Player Matchup

Ares
Ares
BigGolly
Ares
Level 28
God Stats
1W - 4L
1,430 SR
Queue Stats
119W - 131L
1,506 Elo+
Solo
Rama
Rama
Circle002
Rama
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,434 Elo+
Party 2
Achilles
Achilles
GracieBJJ
Achilles
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
95W - 117L
1,389 Elo+
Solo
Nemesis
Nemesis
alseem
Nemesis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,169 Elo+
Solo
Zeus
Zeus
aroyos
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,434 Elo+
Party 2
Team Averages
Level 16
1,486 SR
1,387 Elo+

VS

Team Averages
Level 25
1,563 SR
1,463 Elo+
Heimdallr
Heimdallr
DFCGu
Heimdallr
Level 24
God Stats
2W - 1L
1,460 SR
Queue Stats
39W - 36L
1,386 Elo+
Party 1
Guan Yu
Guan Yu
Luck2KC
Guan Yu
Level 28
God Stats
30W - 44L
1,358 SR
Queue Stats
71W - 104L
1,348 Elo+
Solo
The Morrigan
The Morrigan
Raginaze07angel
The Morrigan
Level 26
God Stats
4W - 3L
1,670 SR
Queue Stats
49W - 44L
1,401 Elo+
Party 1
Anhur
Anhur
herponn
Anhur
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 43L
1,697 Elo+
Solo
Ra
Ra
luxorvixi
Ra
Level 29
God Stats
3W - 0L
1,825 SR
Queue Stats
64W - 64L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 3 / 1
7,846
374
5,833
16,221
10,703
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
17
5 / 10 / 1
11,245
535
12,342
15,094
4,336
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
GracieBJJ
Achilles
11
0 / 6 / 5
7,940
378
5,175
12,880
11,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
alseem
Nemesis
11
0 / 11 / 1
7,308
348
3,876
17,557
6,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zeus
aroyos
Zeus
11
0 / 10 / 1
7,143
340
8,808
12,770
2,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DFCGu
Heimdallr
15
3 / 1 / 17
10,754
512
9,376
10,478
4,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Luck2KC
Guan Yu
14
4 / 3 / 22
11,727
558
11,877
18,982
21,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
Raginaze07angel
The Morrigan
15
6 / 2 / 9
10,504
500
9,566
9,237
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
herponn
Anhur
20
14 / 1 / 2
14,551
693
13,513
17,771
7,086
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
12 / 1 / 11
11,971
570
13,985
14,813
6,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
100
6
Kills
39
40
Deaths
8
9
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Ares
1
3
1
0.5
L
Rama
5
10
1
0.55
W
Heimdallr
DFCGu
Heimdallr
3
1
17
11.5
L
Achilles
GracieBJJ
Achilles
0
6
5
0.42
W
Guan Yu
Luck2KC
Guan Yu
4
3
22
5
W
The Morrigan
Raginaze07angel
The Morrigan
6
2
9
5.25
L
Nemesis
alseem
Nemesis
0
11
1
0.05
L
Zeus
aroyos
Zeus
0
10
1
0.05
W
Anhur
herponn
Anhur
14
1
2
15
W
12
1
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,034
Damage
58,317
74,522
Taken
71,281
35,179
Mitigated
43,238
6,343
Healing
38,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
5,833
243
75
1,174
16,221
10,703
0
3,258
12,849
30,881
0
L
Rama
12,342
7,934
0
1,359
15,094
4,336
2,580
4,548
10,262
0
70,975
W
Heimdallr
DFCGu
Heimdallr
9,376
5,070
0
1,149
10,478
4,418
1,629
2,141
8,265
0
43,461
L
Achilles
GracieBJJ
Achilles
5,175
712
0
976
12,880
11,060
54
4,054
8,478
1,313
16,019
W
Guan Yu
Luck2KC
Guan Yu
11,877
1,091
3,698
8,939
18,982
21,918
768
6,216
12,591
0
25,429
W
The Morrigan
Raginaze07angel
The Morrigan
9,566
1,429
0
1,475
9,237
3,499
545
2,433
6,639
34,727
528
L
Nemesis
alseem
Nemesis
3,876
582
0
1,716
17,557
6,564
0
6,159
11,192
0
30,264
L
Zeus
aroyos
Zeus
8,808
1,137
0
1,043
12,770
2,516
124
4,021
8,661
38,310
0
W
Anhur
herponn
Anhur
13,513
9,400
0
10,491
17,771
7,086
8,355
3,616
14,065
0
151,592
W
13,985
2,705
3,523
9,379
14,813
6,317
2,471
3,917
10,764
70,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,482
Gold Earned
59,507
311
Minions Killed
475
0
Camps Cleared
0
1,772,646
Distance Traveled
1,877,605
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,846
374
58
3
0
390,415
1
L
Rama
11,245
535
122
6
0
318,583
2
W
Heimdallr
10,754
512
81
4
0
380,408
0
L
Achilles
7,940
378
19
1
0
363,891
0
W
Guan Yu
11,727
558
12
1
0
414,664
4
W
The Morrigan
10,504
500
41
2
0
388,177
0
L
Nemesis
7,308
348
49
2
0
413,283
0
L
Zeus
7,143
340
63
3
0
286,474
1
W
Anhur
14,551
693
204
10
0
300,098
0
W
Ra
11,971
570
137
7
0
394,258
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role