Player Matchup

Cliodhna
Cliodhna
KeNs_Tourettes
Cliodhna
Level 29
God Stats
2W - 3L
1,217 SR
Queue Stats
68W - 82L
1,361 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
gamehead2170
Morgan Le Fay
Level 21
God Stats
15W - 9L
1,594 SR
Queue Stats
24W - 25L
1,356 Elo+
Solo
Cthulhu
Cthulhu
kualms
Cthulhu
Level 29
God Stats
7W - 3L
1,682 SR
Queue Stats
91W - 89L
1,332 Elo+
Solo
Guan Yu
Guan Yu
poppycb123
Guan Yu
Level 6
God Stats
1W - 1L
1,115 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
stoopidskunk
Gilgamesh
Level 14
God Stats
1W - 4L
1,202 SR
Queue Stats
1W - 8L
976 Elo+
Party 1
Team Averages
Level 20
1,362 SR
1,305 Elo+

VS

Team Averages
Level 17
1,436 SR
1,277 Elo+
Nike
Nike
Gorilla king374
Nike
Level 8
God Stats
0W - 2L
1,268 SR
Queue Stats
7W - 11L
1,249 Elo+
Solo
Ne Zha
Ne Zha
MiniDoodle
Ne Zha
Level 29
God Stats
2W - 5L
1,449 SR
Queue Stats
74W - 64L
1,384 Elo+
Solo
Merlin
Merlin
Over_9_K
Merlin
Level 19
God Stats
8W - 8L
1,398 SR
Queue Stats
21W - 16L
1,283 Elo+
Solo
Ares
Ares
tefflegolas
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,085 Elo+
Solo
Danzaburou
Danzaburou
vDGeneral
Danzaburou
Level 26
God Stats
7W - 6L
1,564 SR
Queue Stats
156W - 193L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
12
9 / 0 / 1
7,198
800
6,252
5,993
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
gamehead2170
Morgan Le Fay
8
3 / 1 / 2
5,221
580
5,779
4,050
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
kualms
Cthulhu
7
2 / 0 / 2
4,940
549
3,348
4,522
3,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
poppycb123
Guan Yu
5
0 / 4 / 2
4,029
448
264
3,472
1,191
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gilgamesh
stoopidskunk
Gilgamesh
5
0 / 2 / 0
4,170
463
0
3,468
1,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 5 / 0
4,575
508
1,766
4,942
1,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
MiniDoodle
Ne Zha
7
1 / 3 / 0
4,408
490
3,251
5,004
1,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Over_9_K
Merlin
7
0 / 3 / 1
4,314
479
1,511
4,243
1,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

4
1 / 2 / 0
3,783
420
157
3,209
1,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
vDGeneral
Danzaburou
7
0 / 1 / 0
4,649
517
2,640
3,794
907
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
14
Kills
4
7
Deaths
14
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Cliodhna
9
0
1
9.5
L
Ne Zha
MiniDoodle
Ne Zha
1
3
0
0.33
L
Merlin
Over_9_K
Merlin
0
3
1
0.17
W
Morgan Le Fay
gamehead2170
Morgan Le Fay
3
1
2
4
W
Cthulhu
kualms
Cthulhu
2
0
2
3
W
Guan Yu
poppycb123
Guan Yu
0
4
2
0.25
W
Gilgamesh
stoopidskunk
Gilgamesh
0
2
0
0
L
1
2
0
0.5
L
Danzaburou
vDGeneral
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,643
Damage
9,325
21,505
Taken
21,192
9,024
Mitigated
6,417
5,450
Healing
3,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,766
570
165
119
4,942
1,526
62
1,085
3,627
0
7,890
W
Cliodhna
6,252
1,209
0
2,450
5,993
1,959
0
127
5,856
0
43,819
L
Ne Zha
MiniDoodle
Ne Zha
3,251
1,173
0
774
5,004
1,479
0
1,681
3,127
0
14,529
L
Merlin
Over_9_K
Merlin
1,511
178
0
280
4,243
1,109
480
2,309
1,934
18,496
0
W
Morgan Le Fay
gamehead2170
Morgan Le Fay
5,779
1,087
0
1,269
4,050
1,100
753
559
3,373
20,694
0
W
Cthulhu
kualms
Cthulhu
3,348
443
48
839
4,522
3,413
0
274
4,222
13,631
0
W
Guan Yu
poppycb123
Guan Yu
264
85
0
369
3,472
1,191
66
508
2,918
0
5,874
W
Gilgamesh
stoopidskunk
Gilgamesh
0
0
0
475
3,468
1,361
260
0
3,468
0
11,191
L
157
74
0
963
3,209
1,396
190
2,234
936
711
0
L
Danzaburou
vDGeneral
Danzaburou
2,640
1,059
0
1,092
3,794
907
1,453
1,193
2,441
0
22,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,558
Gold Earned
21,729
190
Minions Killed
130
0
Camps Cleared
0
836,063
Distance Traveled
766,132
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
4,575
508
22
2
0
176,455
0
W
Cliodhna
7,198
800
100
11
0
187,202
2
L
Ne Zha
4,408
490
31
3
0
177,426
3
L
Merlin
4,314
479
40
4
0
149,877
2
W
Morgan Le Fay
5,221
580
32
4
0
154,918
0
W
Cthulhu
4,940
549
17
2
0
187,924
0
W
Guan Yu
4,029
448
7
1
0
142,494
2
W
Gilgamesh
4,170
463
34
4
0
163,525
0
L
Ares
3,783
420
1
0
0
84,662
0
L
Danzaburou
4,649
517
36
4
0
177,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role