Player Matchup

Janus
Janus
Imcashews
Janus
Level 148
God Stats
0W - 1L
1,793 SR
Queue Stats
56W - 51L
1,540 Elo+
Party 2
Poseidon
Poseidon
SiIver9029
Poseidon
Level 154
God Stats
4W - 8L
1,432 SR
Queue Stats
555W - 486L
1,592 Elo+
Party 3
Raijin
Raijin
erbr2
Raijin
Level 69
God Stats
2W - 2L
1,698 SR
Queue Stats
109W - 104L
1,593 Elo+
Solo
Hel
Hel
rapp123
Hel
Level 160
God Stats
2W - 1L
1,751 SR
Queue Stats
209W - 192L
1,569 Elo+
Party 3
Vamana
Vamana
rezzdog68
Vamana
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 61L
1,571 Elo+
Party 2
Team Averages
Level 132
1,635 SR
1,573 Elo+

VS

Team Averages
Level 131
1,482 SR
1,557 Elo+
Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Hypothermia1666
Yemoja
Level 148
God Stats
2W - 4L
1,572 SR
Queue Stats
221W - 227L
1,573 Elo+
Solo
He Bo
He Bo
TheSilentBang36
He Bo
Level 154
God Stats
4W - 5L
1,343 SR
Queue Stats
292W - 280L
1,600 Elo+
Solo
Mercury
Mercury
Wingdingler
Mercury
Level 108
God Stats
4W - 4L
1,414 SR
Queue Stats
287W - 261L
1,549 Elo+
Party 1
Athena
Athena
kevquacked
Athena
Level 140
God Stats
7W - 5L
1,579 SR
Queue Stats
452W - 443L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Imcashews
Janus
15
2 / 3 / 1
9,285
714
15,159
7,164
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Poseidon
SiIver9029
Poseidon
13
0 / 6 / 2
8,203
631
6,326
10,148
3,731
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
erbr2
Raijin
16
0 / 7 / 5
8,806
677
8,361
14,566
6,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hel
17
2 / 3 / 1
9,089
699
6,778
10,930
11,025
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vamana
rezzdog68
Vamana
15
2 / 4 / 2
9,182
706
10,471
25,231
18,840
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
8 / 1 / 10
10,701
823
18,241
10,786
5,241
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 1 / 17
9,916
763
3,307
8,538
9,394
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
6 / 1 / 9
10,236
787
13,244
12,770
6,271
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Wingdingler
Mercury
17
7 / 2 / 10
10,354
796
16,086
12,261
7,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
kevquacked
Athena
16
0 / 2 / 18
9,426
725
8,533
15,366
19,926
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
6
Kills
23
23
Deaths
7
11
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
1
10
13
W
2
1
17
10.5
L
Janus
Imcashews
Janus
2
3
1
0.83
L
Poseidon
SiIver9029
Poseidon
0
6
2
0.17
W
6
1
9
10.5
W
Mercury
Wingdingler
Mercury
7
2
10
6
L
Raijin
erbr2
Raijin
0
7
5
0.36
W
Athena
kevquacked
Athena
0
2
18
4.5
L
Hel
2
3
1
0.83
L
Vamana
rezzdog68
Vamana
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,095
Damage
59,411
68,039
Taken
59,721
42,499
Mitigated
48,631
28,694
Healing
34,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,241
4,668
0
1,815
10,786
5,241
2,659
6,908
3,786
41,060
0
W
3,307
865
15,879
2,797
8,538
9,394
221
6,135
2,255
8,842
0
L
Janus
Imcashews
Janus
15,159
401
1,348
1,330
7,164
2,196
32
5,167
1,851
29,217
0
L
Poseidon
SiIver9029
Poseidon
6,326
513
711
480
10,148
3,731
666
7,772
2,281
16,245
0
W
13,244
274
1,864
2,927
12,770
6,271
781
8,809
3,832
26,482
0
W
Mercury
Wingdingler
Mercury
16,086
6,549
1,266
1,908
12,261
7,799
1,880
7,267
4,872
0
33,072
L
Raijin
erbr2
Raijin
8,361
735
608
1,684
14,566
6,707
471
11,313
3,082
19,061
0
W
Athena
kevquacked
Athena
8,533
1,787
2,821
3,509
15,366
19,926
0
6,958
8,148
17,556
0
L
Hel
6,778
227
7,001
4,868
10,930
11,025
0
8,422
2,234
19,092
0
L
Vamana
rezzdog68
Vamana
10,471
2,670
637
10,027
25,231
18,840
0
10,651
13,844
204
18,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,565
Gold Earned
50,633
122
Minions Killed
134
0
Camps Cleared
0
1,189,067
Distance Traveled
1,224,532
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,701
823
54
4
0
242,656
1
W
Yemoja
9,916
763
16
1
0
240,556
0
L
Janus
9,285
714
39
3
0
273,938
0
L
Poseidon
8,203
631
21
2
0
234,271
0
W
He Bo
10,236
787
26
2
0
226,496
0
W
Mercury
10,354
796
26
2
0
280,839
1
L
Raijin
8,806
677
28
2
0
208,829
1
W
Athena
9,426
725
12
1
0
233,985
2
L
Hel
9,089
699
24
2
0
236,245
0
L
Vamana
9,182
706
10
1
0
235,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role