424
11,017
5,709
161
5,996
5,021
14,348
0
L
Ne Zha
Eltezy
Ne Zha
6,710
3,212
0
1,591
12,493
3,980
0
3,466
9,027
0
37,217
L
5,705
3,216
0
2,410
8,001
2,100
368
2,188
5,813
0
44,123
W
4,616
2,259
0
4,724
9,243
3,297
0
1,336
7,835
0
46,861
L
Chaac
Morino01
Chaac
8,073
2,674
0
2,250
12,105
8,281
0
3,105
9,000
2,008
38,579
W
Cu Chulainn
PineapplePatrol
Cu Chulainn
8,023
2,963
0
2,663
8,160
8,114
0
554
7,606
0
38,006
L
Janus
VasekNova
Janus
5,392
728
0
982
6,761
2,153
0
3,724
3,037
41,816
0
W
12,667
4,704
0
6,775
10,596
3,636
832
2,764
7,732
53,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,782
Gold Earned
38,521
350
Minions Killed
385
0
Camps Cleared
0
1,158,069
Distance Traveled
1,203,316
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,769
598
104
8
0
221,384
0
W
Bacchus
7,023
540
25
2
0
269,709
5
L
Sylvanus
5,830
448
36
3
0
214,899
0
L
Ne Zha
6,724
517
59
5
0
264,695
1
L
Neith
6,832
526
75
6
0
205,817
3
W
Set
7,211
555
98
8
0
247,911
3
L
Chaac
7,516
578
81
6
0
232,236
1
W
Cu Chulainn
7,935
610
64
5
0
247,607
4
L
Janus
6,880
529
99
8
0
240,422
4
W
Sol
8,583
660
94
7
0
216,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role