Player Matchup

Tiamat
Tiamat
ADHDdDAD
Tiamat
Level 37
God Stats
7W - 4L
1,520 SR
Queue Stats
51W - 50L
1,462 Elo+
Solo
Janus
Janus
DurkrRequiem
Janus
Level 116
God Stats
13W - 19L
1,524 SR
Queue Stats
531W - 632L
1,504 Elo+
Party 2
Loki
Loki
Magical Skyz
Loki
Level 147
God Stats
12W - 22L
1,559 SR
Queue Stats
289W - 332L
1,559 Elo+
Party 2
Osiris
Osiris
OVERLORDOF117
Osiris
Level 47
God Stats
2W - 1L
1,708 SR
Queue Stats
15W - 32L
1,369 Elo+
Party 2
Neith
Neith
Wx Zebra xW
Neith
Level 109
God Stats
15W - 14L
1,606 SR
Queue Stats
416W - 385L
1,607 Elo+
Party 2
Team Averages
Level 91
1,583 SR
1,500 Elo+

VS

Team Averages
Level 97
1,672 SR
1,631 Elo+
Fenrir
Fenrir
Angel Apocalyps
Fenrir
Level 126
God Stats
7W - 1L
1,920 SR
Queue Stats
21W - 6L
1,681 Elo+
Party 1
Neith
Neith
ApostleVX
Neith
Level 160
God Stats
1W - 1L
1,808 SR
Queue Stats
38W - 17L
1,682 Elo+
Party 1
Vulcan
Vulcan
IQuitSmite
Vulcan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 3L
1,845 Elo+
Party 1
Anhur
Anhur
r4bidbadg3r
Anhur
Level 160
God Stats
1W - 1L
1,762 SR
Queue Stats
34W - 12L
1,737 Elo+
Party 1
Aphrodite
Aphrodite
tyskellington666
Aphrodite
Level 33
God Stats
2W - 5L
1,372 SR
Queue Stats
26W - 46L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ADHDdDAD
Tiamat
15
1 / 3 / 2
9,180
417
5,935
16,716
18,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 2
10,082
458
8,034
10,792
3,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 4 / 1
10,392
472
6,553
13,958
4,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 4 / 0
10,614
482
13,913
16,683
20,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
1 / 3 / 1
9,989
454
11,425
11,783
3,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 6
11,435
520
9,455
19,718
8,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
ApostleVX
Neith
18
3 / 2 / 9
11,578
526
11,611
13,284
7,815
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
IQuitSmite
Vulcan
18
3 / 3 / 5
10,835
493
10,437
10,101
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 1 / 5
10,866
494
13,419
15,381
4,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
16
2 / 1 / 8
9,074
412
5,177
10,397
8,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
9
Kills
18
18
Deaths
9
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ADHDdDAD
Tiamat
1
3
2
0.67
W
6
2
6
4.5
W
Neith
ApostleVX
Neith
3
2
9
3.75
L
1
4
2
0.5
W
Vulcan
IQuitSmite
Vulcan
3
3
5
1.83
L
3
4
1
0.88
L
3
4
0
0.75
L
1
3
1
0.5
W
4
1
5
6.5
W
Aphrodite
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,860
Damage
50,099
69,932
Taken
68,881
51,526
Mitigated
33,422
17,281
Healing
31,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ADHDdDAD
Tiamat
5,935
734
382
4,890
16,716
18,958
0
3,902
12,398
34,678
0
W
9,455
1,773
0
8,532
19,718
8,644
0
3,081
16,459
0
85,363
W
Neith
ApostleVX
Neith
11,611
5,777
0
4,705
13,284
7,815
597
1,250
11,984
0
86,210
L
8,034
314
0
1,532
10,792
3,462
60
3,590
7,160
73,172
0
W
Vulcan
IQuitSmite
Vulcan
10,437
1,008
149
2,749
10,101
3,730
189
3,837
6,010
73,136
0
L
6,553
1,429
0
3,911
13,958
4,821
128
2,101
11,801
0
71,799
L
13,913
3,170
0
4,253
16,683
20,581
0
3,550
13,069
0
72,516
L
11,425
2,449
0
2,313
11,783
3,704
0
1,693
9,890
0
93,585
W
13,419
7,802
0
6,031
15,381
4,599
101
2,097
13,284
0
98,061
W
Aphrodite
5,177
348
3,553
6,110
10,397
8,634
312
3,076
7,175
24,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,257
Gold Earned
53,788
618
Minions Killed
662
0
Camps Cleared
0
2,113,713
Distance Traveled
2,154,534
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,180
417
48
2
0
402,727
1
W
Fenrir
11,435
520
123
6
0
480,402
4
W
Neith
11,578
526
160
7
0
383,120
10
L
Janus
10,082
458
140
6
0
407,400
4
W
Vulcan
10,835
493
149
7
0
431,346
4
L
Loki
10,392
472
123
6
0
466,624
2
L
Osiris
10,614
482
134
6
0
458,547
5
L
Neith
9,989
454
173
8
0
378,415
2
W
Anhur
10,866
494
183
8
0
399,187
9
W
Aphrodite
9,074
412
47
2
0
460,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role