Player Matchup

Set
Set
AlexCTYC
Set
Level 67
God Stats
20W - 16L
1,589 SR
Queue Stats
222W - 195L
1,563 Elo+
Party 1
Kukulkan
Kukulkan
CPTDeadpoolio
Kukulkan
Level 88
God Stats
6W - 2L
1,741 SR
Queue Stats
179W - 157L
1,597 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CannibalVector
Cu Chulainn
Level 62
God Stats
19W - 16L
1,661 SR
Queue Stats
90W - 104L
1,500 Elo+
Party 1
Khepri
Khepri
OGTHAGOD
Khepri
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,756 Elo+
Party 1
Medusa
Medusa
Waynesupreme
Medusa
Level 47
God Stats
16W - 16L
1,510 SR
Queue Stats
79W - 75L
1,616 Elo+
Party 1
Team Averages
Level 56
1,600 SR
1,607 Elo+

VS

Team Averages
Level 73
1,624 SR
1,510 Elo+
Tiamat
Tiamat
ARedAristocrat
Tiamat
Level 128
God Stats
73W - 70L
1,546 SR
Queue Stats
455W - 434L
1,557 Elo+
Party 2
Cthulhu
Cthulhu
BigStu1217
Cthulhu
Level 86
God Stats
29W - 35L
1,523 SR
Queue Stats
688W - 666L
1,478 Elo+
Party 2
Kali
Kali
CrutsyBiggers
Kali
Level 22
God Stats
12W - 5L
1,787 SR
Queue Stats
71W - 63L
1,542 Elo+
Party 2
Izanami
Izanami
JungusMungus
Izanami
Level 48
God Stats
23W - 24L
1,525 SR
Queue Stats
204W - 234L
1,489 Elo+
Party 2
Anubis
Anubis
SlojiwiKilla
Anubis
Level 80
God Stats
14W - 5L
1,736 SR
Queue Stats
536W - 522L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 4 / 2
9,749
609
12,366
14,325
6,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
CPTDeadpoolio
Kukulkan
14
2 / 1 / 8
8,436
527
7,123
7,861
2,162
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cu Chulainn
CannibalVector
Cu Chulainn
14
0 / 3 / 4
7,983
499
6,016
9,336
6,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
OGTHAGOD
Khepri
11
0 / 2 / 8
7,082
443
3,540
8,411
6,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
15
4 / 1 / 3
8,340
521
8,657
6,721
2,411
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,342
521
7,188
10,042
6,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
BigStu1217
Cthulhu
10
1 / 4 / 3
7,163
448
7,521
13,122
13,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 3 / 4
8,945
559
6,350
10,200
5,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
JungusMungus
Izanami
14
3 / 3 / 1
8,260
516
6,710
8,216
2,916
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
16
2 / 1 / 3
9,775
611
6,137
10,442
5,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
16
Kills
11
11
Deaths
16
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
10
4
2
2.75
L
Cthulhu
BigStu1217
Cthulhu
1
4
3
0.63
W
Kukulkan
CPTDeadpoolio
Kukulkan
2
1
8
6
W
Cu Chulainn
CannibalVector
Cu Chulainn
0
3
4
0.67
L
4
3
4
2
L
Izanami
JungusMungus
Izanami
3
3
1
1.17
W
Khepri
OGTHAGOD
Khepri
0
2
8
2
L
Anubis
2
1
3
3.5
W
Medusa
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,702
Damage
33,906
46,654
Taken
52,022
23,193
Mitigated
33,622
10,519
Healing
16,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,188
395
0
2,811
10,042
6,297
720
4,986
5,038
55,068
0
W
12,366
5,624
0
3,296
14,325
6,397
0
4,979
9,154
0
67,296
L
Cthulhu
BigStu1217
Cthulhu
7,521
488
257
1,656
13,122
13,529
0
3,693
9,409
23,723
0
W
Kukulkan
CPTDeadpoolio
Kukulkan
7,123
1,379
107
2,197
7,861
2,162
0
6,616
923
55,875
0
W
Cu Chulainn
CannibalVector
Cu Chulainn
6,016
1,177
0
1,430
9,336
6,129
0
3,558
5,772
0
50,824
L
6,350
3,454
0
3,637
10,200
5,689
0
607
9,593
0
55,826
L
Izanami
JungusMungus
Izanami
6,710
3,943
0
750
8,216
2,916
0
1,057
7,159
0
66,439
W
Khepri
OGTHAGOD
Khepri
3,540
648
0
2,047
8,411
6,094
0
2,833
5,546
16,703
0
L
Anubis
6,137
98
0
7,007
10,442
5,191
0
282
10,160
70,629
0
W
Medusa
8,657
3,036
0
1,442
6,721
2,411
0
2,244
4,413
0
61,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,590
Gold Earned
42,485
482
Minions Killed
540
0
Camps Cleared
0
1,516,184
Distance Traveled
1,509,488
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,342
521
124
8
0
287,340
1
W
Set
9,749
609
109
7
0
315,386
1
L
Cthulhu
7,163
448
23
1
0
322,574
6
W
Kukulkan
8,436
527
113
7
0
303,959
4
W
Cu Chulainn
7,983
499
113
7
0
292,963
5
L
Kali
8,945
559
88
6
0
359,624
4
L
Izanami
8,260
516
140
9
0
269,980
2
W
Khepri
7,082
443
31
2
0
297,284
4
L
Anubis
9,775
611
165
10
0
269,970
0
W
Medusa
8,340
521
116
7
0
306,592
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role