Player Matchup

Anhur
Anhur
Daddy
Anhur
Level 160
God Stats
0W - 1L
1,507 SR
Queue Stats
57W - 44L
1,660 Elo+
Party 1
Bacchus
Bacchus
chaddG
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,575 Elo+
Party 1
Sobek
Sobek
shanekgtv
Sobek
Level 157
God Stats
0W - 1L
1,354 SR
Queue Stats
53W - 33L
1,648 Elo+
Party 1
Team Averages
Level 129
1,454 SR
1,628 Elo+

VS

Team Averages
Level 85
1,633 SR
1,608 Elo+
Scylla
Scylla
IFeed05
Scylla
Level 64
God Stats
2W - 0L
1,720 SR
Queue Stats
20W - 12L
1,628 Elo+
Party 2
Gilgamesh
Gilgamesh
JAD500
Gilgamesh
Level 116
God Stats
1W - 0L
1,677 SR
Queue Stats
8W - 6L
1,586 Elo+
Party 2
Ne Zha
Ne Zha
Mythicalbeast11
Ne Zha
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 64L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Daddy
Anhur
11
3 / 8 / 3
7,871
656
10,652
13,817
4,145
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
chaddG
Bacchus
10
0 / 5 / 3
7,019
585
5,327
11,992
12,913
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sobek
shanekgtv
Sobek
12
3 / 4 / 2
8,332
694
8,343
14,992
16,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
IFeed05
Scylla
14
8 / 0 / 9
9,711
809
14,773
6,866
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
JAD500
Gilgamesh
12
3 / 4 / 14
8,526
711
11,965
15,837
13,944
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
6 / 2 / 9
9,081
757
8,614
10,310
6,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
6
Kills
17
17
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anhur
Daddy
Anhur
3
8
3
0.56
W
Scylla
IFeed05
Scylla
8
0
9
12.5
W
Gilgamesh
JAD500
Gilgamesh
3
4
14
2.5
W
6
2
9
5.25
L
Bacchus
chaddG
Bacchus
0
5
3
0.3
L
Sobek
shanekgtv
Sobek
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,322
Damage
35,352
40,801
Taken
33,013
33,493
Mitigated
23,472
9,150
Healing
9,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Daddy
Anhur
10,652
6,029
0
3,076
13,817
4,145
11
5,269
8,247
0
31,308
W
Scylla
IFeed05
Scylla
14,773
2,113
0
2,146
6,866
2,981
696
3,496
3,370
39,325
0
W
Gilgamesh
JAD500
Gilgamesh
11,965
3,242
0
3,352
15,837
13,944
30
5,691
10,146
94
26,371
W
8,614
2,164
0
3,819
10,310
6,547
0
4,863
5,447
0
19,122
L
Bacchus
chaddG
Bacchus
5,327
936
165
850
11,992
12,913
0
4,501
7,296
10,455
0
L
Sobek
shanekgtv
Sobek
8,343
1,254
0
5,059
14,992
16,435
0
5,466
9,114
17,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,222
Gold Earned
27,318
76
Minions Killed
131
4
Camps Cleared
6
655,485
Distance Traveled
704,188
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,871
656
53
4
3
201,181
4
W
Scylla
9,711
809
75
6
2
223,475
1
W
Gilgamesh
8,526
711
30
3
3
244,732
3
W
Ne Zha
9,081
757
26
2
1
235,981
2
L
Bacchus
7,019
585
8
1
0
226,400
4
L
Sobek
8,332
694
15
1
1
227,904
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role