Player Matchup

Ra
Ra
ByAllen11
Ra
Level 36
God Stats
1W - 1L
1,474 SR
Queue Stats
194W - 203L
1,481 Elo+
Solo
Bellona
Bellona
Davman40
Bellona
Level 29
God Stats
8W - 1L
1,974 SR
Queue Stats
52W - 2L
2,159 Elo+
Party 2
Hun Batz
Hun Batz
GhostSeducer
Hun Batz
Level 142
God Stats
20W - 1L
1,967 SR
Queue Stats
410W - 38L
1,973 Elo+
Party 2
Xing Tian
Xing Tian
Hamus11
Xing Tian
Level 141
God Stats
10W - 1L
1,865 SR
Queue Stats
393W - 23L
2,114 Elo+
Party 2
Xbalanque
Xbalanque
IloveJoePolhamus
Xbalanque
Level 121
God Stats
5W - 0L
1,906 SR
Queue Stats
313W - 14L
2,185 Elo+
Party 2
Team Averages
Level 94
1,837 SR
1,982 Elo+

VS

Team Averages
Level 47
1,499 SR
1,563 Elo+
Sylvanus
Sylvanus
Chubbbsssss
Sylvanus
Level 109
God Stats
0W - 1L
1,348 SR
Queue Stats
22W - 8L
1,705 Elo+
Party 3
Erlang Shen
Erlang Shen
ForcedxFool
Erlang Shen
Level 46
God Stats
26W - 32L
1,519 SR
Queue Stats
446W - 363L
1,501 Elo+
Solo
Izanami
Izanami
Musterastas
Izanami
Level 29
God Stats
1W - 2L
1,654 SR
Queue Stats
10W - 18L
1,462 Elo+
Party 1
Sol
Sol
SolsticeEverglow
Sol
Level 37
God Stats
1W - 7L
1,473 SR
Queue Stats
10W - 18L
1,462 Elo+
Party 1
Zeus
Zeus
chubbssISboosted
Zeus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 9L
1,686 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
5,363
1,073
1,059
1,958
664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
Davman40
Bellona
11
6 / 1 / 6
7,022
1,404
8,255
4,508
3,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
GhostSeducer
Hun Batz
11
1 / 0 / 8
6,179
1,236
2,746
4,008
2,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Hamus11
Xing Tian
11
1 / 2 / 11
6,126
1,225
3,429
6,519
4,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
11
4 / 1 / 6
6,474
1,295
6,876
3,563
1,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

391

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chubbbsssss
Sylvanus
10
0 / 1 / 4
5,309
1,062
2,676
5,263
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
ForcedxFool
Erlang Shen
11
0 / 1 / 4
5,393
1,079
4,167
5,931
3,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Musterastas
Izanami
10
3 / 6 / 2
6,018
1,204
4,669
7,634
2,375
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 4 / 2
5,758
1,152
5,451
6,746
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 0
4,580
916
0
0
0

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
12
Kills
5
5
Deaths
12
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
Sylvanus
Chubbbsssss
Sylvanus
0
1
4
2
W
Bellona
Davman40
Bellona
6
1
6
9
L
Erlang Shen
ForcedxFool
Erlang Shen
0
1
4
2
W
Hun Batz
GhostSeducer
Hun Batz
1
0
8
5
W
Xing Tian
Hamus11
Xing Tian
1
2
11
3.25
W
Xbalanque
4
1
6
7
L
Izanami
Musterastas
Izanami
3
6
2
0.67
L
2
4
2
0.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,365
Damage
16,963
20,556
Taken
25,574
13,034
Mitigated
11,445
2,429
Healing
3,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,059
118
393
259
1,958
664
0
959
999
17,959
0
L
Sylvanus
Chubbbsssss
Sylvanus
2,676
1,053
1,011
921
5,263
3,426
0
1,437
3,826
9,842
1,863
W
Bellona
Davman40
Bellona
8,255
1,915
0
195
4,508
3,907
0
1,623
2,885
0
12,416
L
Erlang Shen
ForcedxFool
Erlang Shen
4,167
1,758
0
299
5,931
3,213
0
1,028
4,903
0
9,475
W
Hun Batz
GhostSeducer
Hun Batz
2,746
863
0
350
4,008
2,631
0
1,089
2,919
108
8,559
W
Xing Tian
Hamus11
Xing Tian
3,429
578
0
712
6,519
4,707
0
2,658
3,861
6,826
0
W
Xbalanque
6,876
4,394
0
520
3,563
1,125
0
736
2,827
0
13,783
L
Izanami
Musterastas
Izanami
4,669
2,938
0
108
7,634
2,375
0
1,428
6,206
0
18,025
L
5,451
2,088
0
1,247
6,746
2,431
0
703
6,043
15,281
1,656
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,164
Gold Earned
27,058
90
Minions Killed
78
4
Camps Cleared
3
522,422
Distance Traveled
383,175
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,363
1,073
31
6
0
99,576
0
L
Sylvanus
5,309
1,062
14
3
1
96,701
0
W
Bellona
7,022
1,404
14
3
0
120,978
0
L
Erlang Shen
5,393
1,079
9
2
0
113,544
1
W
Hun Batz
6,179
1,236
10
2
2
112,153
2
W
Xing Tian
6,126
1,225
10
2
0
100,538
0
W
Xbalanque
6,474
1,295
25
5
2
89,177
0
L
Izanami
6,018
1,204
30
6
1
87,550
0
L
Sol
5,758
1,152
25
5
1
85,380
0
L
Zeus
4,580
916
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role