Player Matchup

Zeus
Zeus
Caucuzo
Zeus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
CrotchlessChap69
Ymir
Level 68
God Stats
8W - 3L
1,500 SR
Queue Stats
71W - 84L
1,325 Elo+
Party 3
Guan Yu
Guan Yu
Doit4Coach
Guan Yu
Level 28
God Stats
4W - 1L
1,781 SR
Queue Stats
66W - 66L
1,310 Elo+
Solo
Neith
Neith
Est59MISFIT2
Neith
Level 6
God Stats
8W - 9L
1,377 SR
Queue Stats
8W - 11L
1,068 Elo+
Party 3
Serqet
Serqet
Kenutho
Serqet
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 32
1,532 SR
1,341 Elo+

VS

Team Averages
Level 32
1,413 SR
1,360 Elo+
Bellona
Bellona
Asalis94
Bellona
Level 8
God Stats
0W - 1L
1,220 SR
Queue Stats
4W - 11L
1,230 Elo+
Party 1
Achilles
Achilles
DenseAxeMan
Achilles
Level 52
God Stats
3W - 7L
1,500 SR
Queue Stats
147W - 148L
1,431 Elo+
Party 1
Nemesis
Nemesis
Ekoui
Nemesis
Level 6
God Stats
0W - 1L
1,377 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Juclob
Cernunnos
Level 83
God Stats
18W - 19L
1,467 SR
Queue Stats
178W - 187L
1,407 Elo+
Party 1
Merlin
Merlin
WobbleCraftsman
Merlin
Level 12
God Stats
3W - 5L
1,500 SR
Queue Stats
3W - 6L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Caucuzo
Zeus
11
2 / 2 / 3
7,533
443
3,664
4,824
1,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 1 / 8
9,862
580
10,275
13,041
14,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
Doit4Coach
Guan Yu
15
2 / 0 / 3
8,878
522
6,118
8,721
9,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 4 / 6
8,565
504
5,166
6,573
2,031
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Serqet
Kenutho
Serqet
11
3 / 3 / 5
7,792
458
3,892
7,308
4,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Asalis94
Bellona
8
0 / 5 / 1
6,311
371
981
7,306
3,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
DenseAxeMan
Achilles
12
0 / 2 / 2
7,193
423
5,773
11,092
10,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
Ekoui
Nemesis
11
6 / 2 / 1
7,790
458
6,488
9,843
3,041
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Juclob
Cernunnos
14
4 / 6 / 1
8,947
526
9,296
11,368
2,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 5 / 0
7,040
414
2,004
8,474
2,773
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
20
Kills
10
10
Deaths
20
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
Asalis94
Bellona
0
5
1
0.1
W
Zeus
Caucuzo
Zeus
2
2
3
1.75
W
8
1
8
12
L
Achilles
DenseAxeMan
Achilles
0
2
2
0.5
W
Guan Yu
Doit4Coach
Guan Yu
2
0
3
3.5
L
Nemesis
Ekoui
Nemesis
6
2
1
3.25
W
5
4
6
2
L
Cernunnos
Juclob
Cernunnos
4
6
1
0.75
W
Serqet
Kenutho
Serqet
3
3
5
1.83
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,115
Damage
24,542
40,467
Taken
48,083
31,379
Mitigated
23,615
10,119
Healing
7,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Asalis94
Bellona
981
225
0
580
7,306
3,902
0
1,672
5,634
0
10,037
W
Zeus
Caucuzo
Zeus
3,664
1,005
0
821
4,824
1,447
1,264
737
4,087
27,237
0
W
10,275
1,840
0
4,061
13,041
14,444
220
807
12,187
48,273
0
L
Achilles
DenseAxeMan
Achilles
5,773
1,135
0
2,215
11,092
10,959
249
1,352
8,361
0
32,356
W
Guan Yu
Doit4Coach
Guan Yu
6,118
936
420
4,288
8,721
9,221
354
0
7,742
0
47,547
L
Nemesis
Ekoui
Nemesis
6,488
3,467
0
275
9,843
3,041
0
2,985
6,587
0
33,294
W
5,166
2,530
0
0
6,573
2,031
967
0
6,573
0
42,658
L
Cernunnos
Juclob
Cernunnos
9,296
4,636
0
3,234
11,368
2,940
0
3,436
7,451
0
54,703
W
Serqet
Kenutho
Serqet
3,892
1,132
0
529
7,308
4,236
0
460
6,723
411
23,226
L
2,004
363
0
778
8,474
2,773
1,664
4,779
3,557
32,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,630
Gold Earned
37,281
353
Minions Killed
271
0
Camps Cleared
0
1,524,008
Distance Traveled
1,380,889
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,311
371
13
1
0
228,457
0
W
Zeus
7,533
443
45
3
0
237,220
0
W
Ymir
9,862
580
77
5
0
314,916
5
L
Achilles
7,193
423
42
2
0
319,392
0
W
Guan Yu
8,878
522
103
6
0
330,498
5
L
Nemesis
7,790
458
52
3
0
310,049
2
W
Neith
8,565
504
74
4
0
298,381
0
L
Cernunnos
8,947
526
95
6
0
296,875
5
W
Serqet
7,792
458
54
3
0
342,993
1
L
Merlin
7,040
414
69
4
0
226,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role