Player Matchup

Cliodhna
Cliodhna
BlueJellyBean
Cliodhna
Level 27
God Stats
0W - 1L
1,669 SR
Queue Stats
47W - 53L
1,416 Elo+
Party 2
Danzaburou
Danzaburou
Chaz7034
Danzaburou
Level 52
God Stats
1W - 4L
1,455 SR
Queue Stats
75W - 96L
1,421 Elo+
Party 2
Sylvanus
Sylvanus
DevilDenny15
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,300 Elo+
Party 2
Achilles
Achilles
Starboy550
Achilles
Level 81
God Stats
2W - 4L
1,313 SR
Queue Stats
65W - 94L
1,359 Elo+
Party 2
Discordia
Discordia
cherrylulu
Discordia
Level 19
God Stats
0W - 1L
1,794 SR
Queue Stats
11W - 26L
1,251 Elo+
Party 2
Team Averages
Level 39
1,546 SR
1,349 Elo+

VS

Team Averages
Level 88
1,536 SR
1,437 Elo+
Cernunnos
Cernunnos
Chowhound
Cernunnos
Level 109
God Stats
8W - 4L
1,601 SR
Queue Stats
253W - 274L
1,525 Elo+
Party 1
Ymir
Ymir
ElementalPixie11
Ymir
Level 31
God Stats
2W - 0L
1,504 SR
Queue Stats
64W - 107L
1,331 Elo+
Party 1
Bellona
Bellona
HeyMeQ
Bellona
Level 119
God Stats
3W - 2L
1,519 SR
Queue Stats
12W - 10L
1,283 Elo+
Solo
Odin
Odin
SgtBaconMaster
Odin
Level 84
God Stats
16W - 15L
1,559 SR
Queue Stats
357W - 409L
1,499 Elo+
Party 1
Janus
Janus
below41
Janus
Level 98
God Stats
2W - 4L
1,500 SR
Queue Stats
411W - 401L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BlueJellyBean
Cliodhna
17
10 / 7 / 1
11,219
534
12,126
13,909
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Chaz7034
Danzaburou
14
5 / 5 / 2
9,226
439
12,313
14,270
5,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
DevilDenny15
Sylvanus
12
1 / 3 / 3
8,500
405
5,317
12,300
13,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Starboy550
Achilles
15
4 / 6 / 1
9,910
472
7,123
17,942
16,425
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
cherrylulu
Discordia
14
0 / 8 / 3
8,869
422
5,409
15,140
4,528
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chowhound
Cernunnos
16
1 / 6 / 5
9,654
460
6,675
12,492
3,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 4 / 5
9,576
456
2,374
14,638
11,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
HeyMeQ
Bellona
14
4 / 5 / 2
9,509
453
8,806
11,612
11,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
12 / 2 / 3
12,585
599
16,775
14,057
6,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
below41
Janus
19
9 / 3 / 6
12,194
581
15,668
11,033
4,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
20
Kills
28
29
Deaths
20
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
BlueJellyBean
Cliodhna
10
7
1
1.5
L
Danzaburou
Chaz7034
Danzaburou
5
5
2
1.2
W
Cernunnos
Chowhound
Cernunnos
1
6
5
0.58
L
Sylvanus
DevilDenny15
Sylvanus
1
3
3
0.83
W
2
4
5
1.13
W
Bellona
HeyMeQ
Bellona
4
5
2
1
W
12
2
3
6.75
L
Achilles
Starboy550
Achilles
4
6
1
0.75
W
Janus
below41
Janus
9
3
6
4
L
Discordia
cherrylulu
Discordia
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,288
Damage
50,298
73,561
Taken
63,832
46,358
Mitigated
38,027
11,108
Healing
17,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
BlueJellyBean
Cliodhna
12,126
1,099
0
2,084
13,909
6,362
0
2,307
11,486
0
79,015
L
Danzaburou
Chaz7034
Danzaburou
12,313
6,484
0
1,901
14,270
5,183
484
3,651
10,406
0
59,648
W
Cernunnos
Chowhound
Cernunnos
6,675
1,986
0
3,545
12,492
3,809
1,638
1,591
10,901
0
59,936
L
Sylvanus
DevilDenny15
Sylvanus
5,317
2,597
685
1,900
12,300
13,860
294
4,735
7,411
22,416
0
W
2,374
394
380
3,479
14,638
11,794
0
4,202
10,436
17,296
0
W
Bellona
HeyMeQ
Bellona
8,806
2,462
0
2,819
11,612
11,648
682
0
11,612
8,923
36,644
W
16,775
4,679
0
5,440
14,057
6,769
310
2,510
11,547
0
106,593
L
Achilles
Starboy550
Achilles
7,123
2,484
0
2,364
17,942
16,425
616
1,636
16,300
0
57,055
W
Janus
below41
Janus
15,668
1,256
0
2,287
11,033
4,007
0
2,423
8,610
94,511
0
L
Discordia
cherrylulu
Discordia
5,409
960
0
2,174
15,140
4,528
1,192
6,567
8,305
41,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,724
Gold Earned
53,518
416
Minions Killed
567
0
Camps Cleared
0
1,768,784
Distance Traveled
1,941,866
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
11,219
534
118
6
0
403,976
4
L
Danzaburou
9,226
439
87
4
0
341,659
1
W
Cernunnos
9,654
460
115
5
0
407,244
1
L
Sylvanus
8,500
405
31
1
0
325,577
0
W
Ymir
9,576
456
30
1
0
355,688
2
W
Bellona
9,509
453
84
4
0
296,603
0
W
Odin
12,585
599
169
8
0
450,958
5
L
Achilles
9,910
472
94
4
0
363,438
3
W
Janus
12,194
581
169
8
0
431,373
0
L
Discordia
8,869
422
86
4
0
334,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role