Player Matchup

Awilix
Awilix
Dayquan
Awilix
Level 105
God Stats
31W - 19L
1,591 SR
Queue Stats
198W - 183L
1,542 Elo+
Party 2
Geb
Geb
ImAbord
Geb
Level 82
God Stats
11W - 4L
1,784 SR
Queue Stats
210W - 207L
1,487 Elo+
Party 2
Ra
Ra
ImTheSchmidt25
Ra
Level 140
God Stats
14W - 10L
1,680 SR
Queue Stats
234W - 206L
1,596 Elo+
Party 3
Gilgamesh
Gilgamesh
samgts
Gilgamesh
Level 44
God Stats
12W - 4L
1,773 SR
Queue Stats
216W - 141L
1,622 Elo+
Party 3
Izanami
Izanami
tippy1022
Izanami
Level 13
God Stats
3W - 5L
1,820 SR
Queue Stats
30W - 25L
1,652 Elo+
Party 2
Team Averages
Level 77
1,729 SR
1,580 Elo+

VS

Team Averages
Level 37
1,583 SR
1,511 Elo+
Skadi
Skadi
DRRoss99
Skadi
Level 36
God Stats
6W - 4L
1,741 SR
Queue Stats
25W - 28L
1,549 Elo+
Party 4
Zhong Kui
Zhong Kui
Enk0u
Zhong Kui
Level 28
God Stats
4W - 1L
1,446 SR
Queue Stats
10W - 11L
1,464 Elo+
Party 1
Athena
Athena
LazarusAlitheia
Athena
Level 22
God Stats
12W - 13L
1,571 SR
Queue Stats
17W - 20L
1,535 Elo+
Party 1
Thanatos
Thanatos
SmootyDaMeme
Thanatos
Level 68
God Stats
0W - 1L
1,269 SR
Queue Stats
10W - 10L
1,464 Elo+
Party 1
Chronos
Chronos
Tazumn
Chronos
Level 29
God Stats
1W - 1L
1,885 SR
Queue Stats
20W - 24L
1,546 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Dayquan
Awilix
13
5 / 0 / 2
7,679
698
4,979
5,033
1,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Geb
9
0 / 2 / 3
5,864
533
3,130
6,225
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
4 / 0 / 2
7,699
700
3,883
2,982
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
samgts
Gilgamesh
12
2 / 0 / 1
7,030
639
3,709
6,809
3,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
tippy1022
Izanami
11
2 / 1 / 0
6,362
578
2,490
4,743
1,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DRRoss99
Skadi
9
1 / 2 / 1
5,007
455
2,150
4,152
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Enk0u
Zhong Kui
9
0 / 2 / 1
5,325
484
4,078
5,056
3,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 0 / 2
5,341
486
1,337
5,533
3,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
SmootyDaMeme
Thanatos
10
1 / 3 / 2
5,542
504
3,416
7,793
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
Tazumn
Chronos
10
1 / 6 / 1
5,293
481
1,655
7,361
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
13
Kills
3
3
Deaths
13
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Skadi
DRRoss99
Skadi
1
2
1
0.75
W
Awilix
Dayquan
Awilix
5
0
2
6
L
Zhong Kui
Enk0u
Zhong Kui
0
2
1
0.25
W
Geb
0
2
3
0.75
W
4
0
2
5
L
0
0
2
1
L
Thanatos
SmootyDaMeme
Thanatos
1
3
2
0.67
L
Chronos
Tazumn
Chronos
1
6
1
0.25
W
Gilgamesh
samgts
Gilgamesh
2
0
1
2.5
W
Izanami
tippy1022
Izanami
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,191
Damage
12,636
25,792
Taken
29,895
12,338
Mitigated
12,220
10,112
Healing
10,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
DRRoss99
Skadi
2,150
655
0
452
4,152
1,354
30
1,103
3,035
0
26,974
W
Awilix
Dayquan
Awilix
4,979
2,696
0
3,113
5,033
1,528
0
818
4,115
0
46,056
L
Zhong Kui
Enk0u
Zhong Kui
4,078
402
0
583
5,056
3,201
301
889
4,139
22,714
0
W
Geb
3,130
138
0
1,219
6,225
4,895
0
1,565
4,600
12,827
0
W
3,883
167
635
1,684
2,982
1,101
174
276
2,648
55,315
0
L
1,337
430
0
1,620
5,533
3,333
0
2,184
3,285
9,089
0
L
Thanatos
SmootyDaMeme
Thanatos
3,416
534
0
7,196
7,793
2,231
0
397
7,396
0
27,350
L
Chronos
Tazumn
Chronos
1,655
190
0
1,009
7,361
2,101
0
2,244
5,027
26,258
0
W
Gilgamesh
samgts
Gilgamesh
3,709
816
0
2,340
6,809
3,467
0
2,997
3,812
0
37,505
W
Izanami
tippy1022
Izanami
2,490
2,001
0
1,121
4,743
1,347
0
1,152
3,547
0
39,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,634
Gold Earned
26,508
362
Minions Killed
236
0
Camps Cleared
0
1,156,787
Distance Traveled
1,071,306
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,007
455
62
6
0
185,073
3
W
Awilix
7,679
698
88
8
0
259,443
4
L
Zhong Kui
5,325
484
42
4
0
207,620
0
W
Geb
5,864
533
19
2
0
220,667
3
W
Ra
7,699
700
98
9
0
235,461
1
L
Athena
5,341
486
15
1
0
238,605
3
L
Thanatos
5,542
504
65
6
0
239,365
4
L
Chronos
5,293
481
52
5
0
200,643
3
W
Gilgamesh
7,030
639
81
7
0
233,703
3
W
Izanami
6,362
578
76
7
0
207,513
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role